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Game.cs
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Game.cs
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using Godot;
using System;
public class Game : Node2D
{
int leftScore = 0;
int rightScore = 0;
bool shooter = false;
KinematicBody2D ball;
VisibilityNotifier2D ballVisibilityChecker;
float ballSpeed;
float ballStartSpeed = 150f;
Vector2 ballVel;
Vector2 ballStartPos;
Vector2 leftPaddleStartPos;
Vector2 rightPaddleStartPos;
KinematicBody2D leftPaddle;
KinematicBody2D rightPaddle;
float paddleSpeed = 250f;
bool leftPaddleUp, leftPaddleDown, rightPaddleUp, rightPaddleDown = false;
Random prng;
bool play = false;
RichTextLabel leftScoreLabel;
RichTextLabel rightScoreLabel;
RichTextLabel instructions;
AudioStreamPlayer soundPlayer;
AudioStreamSample[] soundEffects;
public override void _Ready()
{
prng = new Random();
InitBall();
InitPaddles();
InitLables();
InitSounds();
}
public override void _Process(float delta)
{
if (play)
{
if (Input.IsActionJustPressed("left_paddle_up"))
{
leftPaddleUp = true;
}
if (Input.IsActionJustReleased("left_paddle_up"))
{
leftPaddleUp = false;
}
if (Input.IsActionJustPressed("left_paddle_down"))
{
leftPaddleDown = true;
}
if (Input.IsActionJustReleased("left_paddle_down"))
{
leftPaddleDown = false;
}
}
else
{
if (Input.IsActionJustReleased("start"))
{
play = true;
instructions.Visible = false;
}
}
if (!ballVisibilityChecker.IsOnScreen())
{
if (!shooter) leftScore++;
if (shooter) rightScore++;
soundPlayer.SetStream(soundEffects[4]);
soundPlayer.Play();
updateScoreText();
resetGame();
play = false;
instructions.Visible = true;
leftPaddleUp = false;
leftPaddleDown = false;
}
}
public override void _PhysicsProcess(float delta)
{
if (play)
{
float leftMove = (leftPaddleUp) ? -paddleSpeed : (leftPaddleDown) ? paddleSpeed : 0;
float rightPaddleOffset = MapValue(18, 342, -20, 20, leftPaddle.Position.y);
Vector2 rightMove = new Vector2(0, ball.Position.y - rightPaddle.Position.y + rightPaddleOffset);
rightMove *= ballSpeed / 10;
if (Math.Abs(rightMove.y) > paddleSpeed)
{
int sign = Math.Sign(rightMove.y);
if (sign == -1) rightMove.y = -paddleSpeed;
else rightMove.y = paddleSpeed;
}
leftPaddle.MoveAndCollide(new Vector2(0, leftMove) * delta);
rightPaddle.MoveAndCollide(rightMove * delta);
KinematicCollision2D col = ball.MoveAndCollide(ballVel * delta);
if (col != null)
{
int beepIndex = prng.Next(0, 4);
soundPlayer.SetStream(soundEffects[beepIndex]);
soundPlayer.Play();
if (col.Collider == leftPaddle)
{
ballVel = ball.Position - leftPaddle.Position;
ballSpeed += 10f;
ballVel = ballVel.Normalized() * ballSpeed;
shooter = (Math.Sign(ballVel.x) == -1) ? true : false;
}
else if (col.Collider == rightPaddle)
{
ballVel = ball.Position - rightPaddle.Position;
ballSpeed += 25f;
ballVel = ballVel.Normalized() * ballSpeed;
shooter = (Math.Sign(ballVel.x) == -1) ? true : false;
}
else
{
ballVel = ballVel.Bounce(col.Normal);
ballVel = ballVel.Normalized() * ballSpeed;
}
}
}
}
private void InitBall()
{
ballSpeed = ballStartSpeed;
ball = GetNode(new NodePath("./Ball")) as KinematicBody2D;
ballVisibilityChecker = ball.GetChild(2) as VisibilityNotifier2D;
ballStartPos = ball.Position;
RandomizeBallVelocity();
shooter = (Math.Sign(ballVel.x) == -1) ? true : false;
}
private void InitPaddles()
{
leftPaddle = GetNode(new NodePath("./Paddle Left")) as KinematicBody2D;
rightPaddle = GetNode(new NodePath("./Paddle Right")) as KinematicBody2D;
leftPaddleStartPos = leftPaddle.Position;
rightPaddleStartPos = rightPaddle.Position;
}
private void InitLables()
{
leftScoreLabel = GetNode(new NodePath("Left Score Text")) as RichTextLabel;
rightScoreLabel = GetNode(new NodePath("Right Score Text")) as RichTextLabel;
instructions = GetNode(new NodePath("Instructions")) as RichTextLabel;
updateScoreText();
}
private void InitSounds()
{
soundPlayer = GetNode(new NodePath("./Sound Player")) as AudioStreamPlayer;
soundEffects = new AudioStreamSample[5];
soundEffects[0] = ResourceLoader.Load("res://beep (1).wav") as AudioStreamSample;
soundEffects[1] = ResourceLoader.Load("res://beep (2).wav") as AudioStreamSample;
soundEffects[2] = ResourceLoader.Load("res://beep (3).wav") as AudioStreamSample;
soundEffects[3] = ResourceLoader.Load("res://beep (4).wav") as AudioStreamSample;
soundEffects[4] = ResourceLoader.Load("res://score.wav") as AudioStreamSample;
}
private void updateScoreText()
{
leftScoreLabel.BbcodeText = leftScore.ToString();
rightScoreLabel.BbcodeText = "[right]" + rightScore.ToString() + "[/right]";
}
private void RandomizeBallVelocity()
{
ballVel = new Vector2(prng.Next(-100, 101), prng.Next(-50, 51));
//ballVel = new Vector2(50f, 45f);
if (ballVel.x < 5 && ballVel.x > -5)
{
if (prng.Next(0, 2) == 0)
{
ballVel.x = 5;
}
else
{
ballVel.x = -5;
}
}
ballVel = ballVel.Normalized() * ballSpeed;
}
private void resetGame()
{
ball.Position = ballStartPos;
leftPaddle.Position = leftPaddleStartPos;
rightPaddle.Position = rightPaddleStartPos;
ballSpeed = ballStartSpeed;
RandomizeBallVelocity();
}
public float MapValue(float a0, float a1, float b0, float b1, float a)
{
return b0 + (b1 - b0) * ((a - a0) / (a1 - a0));
}
}