A bunch of different graphics algorithms implemented in c++
-
Updated
Jun 19, 2017 - C++
A bunch of different graphics algorithms implemented in c++
Various Computer Graphics Algorithms
This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
A differentiable Python implementation of the Sutherland–Hodgman algorithm for clipping polygons in 2D.
Simple software rendering
An implementation of the Sutherland–Hodgman algorithm used for clipping polygons in C
Computer Graphics algorithms for line drawing, shape filling, circle drawing, ellipse drawing, polygon clipping, shear, transformation, and reflection
Code Repository for Computer Graphics Theory and Sessional!
A C++ program to clip and fill 2D polygons with a convex window
Determining the cut of any given polygon and a pyramid
Generates the Teesside Programming Club logo using Sutherland-Hodgman clipping.
Computer graphics project that includes rasterising lines and polygones with interactive GUI that enables filling the polygons and cropping objects.
Add a description, image, and links to the sutherland-hodgman topic page so that developers can more easily learn about it.
To associate your repository with the sutherland-hodgman topic, visit your repo's landing page and select "manage topics."