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Index.h
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Index.h
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/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
// -*- c++ -*-
#ifndef FAISS_INDEX_H
#define FAISS_INDEX_H
#include <cstdio>
#include <typeinfo>
#include <string>
#include <sstream>
#define FAISS_VERSION_MAJOR 1
#define FAISS_VERSION_MINOR 6
#define FAISS_VERSION_PATCH 0
/**
* @namespace faiss
*
* Throughout the library, vectors are provided as float * pointers.
* Most algorithms can be optimized when several vectors are processed
* (added/searched) together in a batch. In this case, they are passed
* in as a matrix. When n vectors of size d are provided as float * x,
* component j of vector i is
*
* x[ i * d + j ]
*
* where 0 <= i < n and 0 <= j < d. In other words, matrices are
* always compact. When specifying the size of the matrix, we call it
* an n*d matrix, which implies a row-major storage.
*/
namespace faiss {
/// Some algorithms support both an inner product version and a L2 search version.
enum MetricType {
METRIC_INNER_PRODUCT = 0, ///< maximum inner product search
METRIC_L2 = 1, ///< squared L2 search
METRIC_L1, ///< L1 (aka cityblock)
METRIC_Linf, ///< infinity distance
METRIC_Lp, ///< L_p distance, p is given by metric_arg
/// some additional metrics defined in scipy.spatial.distance
METRIC_Canberra = 20,
METRIC_BrayCurtis,
METRIC_JensenShannon,
};
/// Forward declarations see AuxIndexStructures.h
struct IDSelector;
struct RangeSearchResult;
struct DistanceComputer;
/** Abstract structure for an index
*
* Supports adding vertices and searching them.
*
* Currently only asymmetric queries are supported:
* database-to-database queries are not implemented.
*/
struct Index {
using idx_t = int64_t; ///< all indices are this type
using component_t = float;
using distance_t = float;
int d; ///< vector dimension
idx_t ntotal; ///< total nb of indexed vectors
bool verbose; ///< verbosity level
/// set if the Index does not require training, or if training is
/// done already
bool is_trained;
/// type of metric this index uses for search
MetricType metric_type;
float metric_arg; ///< argument of the metric type
explicit Index (idx_t d = 0, MetricType metric = METRIC_L2):
d(d),
ntotal(0),
verbose(false),
is_trained(true),
metric_type (metric),
metric_arg(0) {}
virtual ~Index ();
/** Perform training on a representative set of vectors
*
* @param n nb of training vectors
* @param x training vecors, size n * d
*/
virtual void train(idx_t n, const float* x);
/** Add n vectors of dimension d to the index.
*
* Vectors are implicitly assigned labels ntotal .. ntotal + n - 1
* This function slices the input vectors in chuncks smaller than
* blocksize_add and calls add_core.
* @param x input matrix, size n * d
*/
virtual void add (idx_t n, const float *x) = 0;
/** Same as add, but stores xids instead of sequential ids.
*
* The default implementation fails with an assertion, as it is
* not supported by all indexes.
*
* @param xids if non-null, ids to store for the vectors (size n)
*/
virtual void add_with_ids (idx_t n, const float * x, const idx_t *xids);
/** query n vectors of dimension d to the index.
*
* return at most k vectors. If there are not enough results for a
* query, the result array is padded with -1s.
*
* @param x input vectors to search, size n * d
* @param labels output labels of the NNs, size n*k
* @param distances output pairwise distances, size n*k
*/
virtual void search (idx_t n, const float *x, idx_t k,
float *distances, idx_t *labels) const = 0;
/** query n vectors of dimension d to the index.
*
* return all vectors with distance < radius. Note that many
* indexes do not implement the range_search (only the k-NN search
* is mandatory).
*
* @param x input vectors to search, size n * d
* @param radius search radius
* @param result result table
*/
virtual void range_search (idx_t n, const float *x, float radius,
RangeSearchResult *result) const;
/** return the indexes of the k vectors closest to the query x.
*
* This function is identical as search but only return labels of neighbors.
* @param x input vectors to search, size n * d
* @param labels output labels of the NNs, size n*k
*/
void assign (idx_t n, const float * x, idx_t * labels, idx_t k = 1);
/// removes all elements from the database.
virtual void reset() = 0;
/** removes IDs from the index. Not supported by all
* indexes. Returns the number of elements removed.
*/
virtual size_t remove_ids (const IDSelector & sel);
/** Reconstruct a stored vector (or an approximation if lossy coding)
*
* this function may not be defined for some indexes
* @param key id of the vector to reconstruct
* @param recons reconstucted vector (size d)
*/
virtual void reconstruct (idx_t key, float * recons) const;
/** Reconstruct vectors i0 to i0 + ni - 1
*
* this function may not be defined for some indexes
* @param recons reconstucted vector (size ni * d)
*/
virtual void reconstruct_n (idx_t i0, idx_t ni, float *recons) const;
/** Similar to search, but also reconstructs the stored vectors (or an
* approximation in the case of lossy coding) for the search results.
*
* If there are not enough results for a query, the resulting arrays
* is padded with -1s.
*
* @param recons reconstructed vectors size (n, k, d)
**/
virtual void search_and_reconstruct (idx_t n, const float *x, idx_t k,
float *distances, idx_t *labels,
float *recons) const;
/** Computes a residual vector after indexing encoding.
*
* The residual vector is the difference between a vector and the
* reconstruction that can be decoded from its representation in
* the index. The residual can be used for multiple-stage indexing
* methods, like IndexIVF's methods.
*
* @param x input vector, size d
* @param residual output residual vector, size d
* @param key encoded index, as returned by search and assign
*/
virtual void compute_residual (const float * x,
float * residual, idx_t key) const;
/** Computes a residual vector after indexing encoding (batch form).
* Equivalent to calling compute_residual for each vector.
*
* The residual vector is the difference between a vector and the
* reconstruction that can be decoded from its representation in
* the index. The residual can be used for multiple-stage indexing
* methods, like IndexIVF's methods.
*
* @param n number of vectors
* @param xs input vectors, size (n x d)
* @param residuals output residual vectors, size (n x d)
* @param keys encoded index, as returned by search and assign
*/
virtual void compute_residual_n (idx_t n, const float* xs,
float* residuals,
const idx_t* keys) const;
/** Get a DistanceComputer (defined in AuxIndexStructures) object
* for this kind of index.
*
* DistanceComputer is implemented for indexes that support random
* access of their vectors.
*/
virtual DistanceComputer * get_distance_computer() const;
/* The standalone codec interface */
/** size of the produced codes in bytes */
virtual size_t sa_code_size () const;
/** encode a set of vectors
*
* @param n number of vectors
* @param x input vectors, size n * d
* @param bytes output encoded vectors, size n * sa_code_size()
*/
virtual void sa_encode (idx_t n, const float *x,
uint8_t *bytes) const;
/** encode a set of vectors
*
* @param n number of vectors
* @param bytes input encoded vectors, size n * sa_code_size()
* @param x output vectors, size n * d
*/
virtual void sa_decode (idx_t n, const uint8_t *bytes,
float *x) const;
};
}
#endif