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CompanionBase.cs
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CompanionBase.cs
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using Terraria;
using Terraria.ID;
using Terraria.Audio;
using Terraria.ModLoader;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
using Terraria.DataStructures;
namespace terraguardians
{
public class CompanionBase
{
#region Internal Variables
private float _playersizescale = -1;
public float GetPlayerSizeScale { get { if (_playersizescale < 0) _playersizescale = (float)42 / Height; return _playersizescale; } }
#endregion
#region Companion Infos
private BitsByte Flags0 = 0;
private bool InvalidCompanion
{
get { return Flags0[0]; }
set { Flags0[0] = true;}
}
private bool AnimationsLoaded
{
get { return Flags0[1]; }
set { Flags0[1] = true;}
}
private bool AnimationPositionsLoaded
{
get { return Flags0[2]; }
set { Flags0[2] = true;}
}
private bool SubAttacksLoaded
{
get { return Flags0[3]; }
set { Flags0[3] = true;}
}
internal CompanionBase SetInvalid() { InvalidCompanion = true; return this; }
public bool IsInvalidCompanion { get{ return InvalidCompanion; }}
public virtual string Name { get { return ""; } } //NEVER USE FOR TRANSLATION. USE DisplayName instead!!
public virtual string DisplayName => Name;
public virtual string[] PossibleNames { get { return null; } } //How do I do this..?
public virtual string NameGeneratorParameters(CompanionData Data) //For Generic Companions
{
return "";
}
public virtual void GenericModifyVanityGear(CompanionData Data, ref int HeadGearID, ref int BodyGearID, ref int LeggingGearID, ref int[] AccessoryID) //For GenericCompanions
{
}
public virtual bool IsGeneric { get { return false; } }
public virtual string FullName { get { return Name; } }
public virtual string WikiName { get { return Name; } }
public virtual string ContributorName { get { return ""; } }
public virtual string Description { get { return ""; } }
public virtual string CompanionContentFolderName { get { return Name; } }
public virtual int Age { get { return 18; } }
public virtual TalkStyles TalkStyle { get { return TalkStyles.Normal; }}
private int Birthday = -1;
public virtual BirthdayCalculator SetBirthday { get { return new BirthdayCalculator(); } }
public int GetBirthday {
get
{
if (Birthday == -1)
Birthday = SetBirthday.GetResult;
return Birthday;
}
}
public virtual CompanionID? IsPartnerOf => null;
public virtual Sizes Size { get { return Sizes.Medium; } }
public virtual Genders Gender { get { return Genders.Male; } }
public virtual bool CanChangeGenders { get { return false; } }
public virtual bool RandomGenderOnSpawn { get { return true; } }
public virtual CompanionTypes CompanionType { get { return CompanionTypes.TerraGuardian ;} }
public virtual MountStyles MountStyle { get { return MountStyles.PlayerMountsOnCompanion; } }
public virtual PartDrawOrdering MountedDrawOrdering { get { return PartDrawOrdering.Behind; } }
public virtual bool CanCrouch { get { return false; } }
public virtual int Width { get { return 32; } }
public virtual int Height { get { return 82; } }
public virtual float Scale { get { return 1f; } }
public virtual int CrouchingHeight { get { return 52; } }
public virtual int SpriteWidth { get { return 96 ; } }
public virtual int SpriteHeight { get { return 96 ; } }
public virtual int FramesInRow { get { return 20; } }
public virtual bool CanUseHeavyItem { get { return false; } }
public virtual Rectangle GetHeadDrawFrame(Texture2D HeadTexture, Companion companion)
{
return new Rectangle(0, 0, HeadTexture.Width, HeadTexture.Height);
}
public virtual SoundStyle HurtSound {get { return Terraria.ID.SoundID.NPCHit1; }}
public virtual SoundStyle DeathSound{ get{ return Terraria.ID.SoundID.NPCDeath1; }}
public virtual void StarterInitialInventory(out InitialItemDefinition[] InitialInventoryItems, ref InitialItemDefinition[] InitialEquipments)
{
InitialInventoryItems = new InitialItemDefinition[] { new InitialItemDefinition(ItemID.WoodenSword), new InitialItemDefinition(ItemID.LesserHealingPotion, 5), new InitialItemDefinition(ItemID.CopperPickaxe), new InitialItemDefinition(ItemID.CopperAxe) };
}
public virtual void InitialInventory(out InitialItemDefinition[] InitialInventoryItems, ref InitialItemDefinition[] InitialEquipments)
{
InitialInventoryItems = new InitialItemDefinition[] { new InitialItemDefinition(ItemID.WoodenSword), new InitialItemDefinition(ItemID.LesserHealingPotion, 5), new InitialItemDefinition(ItemID.CopperPickaxe), new InitialItemDefinition(ItemID.CopperAxe) };
}
public virtual bool IsNocturnal { get { return false; } }
public virtual bool SleepsWhenOnBed { get { return true; } }
public virtual bool DrawBehindWhenSharingChair { get { return false; } }
public virtual bool DrawBehindWhenSharingThrone { get { return false; } }
public virtual bool DrawBehindWhenSharingBed { get { return false; } }
public virtual bool SitOnPlayerLapOnChair { get { return MountStyle == MountStyles.CompanionRidesPlayer; } }
public virtual bool CanBeAppointedAsBuddy { get { return true; } }
protected virtual FriendshipLevelUnlocks SetFriendshipUnlocks => new FriendshipLevelUnlocks();
private FriendshipLevelUnlocks? _unlocks = null;
public FriendshipLevelUnlocks GetFriendshipUnlocks
{
get
{
if (!_unlocks.HasValue)
_unlocks = SetFriendshipUnlocks;
return _unlocks.Value;
}
}
public virtual PersonalityBase GetPersonality(Companion c) //Never initialize them here.
{
return PersonalityDB.Neutral;
}
public virtual CompanionData CreateCompanionData => new CompanionData();
public virtual CompanionCommonData CreateCompanionCommonData => new CompanionCommonData();
private TerrarianCompanionInfo terrariancompanioninfo = null;
public TerrarianCompanionInfo GetTerrarianCompanionInfo
{
get
{
if(terrariancompanioninfo == null)
terrariancompanioninfo = SetTerrarianCompanionInfo;
return terrariancompanioninfo;
}
}
public virtual CombatTactics DefaultCombatTactic { get { return CombatTactics.MidRange; } }
public virtual bool HelpAlliesOverFighting { get { return false; } }
public virtual CompanionGroup GetCompanionGroup { get { return MainMod.GetTerrariansGroup; } }
protected virtual TerrarianCompanionInfo SetTerrarianCompanionInfo { get { return new TerrarianCompanionInfo(); } }
public virtual bool CanSpawnNpc()
{
return true;
}
#endregion
#region Base Status
public virtual int InitialMaxHealth { get { return 100; } }
public virtual int HealthPerLifeCrystal{ get { return 20; } }
public virtual int HealthPerLifeFruit { get { return 5; } }
public virtual int InitialMaxMana { get { return 20; } }
public virtual int ManaPerManaCrystal { get { return 20; } }
public float HealthScale { get { return (float)(InitialMaxHealth + HealthPerLifeCrystal * 15 + HealthPerLifeFruit * 20) / 500;}}
public float ManaScale { get { return (float)(InitialMaxMana + ManaPerManaCrystal * 9) / 200; } }
public virtual void UpdateAttributes(Companion companion)
{
}
public virtual float AccuracyPercent { get { return .5f; } }
public virtual float AgilityPercent { get { return .5f; } }
public virtual byte TriggerPercent { get { return 50; } }
#endregion
#region Default Permissions
public virtual bool AllowSharingChairWithPlayer { get { return true; } }
public virtual bool AllowSharingBedWithPlayer { get { return true; } }
#endregion
#region Mobility Status
public virtual float MaxFallSpeed { get { return 10f; }}
public virtual float Gravity { get { return 0.4f; }}
public virtual int JumpHeight { get{ return 15;}}
public virtual float JumpSpeed { get{ return 5.01f; }}
public virtual float MaxRunSpeed { get{ return 3f; } }
public virtual float RunAcceleration { get { return 0.08f; }}
public virtual float RunDeceleration { get{ return 0.2f; }}
public virtual int FallHeightTolerance { get { return 25; }}
#endregion
#region Sub Attacks Setup
private List<SubAttackBase> _SubAttacks = new List<SubAttackBase>();
public IReadOnlyList<SubAttackBase> GetSubAttackBases => _SubAttacks;
protected virtual SubAttackBase[] GetDefaultSubAttacks()
{
return new SubAttackBase[0];
}
internal void InitializeSubAttackLoading(uint ID, string ModID)
{
if (SubAttacksLoaded) return;
foreach (SubAttackBase sab in GetDefaultSubAttacks())
_SubAttacks.Add(sab);
foreach (CompanionHookContainer hook in MainMod.ModCompanionHooks.Values)
{
hook.OnLoadSubAttacks(ID, ModID, _SubAttacks);
}
SubAttacksLoaded = true;
}
#endregion
#region Behavior Scripts
public virtual BehaviorBase DefaultIdleBehavior { get { return new IdleBehavior(); } }
public virtual BehaviorBase DefaultCombatBehavior { get { return new CombatBehavior(); } }
public virtual BehaviorBase DefaultFollowLeaderBehavior { get { return new FollowLeaderBehavior(); } }
public virtual BehaviorBase PreRecruitmentBehavior { get { return new PreRecruitBehavior(); } }
public virtual ReviveBehavior ReviveBehavior { get { return new ReviveBehavior(); } }
#endregion
#region Animations
private Animation _StandingFrame, _WalkingFrames, _JumpingFrames,
_HeavySwingFrames, _ItemUseFrames, _CrouchingFrames, _CrouchingSwingFrames,
_SittingItemUseFrames, _SittingFrames, _ChairSittingFrames, _ThroneSittingFrames,
_SittingMountPlayerFrames, _BedSleepingFrames, _RevivingFrames, _DownedFrames, _PetrifiedFrames,
_PlayerMountedArmFrame, _BackwardStandingFrames, _BackwardsRevivingFrames;
private AnimationFrameReplacer _BodyFrontFrameReplacers;
private AnimationFrameReplacer[] _ArmFrontFrameReplacers;
public Animation GetAnimation(AnimationTypes anim)
{
if (!AnimationsLoaded) InitializeAnimations();
switch(anim)
{
case AnimationTypes.StandingFrame:
return _StandingFrame;
case AnimationTypes.WalkingFrames:
return _WalkingFrames;
case AnimationTypes.JumpingFrames:
return _JumpingFrames;
case AnimationTypes.HeavySwingFrames:
return _HeavySwingFrames;
case AnimationTypes.ItemUseFrames:
return _ItemUseFrames;
case AnimationTypes.CrouchingFrames:
return _CrouchingFrames;
case AnimationTypes.CrouchingSwingFrames:
return _CrouchingSwingFrames;
case AnimationTypes.SittingItemUseFrames:
return _SittingItemUseFrames;
case AnimationTypes.SittingFrames:
return _SittingFrames;
case AnimationTypes.ChairSittingFrames:
return _ChairSittingFrames;
case AnimationTypes.SittingMountPlayerFrames:
return _SittingMountPlayerFrames;
case AnimationTypes.ThroneSittingFrames:
return _ThroneSittingFrames;
case AnimationTypes.BedSleepingFrames:
return _BedSleepingFrames;
case AnimationTypes.RevivingFrames:
return _RevivingFrames;
case AnimationTypes.DownedFrames:
return _DownedFrames;
case AnimationTypes.PetrifiedFrames:
return _PetrifiedFrames;
case AnimationTypes.PlayerMountedArmFrame:
return _PlayerMountedArmFrame;
case AnimationTypes.BackwardStandingFrames:
return _BackwardStandingFrames;
case AnimationTypes.BackwardsRevivingFrames:
return _BackwardsRevivingFrames;
}
return null;
}
public AnimationFrameReplacer GetAnimationFrameReplacer(AnimationFrameReplacerTypes anim)
{
if (!AnimationsLoaded) InitializeAnimations();
switch(anim)
{
case AnimationFrameReplacerTypes.BodyFront:
return _BodyFrontFrameReplacers;
}
return null;
}
public AnimationFrameReplacer GetArmFrontAnimationFrame(byte Arm)
{
if (!AnimationsLoaded) InitializeAnimations();
if (Arm >= _ArmFrontFrameReplacers.Length)
return _ArmFrontFrameReplacers[0];
return _ArmFrontFrameReplacers[Arm];
}
protected virtual Animation SetStandingFrames { get { return new Animation(0); } }
protected virtual Animation SetWalkingFrames { get { return new Animation(0); } }
protected virtual Animation SetJumpingFrames { get { return new Animation(0); } }
protected virtual Animation SetHeavySwingFrames { get { return new Animation(0); } }
protected virtual Animation SetItemUseFrames { get { return new Animation(0); } }
protected virtual Animation SetCrouchingFrames { get { return new Animation(0); } }
protected virtual Animation SetCrouchingSwingFrames { get { return new Animation(0); } }
protected virtual Animation SetSittingItemUseFrames { get { return new Animation(); } }
protected virtual Animation SetSittingFrames { get { return new Animation(); } }
protected virtual Animation SetChairSittingFrames { get { return new Animation(); } }
protected virtual Animation SetThroneSittingFrames { get { return new Animation(); } }
protected virtual Animation SetBedSleepingFrames { get { return new Animation(); } }
protected virtual Animation SetRevivingFrames { get { return new Animation(); } }
protected virtual Animation SetDownedFrames { get { return new Animation(); } }
protected virtual Animation SetPetrifiedFrames { get { return new Animation(); } }
protected virtual Animation SetPlayerMountedArmFrame { get { return new Animation(); } }
protected virtual Animation SetBackwardStandingFrames { get { return new Animation(); } }
protected virtual Animation SetBackwardReviveFrames { get { return new Animation(); } }
protected virtual AnimationFrameReplacer SetBodyFrontFrameReplacers { get { return new AnimationFrameReplacer(); } }
protected virtual AnimationFrameReplacer[] SetArmFrontFrameReplacers { get { return new AnimationFrameReplacer[]{ new AnimationFrameReplacer(), new AnimationFrameReplacer() }; } }
internal void InitializeAnimations()
{
_StandingFrame = SetStandingFrames;
_WalkingFrames = SetWalkingFrames;
_JumpingFrames = SetJumpingFrames;
_HeavySwingFrames = SetHeavySwingFrames;
_ItemUseFrames = SetItemUseFrames;
_CrouchingFrames = SetCrouchingFrames;
_CrouchingSwingFrames = SetCrouchingSwingFrames;
_SittingItemUseFrames = SetItemUseFrames;
_SittingFrames = SetSittingFrames;
_ChairSittingFrames = SetChairSittingFrames;
_ThroneSittingFrames = SetThroneSittingFrames;
_BedSleepingFrames = SetBedSleepingFrames;
_RevivingFrames = SetRevivingFrames;
_DownedFrames = SetDownedFrames;
_PetrifiedFrames = SetPetrifiedFrames;
_PlayerMountedArmFrame = SetPlayerMountedArmFrame;
_BackwardStandingFrames = SetBackwardStandingFrames;
_BackwardsRevivingFrames = SetBackwardReviveFrames;
//
_BodyFrontFrameReplacers = SetBodyFrontFrameReplacers;
_ArmFrontFrameReplacers = SetArmFrontFrameReplacers;
//
AnimationsLoaded = true;
}
#endregion
#region Permissions
public virtual bool AllowAlteringItemSlot(Companion companion, Item item, int SlotID)
{
return true;
}
public virtual bool AllowAlteringEquipmentSlot(Companion companion, Item item, int SlotID)
{
return true;
}
public virtual bool AllowAlteringMiscEquipmentSlot(Companion companion, Item item, int SlotID)
{
return true;
}
#endregion
#region Animation Positions
private AnimationPositionCollection[] _HandPositions, _ArmOffsetPositions;
private AnimationPositionCollection _MountShoulderPosition,
_HeadVanityPosition, _WingPosition, _SittingPosition,
_SleepingOffset, _PlayerSittingOffset, _PlayerSleepingOffset, _PlayerSleepingCompanionOffset, _BodyOffsetPositions;
public int GetHands
{
get
{
if(!AnimationPositionsLoaded)
{
InitializeAnimationPositions();
}
return _HandPositions.Length;
}
}
internal void InitializeAnimationPositions()
{
_HandPositions = SetHandPositions;
if(_HandPositions.Length == 0)
{
_HandPositions = new AnimationPositionCollection[]{ new AnimationPositionCollection() };
}
_ArmOffsetPositions = SetArmOffsetPosition;
if (_ArmOffsetPositions.Length < _HandPositions.Length)
{
AnimationPositionCollection[] Last = _ArmOffsetPositions;
_ArmOffsetPositions = new AnimationPositionCollection[_HandPositions.Length];
for (int i = 0; i < _ArmOffsetPositions.Length; i++)
{
if ( i < Last.Length)
_ArmOffsetPositions[i] = Last[i];
else
_ArmOffsetPositions[i] = new AnimationPositionCollection();
}
Last = null;
}
_MountShoulderPosition = SetMountShoulderPosition;
_HeadVanityPosition = SetHeadVanityPosition;
_WingPosition = SetWingPosition;
_SittingPosition = SetSittingPosition;
_SleepingOffset = SetSleepingOffset;
_PlayerSittingOffset = SetPlayerSittingOffset;
_PlayerSleepingOffset = SetPlayerSleepingOffset;
_PlayerSleepingCompanionOffset = SetPlayerSleepingCompanionOffset;
_BodyOffsetPositions = SetBodyOffsetPosition;
AnimationPositionsLoaded = true;
}
protected virtual AnimationPositionCollection[] SetHandPositions { get { return new AnimationPositionCollection[]{
new AnimationPositionCollection(),
new AnimationPositionCollection()
}; } }
protected virtual AnimationPositionCollection SetMountShoulderPosition { get { return new AnimationPositionCollection(); }}
protected virtual AnimationPositionCollection SetHeadVanityPosition { get { return new AnimationPositionCollection(); }}
protected virtual AnimationPositionCollection SetWingPosition { get { return new AnimationPositionCollection(); }}
protected virtual AnimationPositionCollection SetSittingPosition { get { return new AnimationPositionCollection(); }}
protected virtual AnimationPositionCollection SetSleepingOffset { get { return new AnimationPositionCollection(); }}
protected virtual AnimationPositionCollection SetPlayerSittingOffset { get { return new AnimationPositionCollection(); } }
protected virtual AnimationPositionCollection SetPlayerSleepingOffset { get { return new AnimationPositionCollection(); } }
protected virtual AnimationPositionCollection SetPlayerSleepingCompanionOffset { get { return new AnimationPositionCollection(); } }
protected virtual AnimationPositionCollection SetBodyOffsetPosition { get { return new AnimationPositionCollection(); } }
protected virtual AnimationPositionCollection[] SetArmOffsetPosition { get { return new AnimationPositionCollection[]{ new AnimationPositionCollection(), new AnimationPositionCollection() }; } }
public AnimationPositionCollection GetAnimationPosition(AnimationPositions Position, byte MultipleAnimationsIndex = 0)
{
if(!AnimationPositionsLoaded)
{
InitializeAnimationPositions();
}
switch(Position)
{
case AnimationPositions.HandPosition:
if(MultipleAnimationsIndex < _HandPositions.Length)
return _HandPositions[MultipleAnimationsIndex];
return _HandPositions[0];
case AnimationPositions.MountShoulderPositions:
return _MountShoulderPosition;
case AnimationPositions.HeadVanityPosition:
return _HeadVanityPosition;
case AnimationPositions.SittingPosition:
return _SittingPosition;
case AnimationPositions.SleepingOffset:
return _SleepingOffset;
case AnimationPositions.WingPositions:
return _WingPosition;
case AnimationPositions.PlayerSittingOffset:
return _PlayerSittingOffset;
case AnimationPositions.PlayerSleepingOffset:
return _PlayerSleepingOffset;
case AnimationPositions.PlayerSleepingCompanionOffset:
return _PlayerSleepingCompanionOffset;
case AnimationPositions.ArmPositionOffset:
if(MultipleAnimationsIndex < _ArmOffsetPositions.Length)
return _ArmOffsetPositions[MultipleAnimationsIndex];
return _ArmOffsetPositions[0];
case AnimationPositions.BodyPositionOffset:
return _BodyOffsetPositions;
}
return null;
}
#endregion
#region Localization Helper
public string GetTranslation(string Key)
{
return GetTranslation(Key, ReferedMod);
}
public string GetTranslation(string Key, Mod mod)
{
return Terraria.Localization.Language.GetTextValue("Mods."+mod.Name + ".Companions."+Name+"."+Key);
}
#endregion
#region Spritesheet Loading Trick
public virtual CompanionSpritesContainer SetSpritesContainer
{
get { return new CompanionSpritesContainer(); }
}
public CompanionSpritesContainer GetSpriteContainer { get{
if (_spritecontainer == null)
{
_spritecontainer = SetSpritesContainer;
_spritecontainer.SetSpritesContainerInfos(this, ReferedMod);
SetupSpritesContainer(_spritecontainer);
_spritecontainer.LoadContent();
}
foreach(SubAttackBase s in GetSubAttackBases)
{
s.LoadIcon();
}
return _spritecontainer;
} }
public virtual void SetupSpritesContainer(CompanionSpritesContainer container)
{
}
private CompanionSpritesContainer _spritecontainer = null;
private Mod ReferedMod;
internal void DefineMod(Mod mod)
{
ReferedMod = mod;
}
internal Mod GetReferedMod { get { return ReferedMod; } }
#endregion
#region Skins and Outfit Related
private Dictionary<byte, CompanionSkinInfo> DefaultSkinInfos = new Dictionary<byte, CompanionSkinInfo>(),
DefaultOutfitInfos = new Dictionary<byte, CompanionSkinInfo>();
private Dictionary<string, CompanionSkinContainer> SkinResources = new Dictionary<string, CompanionSkinContainer>();
protected virtual void SetupSkinsOutfitsContainer(ref Dictionary<byte, CompanionSkinInfo> Skins, ref Dictionary<byte, CompanionSkinInfo> Outfits)
{
}
public CompanionSkinInfo GetSkin(byte ID, string ModID = "")
{
if (ModID == "" || ModID == MainMod.GetModName)
{
if (DefaultSkinInfos.ContainsKey(ID))
return DefaultSkinInfos[ID];
}
else if (SkinResources.ContainsKey(ModID))
{
return SkinResources[ModID].GetSkin(ID);
}
return null;
}
public CompanionSkinInfo GetOutfit(byte ID, string ModID = "")
{
if (ModID == "" || ModID == MainMod.GetModName)
{
if (DefaultOutfitInfos.ContainsKey(ID))
return DefaultOutfitInfos[ID];
}
else if (SkinResources.ContainsKey(ModID))
{
return SkinResources[ModID].GetOutfit(ID);
}
return null;
}
public void GetSkinsList(out string[] Names, out KeyValuePair<byte, string>[] IDs)
{
List<string> names = new List<string>();
List<KeyValuePair<byte, string>> ids = new List<KeyValuePair<byte, string>>();
foreach(byte i in DefaultSkinInfos.Keys)
{
names.Add(DefaultSkinInfos[i].Name);
ids.Add(new KeyValuePair<byte, string>(i, ""));
}
foreach(string mid in SkinResources.Keys)
{
CompanionSkinContainer s = SkinResources[mid];
foreach(byte i in s.SkinsContainer.Keys)
{
names.Add(s.SkinsContainer[i].Name);
ids.Add(new KeyValuePair<byte, string>(i, mid));
}
}
Names = names.ToArray();
IDs = ids.ToArray();
}
public void GetOutfitsList(out string[] Names, out KeyValuePair<byte, string>[] IDs)
{
List<string> names = new List<string>();
List<KeyValuePair<byte, string>> ids = new List<KeyValuePair<byte, string>>();
foreach(byte i in DefaultOutfitInfos.Keys)
{
names.Add(DefaultOutfitInfos[i].Name);
ids.Add(new KeyValuePair<byte, string>(i, ""));
}
foreach(string mid in SkinResources.Keys)
{
CompanionSkinContainer s = SkinResources[mid];
foreach(byte i in s.OutfitsContainer.Keys)
{
names.Add(s.OutfitsContainer[i].Name);
ids.Add(new KeyValuePair<byte, string>(i, mid));
}
}
Names = names.ToArray();
IDs = ids.ToArray();
}
#endregion
#region Dialogue Container
public CompanionDialogueContainer GetDialogues
{
get
{
LoadDialogue();
return _dialogueContainer;
}
}
private CompanionDialogueContainer _dialogueContainer = null;
protected virtual CompanionDialogueContainer GetDialogueContainer { get { return new CompanionDialogueContainer(); } }
private void LoadDialogue()
{
if (_dialogueContainer == null)
{
_dialogueContainer = GetDialogueContainer;
_dialogueContainer.SetOwnerCompanion(this);
}
}
#endregion
#region Other Hooks
public virtual void PreDrawCompanions(ref PlayerDrawSet drawSet, ref TgDrawInfoHolder Holder)
{
}
public virtual void CompanionDrawLayerSetup(bool IsDrawingFrontLayer, PlayerDrawSet drawSet, ref TgDrawInfoHolder Holder, ref List<DrawData> DrawDatas)
{
}
public virtual void CompanionDrawHeadSetup(PlayerDrawSet drawSet, ref TgDrawInfoHolder Holder, ref List<DrawData> DrawDatas)
{
}
public virtual void ModifyAnimation(Companion companion)
{
}
public virtual void PostUpdateAnimation(Companion companion)
{
}
public virtual void UpdateCompanion(Companion companion)
{
}
public virtual void UpdateBehavior(Companion companion)
{
}
public virtual bool FreeDodge(Companion companion, Player.HurtInfo info)
{
return false;
}
public virtual bool ImmuneTo(Companion companion, PlayerDeathReason damageSource, int cooldownCounter, bool dodgeable)
{
return false;
}
public virtual void ModifyHurt(Companion companion, ref Player.HurtModifiers modifiers)
{
}
public virtual void OnAttackedByPlayer(Companion companion, Player attacker, int Damage, bool Critical)
{
}
public virtual void OnAttackedByNpc(Companion companion, NPC attacker, int Damage, bool Critical)
{
}
public virtual void OnAttackedByProjectile(Companion companion, Projectile proj, int Damage, bool Critical)
{
}
public virtual void ModifyMountedCharacterPosition(Companion companion, Player MountedCharacter, ref Vector2 Position)
{
}
public virtual void OnDeath(Companion companion)
{
}
public virtual void OnNpcDeath(Companion companion, NPC npc)
{
}
public virtual void OnCompanionDeath(Companion companion, Companion target)
{
}
public virtual void OnPlayerDeath(Companion companion, Player player)
{
}
public virtual bool CompanionRoomRequirements(bool IsRoomEvil, out string RequirementFailMessage)
{
return WorldMod.Housing_CheckBasicHousingRoomNeeds(IsRoomEvil, out RequirementFailMessage);
}
#endregion
internal void OnLoad(uint ID, string ModID)
{
SetupSkinsOutfitsContainer(ref DefaultSkinInfos, ref DefaultOutfitInfos);
foreach(byte b in DefaultSkinInfos.Keys)
{
DefaultSkinInfos[b].Load();
}
foreach(byte b in DefaultOutfitInfos.Keys)
{
DefaultOutfitInfos[b].Load();
}
foreach (CompanionHookContainer hook in MainMod.ModCompanionHooks.Values)
{
CompanionSkinContainer c = hook.OnLoadSkinsAndOutfitsContainer(ID, ModID);
if (c != null)
{
SkinResources.Add(hook.GetModName, c);
c.Load();
}
}
}
public virtual Companion GetCompanionObject
{
get
{
return new Companion();
}
}
internal void Unload()
{
OnUnload();
if(_spritecontainer != null)
{
_spritecontainer.Unload();
_spritecontainer = null;
}
foreach(SubAttackBase s in GetSubAttackBases)
{
s.OnUnload();
}
_SubAttacks.Clear();
_SubAttacks = null;
foreach(string s in SkinResources.Keys)
{
SkinResources[s].Unload();
SkinResources[s] = null;
}
SkinResources.Clear();
SkinResources = null;
foreach(byte b in DefaultSkinInfos.Keys)
{
DefaultSkinInfos[b].Unload();
}
DefaultSkinInfos.Clear();
DefaultSkinInfos = null;
foreach(byte b in DefaultOutfitInfos.Keys)
{
DefaultOutfitInfos[b].Unload();
}
DefaultOutfitInfos.Clear();
DefaultOutfitInfos = null;
ReferedMod = null;
}
public virtual void OnUnload()
{
}
public string GetNameColored(CompanionData data = null)
{
string Name = data != null ? data.GetName : this.DisplayName;
MainMod.SetGenderColoring(Gender, ref Name);
return Name;
}
}
public enum AnimationPositions : byte
{
HandPosition,
MountShoulderPositions,
HeadVanityPosition,
WingPositions,
SittingPosition,
SleepingOffset,
PlayerSittingOffset,
PlayerSleepingOffset,
PlayerSleepingCompanionOffset,
BodyPositionOffset,
ArmPositionOffset
}
public enum AnimationTypes : byte
{
StandingFrame,
WalkingFrames,
JumpingFrames,
HeavySwingFrames,
ItemUseFrames,
CrouchingFrames,
CrouchingSwingFrames,
SittingItemUseFrames,
SittingFrames,
ChairSittingFrames,
SittingMountPlayerFrames,
ThroneSittingFrames,
BedSleepingFrames,
RevivingFrames,
DownedFrames,
PetrifiedFrames,
PlayerMountedArmFrame,
BackwardStandingFrames,
BackwardsRevivingFrames
}
public enum AnimationFrameReplacerTypes : byte
{
BodyFront
}
public enum MountStyles : byte
{
CantMount = 0,
PlayerMountsOnCompanion = 1,
CompanionRidesPlayer = 2
}
public struct BirthdayCalculator
{
int Result;
internal BirthdayCalculator(byte Season, byte Day)
{
if (Day == 0) Day++;
Result = (Season % 4) * 30 + ((Day - 1) % 30);
}
public BirthdayCalculator(Seasons Season, byte Day)
{
if (Day == 0) Day++;
Result = ((byte)Season % 4) * 30 + ((Day - 1) % 30);
}
public int GetResult { get { return Result; }}
public static void ReturnSeasonAndDay(int Value, out Seasons season, out byte Day)
{
Day = (byte)(Value % 30 + 1);
season = (Seasons)((Value / 30) % 4);
}
}
public struct InitialItemDefinition
{
public int ID;
public int Stack;
public InitialItemDefinition(int ItemID, int ItemStack = 1)
{
ID = ItemID;
Stack = ItemStack;
}
}
public struct FriendshipLevelUnlocks
{
public byte FollowerUnlock;
public byte VisitUnlock;
public byte MountUnlock;
public byte MoveInUnlock;
public byte ControlUnlock;
public byte RequestUnlock;
public byte BuddyUnlock;
public byte InviteUnlock;
public FriendshipLevelUnlocks()
{
FollowerUnlock = 0;
InviteUnlock = 0;
VisitUnlock = 1;
MoveInUnlock = 3;
MountUnlock = 5;
ControlUnlock = 10;
RequestUnlock = 0;
BuddyUnlock = 15;
}
}
public enum PartDrawOrdering : byte
{
Behind = 0,
InBetween = 1,
InFront = 2
}
public enum TalkStyles : byte
{
Normal = 0,
TerraGuardian = 1
}
}