"Random subseed" button missing? #209
Replies: 4 comments 1 reply
-
it was very very rarely used so i removed it. i know it seems tiny so why remove, but i'm trying to remove everything that is non-essential to clean up ui a bit, it was getting very busy. |
Beta Was this translation helpful? Give feedback.
-
I have it on default, but that's just the visual theme. I do use that button often. I can put it back in manually, it was just surprising that it was missing. Maybe the "load seed" button should set the subseed to random, and the "load subseed" button should load both (no reason to load a subseed without a matching seed). That'd allow resetting the subseed to random without needing a 4th button. (There are a ton of things that could be cleaned up in the UI, it'd be great if the inpaint page didn't require scrolling through 3 pages to access anything...) |
Beta Was this translation helpful? Give feedback.
-
It's commented out in code, not CSS Line 163 in e8d8dae (Again not the biggest deal for me to make local code changes, it won't be the only one. But was wondering why it was missing.) |
Beta Was this translation helpful? Give feedback.
-
ok, its back (commit to github later today) |
Beta Was this translation helpful? Give feedback.
-
The random_subseed button is missing. I use it all the time: generate variations until I find one that's useful, lock in the subseed so I can render it with hires fix on, then set it back to random so I can continue generating variations of the primary seed. (I then comp a bunch of variations together to create a starting image for inpainting and tweaking.) Without it I have to manually edit the subseed back to -1 every time, which is clunky.
Beta Was this translation helpful? Give feedback.
All reactions