diff --git a/src/client/client.cpp b/src/client/client.cpp index 24245c06..1e9e8dbb 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -886,7 +886,6 @@ void Client::geometryPass() { glm::vec3 pos = sharedObject->physics.getCenterPosition(); pos.y -= sharedObject->physics.dimensions.y / 2.0f; pos.y += PLAYER_EYE_LEVEL; - pos.z += 3.0f; cam->updatePos(pos); // update listener position & facing @@ -902,7 +901,7 @@ void Client::geometryPass() { if (!sharedObject->playerInfo->is_alive) { this->gui_state = GUIState::DEAD_SCREEN; } - // break; + break; } if (!sharedObject->playerInfo->is_alive) { break; // don't render dead players