-
Notifications
You must be signed in to change notification settings - Fork 12
/
CastingBarFrame.lua
340 lines (325 loc) · 9.09 KB
/
CastingBarFrame.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
CASTING_BAR_ALPHA_STEP = 0.05;
CASTING_BAR_FLASH_STEP = 0.2;
CASTING_BAR_HOLD_TIME = 1;
function CastingBarFrame_OnLoad (self, unit, showTradeSkills, showShield)
self:RegisterEvent("UNIT_SPELLCAST_START");
self:RegisterEvent("UNIT_SPELLCAST_STOP");
self:RegisterEvent("UNIT_SPELLCAST_FAILED");
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED");
self:RegisterEvent("UNIT_SPELLCAST_DELAYED");
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START");
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE");
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP");
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE");
self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE");
self:RegisterEvent("PLAYER_ENTERING_WORLD");
self.unit = unit;
self.showTradeSkills = showTradeSkills;
self.showShield = showShield;
self.casting = nil;
self.channeling = nil;
self.holdTime = 0;
self.showCastbar = true;
local barIcon = _G[self:GetName().."Icon"];
if ( barIcon ) then
barIcon:Hide();
end
end
function CastingBarFrame_OnShow (self)
if ( self.casting ) then
local _, _, _, _, startTime = UnitCastingInfo(self.unit);
if ( startTime ) then
self.value = (GetTime() - (startTime / 1000));
end
else
local _, _, _, _, _, endTime = UnitChannelInfo(self.unit);
if ( endTime ) then
self.value = ((endTime / 1000) - GetTime());
end
end
end
function CastingBarFrame_OnEvent (self, event, ...)
local arg1 = ...;
local unit = self.unit;
if ( event == "PLAYER_ENTERING_WORLD" ) then
local nameChannel = UnitChannelInfo(unit);
local nameSpell = UnitCastingInfo(unit);
if ( nameChannel ) then
event = "UNIT_SPELLCAST_CHANNEL_START";
arg1 = unit;
elseif ( nameSpell ) then
event = "UNIT_SPELLCAST_START";
arg1 = unit;
else
CastingBarFrame_FinishSpell(self);
end
end
if ( arg1 ~= unit ) then
return;
end
local selfName = self:GetName();
local barSpark = _G[selfName.."Spark"];
local barText = _G[selfName.."Text"];
local barFlash = _G[selfName.."Flash"];
local barIcon = _G[selfName.."Icon"];
local barBorder = _G[selfName.."Border"];
local barBorderShield = _G[selfName.."BorderShield"];
if ( event == "UNIT_SPELLCAST_START" ) then
local name, nameSubtext, text, texture, startTime, endTime, isTradeSkill, castID, notInterruptible = UnitCastingInfo(unit);
if ( not name or (not self.showTradeSkills and isTradeSkill)) then
self:Hide();
return;
end
self:SetStatusBarColor(1.0, 0.7, 0.0);
if ( barSpark ) then
barSpark:Show();
end
self.value = (GetTime() - (startTime / 1000));
self.maxValue = (endTime - startTime) / 1000;
self:SetMinMaxValues(0, self.maxValue);
self:SetValue(self.value);
if ( barText ) then
barText:SetText(text);
end
if ( barIcon ) then
barIcon:SetTexture(texture);
end
self:SetAlpha(1.0);
self.holdTime = 0;
self.casting = 1;
self.castID = castID;
self.channeling = nil;
self.fadeOut = nil;
if ( barBorderShield ) then
if ( self.showShield and notInterruptible ) then
barBorderShield:Show();
if ( barBorder ) then
barBorder:Hide();
end
else
barBorderShield:Hide();
if ( barBorder ) then
barBorder:Show();
end
end
end
if ( self.showCastbar ) then
self:Show();
end
elseif ( event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP") then
if ( not self:IsVisible() ) then
self:Hide();
end
if ( (self.casting and event == "UNIT_SPELLCAST_STOP" and select(4, ...) == self.castID) or
(self.channeling and event == "UNIT_SPELLCAST_CHANNEL_STOP") ) then
if ( barSpark ) then
barSpark:Hide();
end
if ( barFlash ) then
barFlash:SetAlpha(0.0);
barFlash:Show();
end
self:SetValue(self.maxValue);
if ( event == "UNIT_SPELLCAST_STOP" ) then
self.casting = nil;
self:SetStatusBarColor(0.0, 1.0, 0.0);
else
self.channeling = nil;
end
self.flash = 1;
self.fadeOut = 1;
self.holdTime = 0;
end
elseif ( event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" ) then
if ( self:IsShown() and
(self.casting and select(4, ...) == self.castID) and not self.fadeOut ) then
self:SetValue(self.maxValue);
self:SetStatusBarColor(1.0, 0.0, 0.0);
if ( barSpark ) then
barSpark:Hide();
end
if ( barText ) then
if ( event == "UNIT_SPELLCAST_FAILED" ) then
barText:SetText(FAILED);
else
barText:SetText(INTERRUPTED);
end
end
self.casting = nil;
self.channeling = nil;
self.fadeOut = 1;
self.holdTime = GetTime() + CASTING_BAR_HOLD_TIME;
end
elseif ( event == "UNIT_SPELLCAST_DELAYED" ) then
if ( self:IsShown() ) then
local name, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo(unit);
if ( not name or (not self.showTradeSkills and isTradeSkill)) then
-- if there is no name, there is no bar
self:Hide();
return;
end
self.value = (GetTime() - (startTime / 1000));
self.maxValue = (endTime - startTime) / 1000;
self:SetMinMaxValues(0, self.maxValue);
if ( not self.casting ) then
self:SetStatusBarColor(1.0, 0.7, 0.0);
if ( barSpark ) then
barSpark:Show();
end
if ( barFlash ) then
barFlash:SetAlpha(0.0);
barFlash:Hide();
end
self.casting = 1;
self.channeling = nil;
self.flash = 0;
self.fadeOut = 0;
end
end
elseif ( event == "UNIT_SPELLCAST_CHANNEL_START" ) then
local name, nameSubtext, text, texture, startTime, endTime, isTradeSkill, notInterruptible = UnitChannelInfo(unit);
if ( not name or (not self.showTradeSkills and isTradeSkill)) then
-- if there is no name, there is no bar
self:Hide();
return;
end
self:SetStatusBarColor(0.0, 1.0, 0.0);
self.value = ((endTime / 1000) - GetTime());
self.maxValue = (endTime - startTime) / 1000;
self:SetMinMaxValues(0, self.maxValue);
self:SetValue(self.value);
if ( barText ) then
barText:SetText(text);
end
if ( barIcon ) then
barIcon:SetTexture(texture);
end
if ( barSpark ) then
barSpark:Hide();
end
self:SetAlpha(1.0);
self.holdTime = 0;
self.casting = nil;
self.channeling = 1;
self.fadeOut = nil;
if ( barBorderShield ) then
if ( self.showShield and notInterruptible ) then
barBorderShield:Show();
if ( barBorder ) then
barBorder:Hide();
end
else
barBorderShield:Hide();
if ( barBorder ) then
barBorder:Show();
end
end
end
if ( self.showCastbar ) then
self:Show();
end
elseif ( event == "UNIT_SPELLCAST_CHANNEL_UPDATE" ) then
if ( self:IsShown() ) then
local name, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitChannelInfo(unit);
if ( not name or (not self.showTradeSkills and isTradeSkill)) then
-- if there is no name, there is no bar
self:Hide();
return;
end
self.value = ((endTime / 1000) - GetTime());
self.maxValue = (endTime - startTime) / 1000;
self:SetMinMaxValues(0, self.maxValue);
self:SetValue(self.value);
end
elseif ( self.showShield and event == "UNIT_SPELLCAST_INTERRUPTIBLE" ) then
if ( barBorderShield ) then
barBorderShield:Hide();
if ( barBorder ) then
barBorder:Show();
end
end
elseif ( self.showShield and event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE" ) then
if ( barBorderShield ) then
barBorderShield:Show();
if ( barBorder ) then
barBorder:Hide();
end
end
end
end
function CastingBarFrame_OnUpdate (self, elapsed)
local barSpark = _G[self:GetName().."Spark"];
local barFlash = _G[self:GetName().."Flash"];
if ( self.casting ) then
self.value = self.value + elapsed;
if ( self.value >= self.maxValue ) then
self:SetValue(self.maxValue);
CastingBarFrame_FinishSpell(self, barSpark, barFlash);
return;
end
self:SetValue(self.value);
if ( barFlash ) then
barFlash:Hide();
end
if ( barSpark ) then
local sparkPosition = (self.value / self.maxValue) * self:GetWidth();
barSpark:SetPoint("CENTER", self, "LEFT", sparkPosition, 2);
end
elseif ( self.channeling ) then
self.value = self.value - elapsed;
if ( self.value <= 0 ) then
CastingBarFrame_FinishSpell(self, barSpark, barFlash);
return;
end
self:SetValue(self.value);
if ( barFlash ) then
barFlash:Hide();
end
elseif ( GetTime() < self.holdTime ) then
return;
elseif ( self.flash ) then
local alpha = 0;
if ( barFlash ) then
alpha = barFlash:GetAlpha() + CASTING_BAR_FLASH_STEP;
end
if ( alpha < 1 ) then
if ( barFlash ) then
barFlash:SetAlpha(alpha);
end
else
if ( barFlash ) then
barFlash:SetAlpha(1.0);
end
self.flash = nil;
end
elseif ( self.fadeOut ) then
local alpha = self:GetAlpha() - CASTING_BAR_ALPHA_STEP;
if ( alpha > 0 ) then
self:SetAlpha(alpha);
else
self.fadeOut = nil;
self:Hide();
end
end
end
function CastingBarFrame_FinishSpell (self, barSpark, barFlash)
self:SetStatusBarColor(0.0, 1.0, 0.0);
if ( barSpark ) then
barSpark:Hide();
end
if ( barFlash ) then
barFlash:SetAlpha(0.0);
barFlash:Show();
end
self.flash = 1;
self.fadeOut = 1;
self.casting = nil;
self.channeling = nil;
end
function CastingBarFrame_UpdateIsShown(self)
if ( self.casting and self.showCastbar ) then
CastingBarFrame_OnEvent(self, "PLAYER_ENTERING_WORLD")
else
self:Hide();
end
end