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The game doesn't works #3
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I'm currently not active on that project but... So I made a random git commit so you can check the current version. I forgot that i created a new file utils.gd some weeks before where i worked on the project. now i added it to the repo. It is intended that the scene is almost empty on startup (wold is generated n the fly, like in mc) |
tell me if it works so i can close that issue |
There is no utils.gd in the project, did you pushed the update? |
I currently dont get it pushed. need to look into git (made some mess and needed to restore the file) |
For now here is the data of the script (create it yourself in the scripts folder):
|
I'm confused that there are no errors and nothing is showing up. EDIT: |
also make shure to use the: newCollisionSystemAndBlockDestroying branch |
I now did the upload and made master up to date. so you should be fine using master I guess. |
Okay I now Finally fixed the last issues (I again lost something from one script) Hopefully I didn't destroyed any progress but it seems to work fine. |
Yes, now it works! FPS is very low, but I can see the blocks appear. |
If you use no directional light than you dont have to make shadow calculations -> higher fps. |
I see! in the project settings, max_shadow_buffer_size was set to 10240, which is HUGE :'D |
nice!! sounds good |
if you want to you can increse the render distance. Its this variable: |
check how much you can render without having low fps |
I tried 12, and dropped to 12 FPS while the 220th chunk was generated. Not sure if it's a culling problem or geometry count (I can render a LOT more in Unity, Minecraft itself or my own implementations without culling in C++). I wonder if Godot uses VBO? |
@Zylann: based on a discussion in godotengine/godot #7844, I think the answer is no, it doesn't use VBO. |
I gave the game a try, but there are problems:
In the debugger are the following errors:
Failed loading resource: res://scripts/utils.gd
Can't autoload: res://scripts/utils.gd
I'm on Windows 7 64 bits with Godot 2.0.1
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