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[enhancments] suggestions #5

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splace opened this issue Apr 29, 2019 · 7 comments
Open

[enhancments] suggestions #5

splace opened this issue Apr 29, 2019 · 7 comments

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@splace
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splace commented Apr 29, 2019

modern default settings, (larger etc.)

damage as percentage

stay with explosion a bit longer

zero height border on terrain

wind as animated gif

@dwblaikie
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Yeah - I'd probably do damage as health bars, possibly over or beside the tanks themselves? (colour coded - green for high health, orange, red, etc)

Not sure I understand "zero height border on terrain" - could you describe that in more detail?

Wind as animated gif - nod perhaps, or a more organic shape at least - I like the volumetric nature of the arrow. Could go with squiggly lines, more lines for more wind?

@splace
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splace commented May 1, 2019

Not sure I understand "zero height border on terrain" - could you describe that in more detail?

its just an idea about being able to see underneath the terrain, (with which, by the way, the black/unilluminated state seems to me to be the right situation for the lighting, maybe it originally looked different due to a browser peculiarity? ) by making the height at the edge go down to zero.

@splace
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splace commented May 1, 2019

Wind as animated gif - nod perhaps, or a more organic shape at least - I like the volumetric nature of the arrow. Could go with squiggly lines, more lines for more wind?

left out detail there; i meant using texture transform to make it move, not actual animated gif, so you can change the speed/angle.(testing/demoing a feature as well.)

@dwblaikie
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Not sure I understand "zero height border on terrain" - could you describe that in more detail?

its just an idea about being able to see underneath the terrain, (with which, by the way, the black/unilluminated state seems to me to be the right situation for the lighting,

Yeah, it's right that the underside is black/unilluminated - but the bug I saw a few weeks ago on mobile was the topside being black. But yeah, will have to test it again, etc.

maybe it originally looked different due to a browser peculiarity? ) by making the height at the edge go down to zero.

Oh, fair, that's an option - I /think/ I like the way it is, but welcome to go in other directions/see how it looks :)

@dwblaikie
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Wind as animated gif - nod perhaps, or a more organic shape at least - I like the volumetric nature of the arrow. Could go with squiggly lines, more lines for more wind?

left out detail there; i meant using texture transform to make it move, not actual animated gif, so you can change the speed/angle.(testing/demoing a feature as well.)

Makes sense - I could see that. Certainly worth some experiments.

@splace
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splace commented May 23, 2019

setup options shortcuts.

@splace
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splace commented Aug 16, 2019

demo sequence

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