This guide provides a brief overview of Swift Package Manager plugins, describes how a package can make use of plugins, and shows how to get started writing your own plugins.
Some of Swift Package Manager's functionality can be extended through plugins. Package plugins are written in Swift using the PackagePlugin
API provided by the Swift Package Manager. This is similar to how the Swift Package manifest itself is implemented as a Swift script that runs as needed in order to produce the information SwiftPM needs.
A plugin is represented in the SwiftPM package manifest as a target of the pluginTarget
type — and if it should be available to other packages, there also needs to be a corresponding pluginProduct
target. Source code for a plugin is normally located in a directory under the Plugins
directory in the package, but this can be customized.
SwiftPM currently defines two extension points for plugins:
- custom build tool tasks that provide commands to run before or during the build
- custom commands that are run using the
swift package
command line interface
A plugin declares which extension point it implements by defining the plugin's capability. This determines the entry point through which SwiftPM will call it, and determines which actions the plugin can perform.
Plugins have access to a representation of the package model, and plugins that define custom commands can also invoke services provided by SwiftPM to build and test products and targets defined in the package to which the plugin is applied.
Every plugin runs as a separate process, and (on platforms that support sandboxing) it is wrapped in a sandbox that prevents network access as well as attempts to write to arbitrary locations in the file system. Custom command plugins that need to modify the package source code can specify this requirement, and if the user approves, will have write access to the package directory. Build tool plugins cannot modify the package source code. All plugins can write to a temporary directory.
A package plugin is available to the package that defines it, and if there is a corresponding plugin product, it is also available to any other package that has a direct dependency on the package that defines it.
To get access to a plugin defined in another package, add a package dependency on the package that defines the plugin. This will let the package access any build tool plugins and command plugins from the dependency.
To make use of a build tool plugin, list its name in each target to which it should apply:
// swift-tools-version: 5.6
import PackageDescription
let package = Package(
name: "my-plugin-example",
dependencies: [
.package(url: "https://github.com/example/my-plugin-package.git", from: "1.0"),
],
targets: [
.executableTarget(
name: "MyExample",
plugins: [
.plugin(name: "MyBuildToolPlugin", package: "my-plugin-package"),
]
)
]
)
This will cause SwiftPM to call the plugin, passing it a simplified version of the package model for the target to which it is being applied. Any build commands returned by the plugin will be incorporated into the build graph and will run at the appropriate time during the build.
Unlike build tool plugins, which are invoked as needed when SwiftPM constructs the build task graph, command plugins are only invoked directly by the user. This is done through the swift
package
command line interface:
❯ swift package my-plugin --my-flag my-parameter
Any command line arguments that appear after the invocation verb defined by the plugin are passed unmodified to the plugin — in this case, --my-flag
and my-parameter
. This is commonly used in order to narrow down the application of a command to one or more targets, through the convention of one or more occurrences of a --target
option with the name of the target(s).
To list the plugins that are available within the context of a package, use the --list
option of the plugin
subcommand:
❯ swift package plugin --list
Command plugins that need to write to the file system will cause SwiftPM to ask the user for approval if swift package
is invoked from a console, or deny the request if it is not. Passing the --allow-writing-to-package-directory
flag to the swift package
invocation will allow the request without questions — this is particularly useful in a Continuous Integration environment. Similarly, the --allow-network-connections
flag can be used to allow network connections without showing a prompt.
The first step when writing a package plugin is to decide what kind of plugin you need. If your goal is to generate source files that should be part of a build, or to perform other actions at the start of every build, implement a build tool plugin. If your goal is to provide actions that users can perform at any time and that are not associated with a build, implement a command plugin.
Build tool plugins are invoked before a package is built in order to construct command invocations to run as part of the build. There are two kinds of commands that a build tool plugin can return:
- prebuild commands — are run before the build starts and can generate an arbitrary number of output files with names that can't be predicted before running the command
- build commands — are incorporated into the build system's dependency graph and will run at the appropriate time during the build based on the existence and timestamps of their predefined inputs and outputs
Build commands are preferred over prebuild commands when the paths of all of the inputs and outputs are known before the command runs, since they allow the build system to more efficiently decide when they should be run. This is actually quite common. Examples include source translation tools that generate one output file (with a predictable name) for each input file, or other cases where the plugin can control the names of the outputs without having to first run the tool. In this case the build system can run the command only when some of the outputs are missing or when the inputs have changed since the last time the command ran. There doesn't have to be a one-to-one correspondence between inputs and outputs; a plugin is free to choose how many (if any) output files to create by examining the input target using any logic it wants to.
Prebuild commands should be used only when the names of the outputs are not known until the tool is run — this is the case if the contents of the input files (as opposed to just their names) determines the number and names of the output files. Prebuild commands have to run before every build, and should therefore do their own caching to do as little work as possible to avoid slowing down incremental builds.
In either case, it is important to note that it is not the plugin itself that does all the work of the build command — rather, the plugin constructs the commands that will later need to run, and it is those commands that perform the actual work. The plugin itself is usually quite small and is mostly concerned with forming the command line for the build command that does the actual work.
Like all kinds of package plugins, build tool plugins are declared in the package manifest. This is done using a pluginTarget
entry in the targets
section of the package. If the plugin should be visible to other packages, there needs to be a corresponding plugin
entry in the products
section as well:
// swift-tools-version: 5.6
import PackageDescription
let package = Package(
name: "MyPluginPackage",
products: [
.plugin(
name: "MyBuildToolPlugin",
targets: [
"MyBuildToolPlugin"
]
)
],
dependencies: [
.package(
url: "https://github.com/example/sometool",
from: "0.1.0"
)
],
targets: [
.plugin(
name: "MyBuildToolPlugin",
capability: .buildTool(),
dependencies: [
.product(name: "SomeTool", package: "sometool"),
]
)
]
)
The plugin
target declares the name and capability of the plugin, along with its dependencies. The capability of .buildTool()
is what declares it as a build tool plugin as opposed to any other kind of plugin — this also determines what entry point the plugin is expected to implement (as described below).
The Swift script files that implement the logic of the plugin are expected to be in a directory named the same as the plugin, located under the Plugins
subdirectory of the package. This can be overridden with a path
parameter in the pluginTarget
.
The plugin
product is what makes the plugin visible to other packages that have dependencies on the package that defines the plugin. The name of the plugin doesn't have to match the name of the product, but they are often the same in order to avoid confusion. The plugin product should list only the name of the plugin target it vends. If a built tool plugin is used only within the package that declares it, there is no need to declare a plugin
product.
The dependencies specify the command line tools that will be available for use in commands constructed by the plugin. Each dependency can be either an executableTarget
or a binaryTarget
target in the same package, or can be an executable
product in another package (there are no binary products in SwiftPM). In the example above, the plugin depends on the hypothetical SomeTool product in the sometool package on which the package that defines the plugin has a dependency. Note that this does not necessarily mean that SomeTool will have been built when the plugin is invoked — it only means that the plugin will be able to look up the path at which the tool will exist at the time any commands constructed by the plugin are run.
Executable dependencies are built for the host platform as part of the build, while binary dependencies are references to artifactbundle
archives that contains prebuilt binaries (see SE-305). Binary targets are often used when the tool is built using a different build system than SwiftPM, or when building it on demand is prohibitively expensive or requires a special build environment.
By default, Swift Package Manager looks for the implementation of a declared plugin in a subdirectory of the Plugins
directory named with the same name as the plugin target. This can be overridden using the path
parameter in the target declaration.
A plugin consists of one or more Swift source files, and the main entry point of the build tool plugin script is expected to conform to the BuildToolPlugin
protocol.
Similar to how a package manifest imports the PackageDescription module provided by SwiftPM, a package plugin imports the PackagePlugin module which contains the API through which the plugin receives information from SwiftPM and communicates results back to it.
import PackagePlugin
@main
struct MyPlugin: BuildToolPlugin {
func createBuildCommands(context: PluginContext, target: Target) throws -> [Command] {
guard let target = target.sourceModule else { return [] }
let inputFiles = target.sourceFiles.filter({ $0.path.extension == "dat" })
return try inputFiles.map {
let inputFile = $0
let inputPath = inputFile.path
let outputName = inputPath.stem + ".swift"
let outputPath = context.pluginWorkDirectory.appending(outputName)
return .buildCommand(
displayName: "Generating \(outputName) from \(inputPath.lastComponent)",
executable: try context.tool(named: "SomeTool").path,
arguments: [ "--verbose", "\(inputPath)", "\(outputPath)" ],
inputFiles: [ inputPath, ],
outputFiles: [ outputPath ]
)
}
}
}
The plugin script can import Foundation and other standard libraries, but in the current version of SwiftPM, it cannot import other libraries.
In this example, the returned command is of the type buildCommand
, so it will be incorporated into the build system's command graph and will run if any of the output files are missing or if the contents of any of the input files have changed since the last time the command ran.
Note that build tool plugins are always applied to a target, which is passed in the parameter to the entry point. Only source module targets have source files, so a plugin that iterates over source files will commonly test that the target it was given conforms to SourceModuleTarget
.
A build tool plugin can also return commands of the type prebuildCommand
, which run before the build starts and can populate a directory with output files whose names are not known until the command runs:
import PackagePlugin
import Foundation
@main
struct MyBuildToolPlugin: BuildToolPlugin {
func createBuildCommands(context: PluginContext, target: Target) throws -> [Command] {
// This example configures `sometool` to write to a "GeneratedFiles" directory in
// the plugin work directory (which is unique for each plugin and target).
let outputDir = context.pluginWorkDirectory.appending("GeneratedFiles")
try FileManager.default.createDirectory(atPath: outputDir.string,
withIntermediateDirectories: true)
// Return a command to run `sometool` as a prebuild command. It will be run before
// every build and generates source files into an output directory provided by the
// build context.
return [.prebuildCommand(
displayName: "Running SomeTool",
executable: try context.tool(named: "SomeTool").path,
arguments: [ "--verbose", "--outdir", outputDir ],
outputFilesDirectory: outputDir)
]
}
}
In the case of prebuild commands, any dependencies must be binary targets, since these commands run before the build starts.
Note that a build tool plugin can return a combination of build tool commands and prebuild commands. After the plugin runs, any build commands are incorporated into the build graph, which may result in changes that require commands to run during the subsequent build.
Any prebuild commands are run after the plugin runs but before the build starts, and any files that are in the prebuild command's declared outputFilesDirectory
will be evaluated as if they had been source files in the target. The prebuild command should add or remove files in this directory to reflect the results of having run the command.
The current version of the Swift Package Manager supports generated Swift source files and resources as outputs, but it does not yet support non-Swift source files. Any generated resources are processed as if they had been declared in the manifest with the .process()
rule. The intent is to eventually support any type of file that could have been included as a source file in the target, and to let the plugin provide greater controls over the downstream processing of generated files.
Command plugins are invoked at will by the user, by invoking swift
package
<command>
<arguments>
. They are unrelated to the build graph, and often perform their work by invoking to command line tools as subprocesses.
Command plugins are declared in a similar way to build tool plugins, except that they declare a .command()
capability and implement a different entry point in the plugin script.
A command plugin specifies the semantic intent of the command — this might be one of the predefined intents such “documentation generation” or “source code formatting”, or it might be a custom intent with a specialized verb that can be passed to the swift
package
command. A command plugin can also specify any special permissions it needs, such as the permission to modify the files under the package directory.
The command's intent declaration provides a way of grouping command plugins by their functional categories, so that SwiftPM — or an IDE that supports SwiftPM packages — can show the commands that are available for a particular purpose. For example, this approach supports having different command plugins for generating documentation for a package, while still allowing those different commands to be grouped and discovered by intent.
The manifest of a package that declares a command plugin might look like:
// swift-tools-version: 5.6
import PackageDescription
let package = Package(
name: "MyPluginPackage",
products: [
.plugin(
name: "MyCommandPlugin",
targets: [
"MyCommandPlugin"
]
)
],
dependencies: [
.package(
url: "https://github.com/example/sometool",
from: "0.1.0"
)
],
targets: [
.plugin(
name: "MyCommandPlugin",
capability: .command(
intent: .sourceCodeFormatting(),
permissions: [
.writeToPackageDirectory(reason: "This command reformats source files")
]
),
dependencies: [
.product(name: "SomeTool", package: "sometool"),
]
)
]
)
Here the plugin declares that its purpose is source code formatting, and specifically declares that it will need permission to modify files in the package directory. Plugins are run in a sandbox that prevents network access and most file system access, but declarations about the need to write to the package add those permissions to the sandbox (after asking the user to approve).
As with build tool plugins, the scripts that implement command plugins should be located under the Plugins
subdirectory in the package.
For a command plugin the entry point of the plugin script is expected to conform to the CommandPlugin
protocol:
import PackagePlugin
import Foundation
@main
struct MyCommandPlugin: CommandPlugin {
func performCommand(
context: PluginContext,
arguments: [String]
) throws {
// We'll be invoking `sometool` to format code, so start by locating it.
let sometool = try context.tool(named: "sometool")
// By convention, use a configuration file in the root directory of the
// package. This allows package owners to commit their format settings
// to their repository.
let configFile = context.package.directory.appending(".sometoolconfig")
// Extract the target arguments (if there are none, we assume all).
var argExtractor = ArgumentExtractor(arguments)
let targetNames = argExtractor.extractOption(named: "target")
let targets = targetNames.isEmpty
? context.package.targets
: try context.package.targets(named: targetNames)
// Iterate over the targets we've been asked to format.
for target in targets {
// Skip any type of target that doesn't have source files.
// Note: We could choose to instead emit a warning or error here.
guard let target = target.sourceModule else { continue }
// Invoke `sometool` on the target directory, passing a configuration
// file from the package directory.
let sometoolExec = URL(fileURLWithPath: sometool.path.string)
let sometoolArgs = [
"--config", "\(configFile)",
"--cache", "\(context.pluginWorkDirectory.appending("cache-dir"))",
"\(target.directory)"
]
let process = try Process.run(sometoolExec, arguments: sometoolArgs)
process.waitUntilExit()
// Check whether the subprocess invocation was successful.
if process.terminationReason == .exit && process.terminationStatus == 0 {
print("Formatted the source code in \(target.directory).")
}
else {
let problem = "\(process.terminationReason):\(process.terminationStatus)"
Diagnostics.error("Formatting invocation failed: \(problem)")
}
}
}
}
Unlike build tool plugins, which are always applied to a single package target, a command plugin does not necessarily operate on just a single target. The context
parameter provides access to the inputs, including to a distilled version of the package graph rooted at the package to which the command plugin is applied.
Command plugins can also accept arguments, which can control options for the plugin's actions or can further narrow down what the plugin operates on. This example supports the convention of passing --target
to limit the scope of the plugin to a set of targets in the package.
In the current version of Swift Package Manager, plugins can only use standard system libraries (and not those from other packages, such as SwiftArgumentParser). Consequently, this plugin uses the built-in ArgumentExtractor
helper in the PackagePlugin module to do simple argument extraction.
Plugin entry points are marked throws
, and any errors thrown from the entry point cause the plugin invocation to be marked as having failed. The thrown error is presented to the user, and should include a clear description of what went wrong.
Additionally, plugins can use the Diagnostics
API in PackagePlugin to emit warnings and errors that optionally include references to file paths and line numbers in those files.
SwiftPM doesn't currently have any specific support for debugging and testing plugins. Many plugins act only as adapters that construct command lines for invoking the tools that do the real work — in the cases in which there is non-trivial code in a plugin, the best current approach is to factor out that code into separate source files that can be included in unit tests in the plugin package via symbolic links with relative paths.
When invoked in Apple’s Xcode IDE, plugins have access to a library module provided by Xcode called XcodeProjectPlugin — this module extends the PackagePlugin APIs to let plugins work on Xcode targets in addition to packages.
In order to write a plugin that works with packages in every environment and that conditionally works with Xcode projects when run in Xcode, the plugin should conditionally import the XcodeProjectPlugin module when it is available. For example:
import PackagePlugin
@main
struct MyCommandPlugin: CommandPlugin {
/// This entry point is called when operating on a Swift package.
func performCommand(context: PluginContext, arguments: [String]) throws {
debugPrint(context)
}
}
#if canImport(XcodeProjectPlugin)
import XcodeProjectPlugin
extension MyCommandPlugin: XcodeCommandPlugin {
/// This entry point is called when operating on an Xcode project.
func performCommand(context: XcodePluginContext, arguments: [String]) throws {
debugPrint(context)
}
}
#endif
The XcodePluginContext
input structure is similar to the regular PluginContext
structure, except that it provides access to an Xcode project that uses Xcode naming and semantics for the project model (which is somewhat different from that of SwiftPM). Some of the underlying types, such as FileList
, Path
, etc are the same for PackagePlugin
and XcodeProjectPlugin
types.
If any targets are chosen in the Xcode user interface, Xcode passes their names as --target
arguments to the plugin.
It is expected that other IDEs or custom environments that use SwiftPM could similarly provide modules that define new entry points and extend the functionality of the core PackagePlugin
APIs.
- "Meet Swift Package plugins" WWDC22 session
- "Create Swift Package plugins" WWDC22 session