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function.h
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function.h
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#pragma once
#include <ATen/core/function_schema.h>
#include <ATen/core/ivalue.h>
#include <ATen/core/qualified_name.h>
#include <c10/util/Exception.h>
#include <c10/util/FunctionRef.h>
namespace c10 {
struct FunctionSchema;
};
namespace at {
TORCH_API void launch(std::function<void()> func);
}
namespace torch {
namespace jit {
struct Graph;
struct Code;
namespace mobile {
struct Code;
}
using Stack = std::vector<at::IValue>;
using Kwargs = std::unordered_map<std::string, at::IValue>;
struct RecursiveMethodCallError : public std::exception {};
using TaskLauncher = std::function<void(std::function<void()>)>;
TORCH_API void preoptimizeGraph(std::shared_ptr<Graph>& graph, bool disable_autocast=false);
// A Function is a pure Graph with no implicit `self` object bound.
// It contains schema information and the executor that manages the
// execution of the function. Method is a wrapper around an
// underlying Function that also provides a `self` object.
struct TORCH_API Function {
virtual c10::string_view doc_string() const {
static constexpr c10::string_view no_doc_string = "";
return no_doc_string;
}
virtual bool isGraphFunction() const {
return false;
}
virtual void run(Stack& stack) = 0;
virtual c10::intrusive_ptr<c10::ivalue::Future> runAsync(
Stack& /*stack*/,
TaskLauncher taskLauncher = at::launch) {
(void)taskLauncher; // Suppress unused variable warning
TORCH_INTERNAL_ASSERT_DEBUG_ONLY(false);
return {};
}
at::IValue operator()(
Stack stack,
const Kwargs& kwargs = Kwargs()) {
getSchema().checkAndNormalizeInputs(stack, kwargs);
run(stack);
return stack.front();
}
virtual const c10::QualifiedName& qualname() const = 0;
const std::string& name() const {
return qualname().name();
}
// if this isn't yet defined, run its method_creator function
virtual void ensure_defined() = 0;
virtual const c10::FunctionSchema& getSchema() const = 0;
virtual size_t num_inputs() const = 0;
virtual Function& setSchema(c10::FunctionSchema schema) = 0;
// call() defines how different interpreter implementations interacts with
// Function objects. Basically interpreters need to provide a callback to
// communicate to Functions what to do if provided a Code object.
// Alternatively we could design the signature to return an optional Code
// object, but that requires special handling the null case in interpreter
// and the fallback behavior is not well defined by interpreter but rather
// Function themselves, so a callback approach is more reasonable than
// returning values.
// If call() returns true, then callback completes successfully, otherwise
// call() returns false.
// Overload for server interpreter, a bailout size is needed for graph executor.
virtual bool call(Stack&, c10::optional<size_t>, c10::function_ref<void(const Code&)>) {
TORCH_INTERNAL_ASSERT_DEBUG_ONLY(false);
return false;
}
// Overload for mobile interpreter.
virtual bool call(Stack&, c10::function_ref<void(const mobile::Code&)>) {
TORCH_INTERNAL_ASSERT_DEBUG_ONLY(false);
return false;
}
virtual ~Function() = default;
};
} // namespace jit
} // namespace torch