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SelectionSampling.swift
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SelectionSampling.swift
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//: Playground - noun: a place where people can play
import Foundation
/* Returns a random integer in the range min...max, inclusive. */
public func random(min min: Int, max: Int) -> Int {
assert(min < max)
return min + Int(arc4random_uniform(UInt32(max - min + 1)))
}
/*
Selects k items at random from an array of size n. Does not keep the elements
in the original order. Performance: O(k).
*/
func select<T>(from a: [T], count k: Int) -> [T] {
var a = a
for i in 0..<k {
let r = random(min: i, max: a.count - 1)
if i != r {
swap(&a[i], &a[r])
}
}
return Array(a[0..<k])
}
/*
Pick k random elements from an array. Performance: O(n).
*/
func reservoirSample<T>(from a: [T], count k: Int) -> [T] {
precondition(a.count >= k)
var result = [T]()
// Fill the result array with first k elements.
for i in 0..<k {
result.append(a[i])
}
// Randomly replace elements from remaining pool.
for i in k..<a.count {
let j = random(min: 0, max: i)
if j < k {
result[j] = a[i]
}
}
return result
}
/*
Selects `count` items at random from an array. Respects the original order of
the elements. Performance: O(n).
Note: if `count > size/2`, then it's more efficient to do it the other way
around and choose `count` items to remove.
Based on code from Algorithm Alley, Dr. Dobb's Magazine, October 1993.
*/
func select<T>(from a: [T], count requested: Int) -> [T] {
var examined = 0
var selected = 0
var b = [T]()
while selected < requested {
examined += 1
// Calculate random variable 0.0 <= r < 1.0 (exclusive!).
let r = Double(arc4random()) / 0x100000000
let leftToExamine = a.count - examined + 1
let leftToAdd = requested - selected
// Decide whether to use the next record from the input.
if Double(leftToExamine) * r < Double(leftToAdd) {
selected += 1
b.append(a[examined - 1])
}
}
return b
}