From 9529bd22e12aa8496303f0bf401f7e8a62dc43fe Mon Sep 17 00:00:00 2001 From: winstxnhdw Date: Fri, 22 Dec 2023 03:50:37 +0800 Subject: [PATCH] docs: place feature documentation as subheadings --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 7f457bcf..cfd98814 100644 --- a/README.md +++ b/README.md @@ -58,7 +58,7 @@ Execute `launch.bat` when you have launched the game to inject the assembly into - [Commands](#commands) - [Binds](#binds) -## Commands +### Commands | Action | Command | | ----------------------------- | -------------------------- | @@ -91,7 +91,7 @@ Execute `launch.bat` when you have launched the game to inject the assembly into | Explode all mines | `/explode` | | Explode all jetpacks | `/explode jet` | -## Binds +### Binds | Action | Input | | -------------------------- | ---------- | @@ -105,7 +105,7 @@ Execute `launch.bat` when you have launched the game to inject the assembly into | Increase sensitivity | `]` | | Decrease sensitivity | `[` | -## TriggerMod +### TriggerMod `TriggerMod` is a quality-of-life mod that allows you to trigger various objects in the game. It is activated by pointing at objects with `M3`. Currently, it can do the following. @@ -119,7 +119,7 @@ Execute `launch.bat` when you have launched the game to inject the assembly into - Follow a player's movements - Interact with objects from far -## Build +### Build The arguments for the `build` command can be executed with either the unlockable index or name. The list of unlockables can be found in the following table.