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[enhancments] suggestions #5
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Yeah - I'd probably do damage as health bars, possibly over or beside the tanks themselves? (colour coded - green for high health, orange, red, etc) Not sure I understand "zero height border on terrain" - could you describe that in more detail? Wind as animated gif - nod perhaps, or a more organic shape at least - I like the volumetric nature of the arrow. Could go with squiggly lines, more lines for more wind? |
its just an idea about being able to see underneath the terrain, (with which, by the way, the black/unilluminated state seems to me to be the right situation for the lighting, maybe it originally looked different due to a browser peculiarity? ) by making the height at the edge go down to zero. |
left out detail there; i meant using texture transform to make it move, not actual animated gif, so you can change the speed/angle.(testing/demoing a feature as well.) |
Yeah, it's right that the underside is black/unilluminated - but the bug I saw a few weeks ago on mobile was the topside being black. But yeah, will have to test it again, etc.
Oh, fair, that's an option - I /think/ I like the way it is, but welcome to go in other directions/see how it looks :) |
Makes sense - I could see that. Certainly worth some experiments. |
setup options shortcuts. |
demo sequence |
modern default settings, (larger etc.)
damage as percentage
stay with explosion a bit longer
zero height border on terrain
wind as animated gif
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