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Xeno Mutations/Personal Upgrades #16711
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I've actually read this properly now and have realized this is insanely gamebreaking |
This has serious gameplay issues, on top of actual broken balance. Either way, it can't be merged as is. |
I believe this needs the points to be shared between everyone, as is it creates a unhealthy gameplay of xenos trying to fuck each other over for points Also the mutators themselves need some tuning down, mostly the veil section, every one of the veil upgrades are broken |
honestly, it even being tied to draining people, or cocoons, is kinda cringe. Like, right now since cocoons give points to everyone, it just takes a couple marines cave diving or getting fished to grief their entire team, and suddenly every xeno has an upgrade. (wow, it's like a xeno version of req :) ) |
I am vehemently against adding yet more transparency mechanics to the game, let alone hive wide ones. Absolutely abhorrent. |
Guh? Does this mean that you can buy anything as anyone? Is it hive leader dependant
W/E
1-3 damage doesn't 'look' like much but its the difference between a carrier and a ravager in damage. This is equally as pretty nuclear.
This is still busted. You shouldn't be able to gain or change pheromones period. They're heavily structured for a reason. I don't like king giving 6 already. 7 seems like it'll border on busting a bunch of castes to absurd soft arm or regen levels.
Somehow, against all odds you've replaced the dumb trail with something even more busted. In what world is giving any caste 'temporary' transparency a good idea? I don't care if its the 'tier three'. Just conceptually this is broken.
Why do we need to give any caste the ability to lifesteal anyway..?
Carapace seems now nearly useless. Removing 3 AP is nigh unnoticeable. This once again seems like the system just doesn't mesh with how xenomorphs are balanced as a faction. Their numbers are hyper compressed. Giving something like 2 melee damage and 10 armor can easily make your carrier go from midtier t2 levels to being a ravager stat wise or other absurdities. If you want this to actually work without the game buckling under the stress (and being merged in a state that Kurrito doesn't just push it through because of him seeing 'xeno' and 'huff of content' on the PR) you should seriously consider making this be a bought thing by the ruler to buff castes on a caste by caste basis. |
I feel like it requires changes that are, at this point, too much to make this viable. Numbers have to be low enough so it doesn't feel overpowered. Certain mechanics shouldn't be touched ever. It has to be to impactful enough that it is a reasonable alternative to primo or just another resin silo, but not enough impactful that a couple bad marines could be the downfall of their entire team. I'm closing this for these given reasons. |
Such a shame |
About The Pull Request
Port of PMC-Unga-Marines/Unga-Marines#308.
The balance has been de-russified with some upgrades being implemented differently (e.g. regeneration/crush).
There are new building blessings that Xenomorphs can purchased via Psy Strategic Points.
Each building can be purchased up to 3 times:
Sprites of the buildings appear in the order listed above:
The Blessings button is now visible to all, however it is disabled if you are not allowed to use it.
Xenomorphs can access a new menu via a button in Hive Status as seen here (outdated):
The hive now has a resource called "biomass" which can be gained by draining or cocooning.
Draining gives 15 biomass while cocooning gives up to 30 biomass overtime (including completion).
Biomass can be used to purchase upgrades. The cost of purchasing upgrades depends on their caste's tier:
Upgrades can only be purchased if their respective building is built.
Only 1 upgrade per category can be purchased. Purchasing an upgrade from the same category will replace it with no refund.
Each upgrade scales with the amount of buildings there are. List of all upgrades and category they are in:
Shell
Spur
Veil
Biomass carries over through evolution, however upgrades do not. Caste swap/evolve at your own risk.
Note: This is only for Nuclear War as Xenomorphs in Crash do not get psydrain or cocoon.
Changes (First Testmerge - 12/8/24):
Changes (12/8/24 - Now):
Closes #16737
Why It's Good For The Game
Adds scalability that isn't "evo tower primo / resin silo we need more xenos" to xenos that is similar-ish to marine's req which rewards not dying (because dying means you can't have this cool thing).
Changelog
🆑
add: Xenomorphs can get biomass by draining or cocooning.
add: Xenomorph upgrade chambers can be built and allows using biomass to buy personal upgrades.
/:cl: