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Volumetric Terrain Genereation on the GPU : A modern GPGPU approach to Marching Cubes http://www.naturalspublishing.com/files/published/q74fbtm557v7b9.pdf
A Fast Fluid Simulator Using Smoothed-Particle Hydrodynamics
Performance of Marching Cubes using DirectX Compute Shaders Compared to using HistoPyramids
The text was updated successfully, but these errors were encountered:
Volumetric Terrain Genereation on the GPU : A modern GPGPU approach to Marching Cubes
http://www.naturalspublishing.com/files/published/q74fbtm557v7b9.pdf
A Fast Fluid Simulator Using Smoothed-Particle Hydrodynamics
Performance of Marching Cubes using DirectX Compute Shaders Compared to using HistoPyramids
The text was updated successfully, but these errors were encountered: