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CompanionData.cs
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CompanionData.cs
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using Terraria;
using Terraria.ModLoader;
using Terraria.ModLoader.IO;
using System.IO;
using System.Collections.Generic;
using Terraria.IO;
using System.Xml;
namespace terraguardians
{
public class CompanionData
{
public CompanionBase Base
{
get
{
if(_Base == null)
_Base = MainMod.GetCompanionBase(ID, ModID);
return _Base;
}
}
private CompanionBase _Base = null;
private CompanionCommonData CommonData = new CompanionCommonData();
public CompanionCommonData GetCommonData { get { return CommonData; } }
private string _Name = null;
public string GetName { get {
if(_Name == null)
{
if (Base.IsInvalidCompanion)
{
return "?" + ID + ":" + ModID;
}
string[] NameArray = Base.PossibleNames;
if (NameArray != null && NameArray.Length > 0 && NameIndex < NameArray.Length)
return NameArray[NameIndex];
return Base.DisplayName;
} return _Name;
}
}
byte NameIndex = 0;
public string GetRealName
{
get
{
string[] NameArray = Base.PossibleNames;
if (NameArray != null && NameArray.Length > 0 && NameIndex < NameArray.Length)
return NameArray[NameIndex];
return Base.DisplayName;
}
}
public string GetNameWithNickname { get {
string NameReturn = GetName;
if (_Name != null)
NameReturn += " (" + GetRealName +")";
return NameReturn;
}
}
public Genders Gender { get { if (Base.CanChangeGenders) return _Gender; return Base.Gender; } set { _Gender = value; }}
private Genders _Gender = Genders.Male;
public uint ID { get{ return MyID.ID; }}
public string ModID { get{ return MyID.ModID; }}
private uint _Index = uint.MaxValue;
public uint Index { get { return _Index; } internal set { _Index = value; }}
private CompanionID MyID = new CompanionID(0);
public CompanionID GetMyID { get { return MyID; } }
public int LifeCrystalsUsed { get {
if (MainMod.IndividualCompanionProgress)
return _LifeCrystalsUsed;
return CommonData.LifeCrystalsUsed;
} set {
if (MainMod.IndividualCompanionProgress)
_LifeCrystalsUsed = value;
else
CommonData.LifeCrystalsUsed = value;
}
}
public int LifeFruitsUsed { get {
if (MainMod.IndividualCompanionProgress)
return _LifeFruitsUsed;
return CommonData.LifeFruitsUsed;
} set {
if (MainMod.IndividualCompanionProgress)
_LifeFruitsUsed = value;
else
CommonData.LifeFruitsUsed = value;
} }
public int ManaCrystalsUsed { get {
if (MainMod.IndividualCompanionProgress)
return _ManaCrystalsUsed;
return CommonData.ManaCrystalsUsed;
} set {
if (MainMod.IndividualCompanionProgress)
_ManaCrystalsUsed = value;
else
CommonData.ManaCrystalsUsed = value;
} }
int _LifeCrystalsUsed = 0, _LifeFruitsUsed = 0, _ManaCrystalsUsed = 0;
private Dictionary<string, CompanionCommonData.CompanionSkillDataContainer> _Skills = new Dictionary<string, CompanionCommonData.CompanionSkillDataContainer>();
public Dictionary<string, CompanionCommonData.CompanionSkillDataContainer> Skills
{
get
{
if (MainMod.IndividualCompanionSkillProgress)
return _Skills;
return CommonData.Skills;
}
}
public Item[] Inventory = new Item[59],
Equipments = new Item[20],
EquipDyes = new Item[10],
MiscEquipment = new Item[5],
MiscEquipDyes = new Item[5];
public int[] BuffType = new int[22];
public int[] BuffTime = new int[22];
public FriendshipSystem FriendshipProgress = new FriendshipSystem();
private string _PlayerNickname = null;
public byte OutfitID = 0, SkinID = 0;
public string OutfitModID = "", SkinModID = "";
public bool IsStarter = false;
public CombatTactics CombatTactic = CombatTactics.MidRange;
public byte FriendshipLevel { get { return FriendshipProgress.Level; } }
public sbyte FriendshipExp { get { return FriendshipProgress.Progress; } }
public byte FriendshipMaxExp { get { return FriendshipProgress.MaxProgress; } }
public BitsByte _furnitureusageflags = 0;
public bool ShareChairWithPlayer { get { return _furnitureusageflags[0]; } set { _furnitureusageflags[0] = value; }}
public bool ShareBedWithPlayer { get { return _furnitureusageflags[1]; } set { _furnitureusageflags[1] = value; }}
public bool PlayerSizeMode = false;
public BitsByte _behaviorflags = 0;
public bool FollowAhead { get { return _behaviorflags[0]; } set { _behaviorflags[0] = value; } }
public bool AvoidCombat { get { return _behaviorflags[1]; } set { _behaviorflags[1] = value; } }
public bool UnallowAutoUseSubattacks { get { return _behaviorflags[2]; } set { _behaviorflags[2] = value; } }
public bool PrioritizeHelpingAlliesOverFighting { get { return _behaviorflags[3]; } set { _behaviorflags[3] = value; } }
public bool TakeLootPlayerTrashes { get { return _behaviorflags[4]; } set { _behaviorflags[4] = value; } }
public bool AutoSellItemsWhenInventoryIsFull { get { return _behaviorflags[5]; } set { _behaviorflags[5] = value; } }
public bool AttackOwnerTarget { get { return _behaviorflags[6]; } set { _behaviorflags[6] = value; } }
public bool AllowVisiting = true;
private RequestData request;
public RequestData GetRequest { get { return request; } }
public UnlockAlertMessageContext UnlockAlertsDone = 0;
internal PlayerFileData FileData = null;
protected virtual uint CustomSaveVersion { get{ return 0; } }
TerrarianCompanionInfo GenericCompanionInfo = null;
public bool IsGeneric { get { return Base.IsGeneric; }}
public TerrarianCompanionInfo GetGenericCompanionInfo { get { return GenericCompanionInfo; }}
ushort GenericID = 0;
public ushort GetGenericID { get { return GenericID; } }
public const int MaxSubAttackSlots = 4;
byte[] _SubAttackIndexes = new byte[] { 0, 1, 2, 3 };
public byte[] GetSubAttackIndexes { get { return _SubAttackIndexes; } internal set { _SubAttackIndexes = value; } }
internal void ChangeGenericCompanionInfo(TerrarianCompanionInfo New)
{
GenericCompanionInfo = New;
}
public string GetPlayerNickname(Player player)
{
if(player is Player && _PlayerNickname != null) return _PlayerNickname;
return player.name;
}
public void ChangePlayerNickname(string NewNickname)
{
_PlayerNickname = NewNickname;
}
public string GetNameColored()
{
return Base.GetNameColored(this);
}
public CompanionData()
{
request = new RequestData(this);
for(byte i = 0; i < 59; i++)
{
Inventory[i] = new Item();
if(i < Equipments.Length)
Equipments[i] = new Item();
if (i < MiscEquipment.Length)
MiscEquipment[i] = new Item();
if (i < EquipDyes.Length)
EquipDyes[i] = new Item();
if (i < MiscEquipDyes.Length)
MiscEquipDyes[i] = new Item();
}
_SubAttackIndexes = new byte[MaxSubAttackSlots];
for (int i = 0; i < MaxSubAttackSlots; i++)
{
_SubAttackIndexes[i] = (byte)i;
}
ShareChairWithPlayer = Base.AllowSharingChairWithPlayer;
ShareBedWithPlayer = Base.AllowSharingBedWithPlayer;
CombatTactic = Base.DefaultCombatTactic;
CompanionCommonData.CompanionSkillDataContainer.CreateSkillDatasContainers(ref _Skills);
}
public void SetSaveData(Player owner)
{
PlayerFileData fileData = null;
foreach(PlayerFileData d in Main.PlayerList)
{
if (d.Player == owner)
{
fileData = d;
break;
}
}
if (fileData == null) return;
string CompanionSavePath = fileData.Path.Remove(fileData.Path.Length - 4) + "\\Companions";
Main.NewText(CompanionSavePath);
if (!Directory.Exists(CompanionSavePath))
Directory.CreateDirectory(CompanionSavePath);
FileData = new PlayerFileData(CompanionSavePath + "\\" + ID + ":" + ModID + ".sav", false);
}
private void SetInitialInventory()
{
for(byte i = 0; i < 59; i++)
{
Inventory[i].SetDefaults(0);
if(i < Equipments.Length)
Equipments[i].SetDefaults(0);
if (i < MiscEquipment.Length)
MiscEquipment[i].SetDefaults(0);
if (i < EquipDyes.Length)
EquipDyes[i].SetDefaults(0);
if (i < MiscEquipDyes.Length)
MiscEquipDyes[i].SetDefaults(0);
}
InitialItemDefinition[] Equips = new InitialItemDefinition[20];
for(int i = 0; i < Equips.Length; i++)
{
Equips[i] = new InitialItemDefinition(0);
}
if (MainMod.MrPlagueRacesInstalled && Base.CompanionType == CompanionTypes.Terrarian)
{
Equips[11] = new InitialItemDefinition(Terraria.ID.ItemID.FamiliarShirt);
Equips[12] = new InitialItemDefinition(Terraria.ID.ItemID.FamiliarPants);
}
InitialItemDefinition[] Items;
if (IsStarter)
Base.StarterInitialInventory(out Items, ref Equips);
else
Base.InitialInventory(out Items, ref Equips);
for(int i = 0; i < Items.Length; i++)
{
if(i < Inventory.Length)
{
Inventory[i].SetDefaults(Items[i].ID);
Inventory[i].stack = Items[i].Stack;
}
}
for (int i = 0; i < Equips.Length; i++)
{
if(i < Equipments.Length)
{
Equipments[i].SetDefaults(Equips[i].ID);
if(Equips[i].ID == 0) continue;
Equipments[i].stack = Equips[i].Stack;
}
}
}
public CompanionSkillData[] GetSkillDatas()
{
List<CompanionSkillData> skills = new List<CompanionSkillData>();
foreach(string modid in Skills.Keys)
{
Skills[modid].GetSkills(skills);
}
return skills.ToArray();
}
public CompanionSkillData GetSkillData(uint ID, string ModID = "")
{
if (ModID == "") ModID = MainMod.GetModName;
if (!Skills.ContainsKey(ModID)) return CompanionCommonData.DefaultSkillData;
return Skills[ModID].GetSkill(ID);
}
private void PlaceSkillData(CompanionSkillData data)
{
PlaceSkillData(data, data.GetID, data.GetModID);
}
private void PlaceSkillData(CompanionSkillData data, uint ID, string ModID)
{
if (ModID == "") ModID = MainMod.GetModName;
if (!_Skills.ContainsKey(ModID))
_Skills.Add(ModID, new CompanionCommonData.CompanionSkillDataContainer());
CompanionCommonData.CompanionSkillDataContainer container = _Skills[ModID];
container.ReOrPlaceSkill(ID, data);
}
public void UpdateSkills(Companion companion)
{
foreach(string modid in Skills.Keys)
{
Skills[modid].UpdateSkills(companion);
}
}
public void IncreaseSkillProgress(float Progress, uint ID, string ModID = "")
{
GetSkillData(ID, ModID).AddProgress(Progress);
}
public void Update(Player owner)
{
request.UpdateRequest(owner, this);
FriendshipProgress.UpdateFriendship();
CustomUpdate(owner);
}
protected virtual void CustomUpdate(Player owner)
{
}
public bool IsSameID(uint ID, string ModID = "")
{
return MyID.IsSameID(ID, ModID);
}
public bool IsSameID(CompanionID ID)
{
return MyID.IsSameID(ID);
}
public void ChangeCommonData(CompanionCommonData NewCommonData)
{
CommonData = NewCommonData;
}
public void ChangeCompanion(uint NewID, string NewModID = "", bool ResetInventory = true)
{
MyID = new CompanionID(NewID, NewModID);
_Base = null;
if (ResetInventory) SetInitialInventory();
CommonData = CompanionCommonData.GetCommonData(NewID, NewModID);
Gender = Base.Gender;
if(Base.CanChangeGenders && Base.RandomGenderOnSpawn)
{
Gender = Main.rand.NextFloat() < 0.5f ? Genders.Male : Genders.Female;
}
_Name = null;
string[] PossibleNames = Base.PossibleNames;
if (PossibleNames != null && PossibleNames.Length > 0)
NameIndex = (byte)(Main.rand.Next(0, (int)System.Math.Min(PossibleNames.Length, 255)));
else
NameIndex = 0;
PrioritizeHelpingAlliesOverFighting = Base.HelpAlliesOverFighting;
if (Base.IsGeneric)
{
GenericCompanionInfo = new TerrarianCompanionInfo();
GenericCompanionRandomizer.RandomizeCompanion(this);
AssignGenericID();
}
else
{
GenericCompanionInfo = null;
GenericID = 0;
}
CombatTactic = Base.DefaultCombatTactic;
}
internal void AssignGenericID()
{
if (Main.gameMenu) return;
retry:
GenericID = (ushort)Main.rand.Next(1, ushort.MaxValue);
foreach(Companion c in MainMod.ActiveCompanions.Values)
{
if (c.IsGeneric && c.GenericID == GenericID) goto retry;
}
foreach(uint d in MainMod.GetLocalPlayer.GetModPlayer<PlayerMod>().GetCompanionDataKeys)
{
CompanionData cd = PlayerMod.PlayerGetCompanionDataByIndex(MainMod.GetLocalPlayer, d);
if (cd.IsGeneric && cd.GenericID == GenericID) goto retry;
}
}
internal void AssignGenericID(ushort SpecificID)
{
GenericID = SpecificID;
}
public void ChangeName(string NewName)
{
_Name = NewName;
}
public void Save(TagCompound save, uint UniqueID)
{
save.Add("CompanionHasNameSet_" + UniqueID, _Name != null);
if(_Name != null) save.Add("CompanionName_" + UniqueID, _Name);
save.Add("CompanionNameIndex_" + UniqueID, NameIndex);
save.Add("CompanionGender_" + UniqueID, (byte)_Gender);
save.Add("CompanionHasNicknameSet_" + UniqueID, _PlayerNickname != null);
if (_PlayerNickname == null)
save.Add("CompanionPlayerNickname_" + UniqueID, _PlayerNickname);
FriendshipProgress.Save(save, UniqueID);
save.Add("CompanionIsGeneric_"+UniqueID, IsGeneric);
if (IsGeneric)
{
GenericCompanionInfo.Save(save, UniqueID);
save.Add("CompanionGenericID_" + UniqueID, GenericID);
}
save.Add("CompanionSkinID_" + UniqueID, SkinID);
save.Add("CompanionSkinModID_" + UniqueID, SkinModID);
save.Add("CompanionOutfitID_" + UniqueID, OutfitID);
save.Add("CompanionOutfitModID_" + UniqueID, OutfitModID);
save.Add("CompanionFurnitureUsageFlags_" + UniqueID, (byte)_furnitureusageflags);
save.Add("CompanionBehaviorFlags_" + UniqueID, (byte)_behaviorflags);
save.Add("CompanionCombatTactic_" + UniqueID, (byte)CombatTactic);
save.Add("CompanionPlayerSize_" + UniqueID, PlayerSizeMode);
save.Add("CompanionAllowVisiting_" + UniqueID, AllowVisiting);
save.Add("CompanionSubAtkSlotsCount_" + UniqueID, MaxSubAttackSlots);
for (int i = 0; i < _SubAttackIndexes.Length; i++)
{
save.Add("CompanionSubAtkSlot_"+i+"_" + UniqueID, _SubAttackIndexes[i]);
}
for(int i = 0; i < 59; i++)
{
save.Add("CompanionInventory_" + i + "_" + UniqueID, Inventory[i]);
if(i < 20)
save.Add("CompanionEquipment_" + i + "_" + UniqueID, Equipments[i]);
if (i < 10)
save.Add("CompanionEquipDyes_" + i + "_" + UniqueID, EquipDyes[i]);
if(i < 5)
{
save.Add("CompanionMiscEquip_" + i + "_" + UniqueID, MiscEquipment[i]);
save.Add("CompanionMiscEquipDyes_" + i + "_" + UniqueID, MiscEquipDyes[i]);
}
}
save.Add("CompanionLCs_" + UniqueID, _LifeCrystalsUsed);
save.Add("CompanionLFs_" + UniqueID, _LifeFruitsUsed);
save.Add("CompanionMCs_" + UniqueID, _ManaCrystalsUsed);
save.Add("CompanionMaxBuffs_"+UniqueID, BuffType.Length);
for(int i = 0; i < BuffType.Length; i++)
{
ModBuff buff = ModContent.GetModBuff(BuffType[i]);
save.Add("CompanionIsModBuff_" + i + "_" + UniqueID, buff != null);
if(buff != null)
{
save.Add("CompanionBuffType_" + i + "_" + UniqueID, buff.Name);
save.Add("CompanionBuffTypeMod_" + i + "_" + UniqueID, buff.Mod.Name);
}
else
{
save.Add("CompanionBuffType_" + i + "_" + UniqueID, BuffType[i]);
}
save.Add("CompanionBuffTime_" + i + "_" + UniqueID, BuffTime[i]);
}
int SkillsCount = 0;
foreach(string modid in _Skills.Keys)
{
CompanionCommonData.CompanionSkillDataContainer container = _Skills[modid];
foreach(uint data in container.GetSkillIDs())
{
container.GetSkill(data).Save(save, UniqueID, SkillsCount);
SkillsCount++;
}
}
save.Add("SkillsCount_" + UniqueID, SkillsCount);
save.Add("UnlockNotifications" + UniqueID, (byte)UnlockAlertsDone);
request.Save(UniqueID, save);
save.Add("LastCustomSaveVersion_" + UniqueID, CustomSaveVersion);
CustomSave(save, UniqueID);
CompanionCommonData.Save(ID, ModID);
}
public void Load(TagCompound tag, uint UniqueID, uint LastVersion)
{
if(tag.GetBool("CompanionHasNameSet_" + UniqueID))
_Name = tag.GetString("CompanionName_" + UniqueID);
if (LastVersion >= 32)
{
NameIndex = tag.GetByte("CompanionNameIndex_" + UniqueID);
}
if (LastVersion >= 11)
_Gender = (Genders)tag.GetByte("CompanionGender_" + UniqueID);
if (LastVersion >= 42 && tag.GetBool("CompanionHasNicknameSet_" + UniqueID))
{
_PlayerNickname = tag.GetString("CompanionPlayerNickname_" + UniqueID);
}
if(LastVersion > 1)
FriendshipProgress.Load(tag, UniqueID, LastVersion);
if (LastVersion >= 33)
{
if (tag.GetBool("CompanionIsGeneric_"+UniqueID))
{
if (GenericCompanionInfo == null)
{
GenericCompanionInfo = new TerrarianCompanionInfo();
}
GenericCompanionInfo.Load(tag, UniqueID, LastVersion);
if (LastVersion >= 36)
{
GenericID = tag.Get<ushort>("CompanionGenericID_" + UniqueID);
}
}
}
if (LastVersion >= 31)
{
SkinID = tag.GetByte("CompanionSkinID_" + UniqueID);
SkinModID = tag.GetString("CompanionSkinModID_" + UniqueID);
OutfitID = tag.GetByte("CompanionOutfitID_" + UniqueID);
OutfitModID = tag.GetString("CompanionOutfitModID_" + UniqueID);
}
if (LastVersion > 3)
_furnitureusageflags = tag.GetByte("CompanionFurnitureUsageFlags_" + UniqueID);
if (LastVersion > 29)
_behaviorflags = tag.GetByte("CompanionBehaviorFlags_" + UniqueID);
if (LastVersion > 4)
CombatTactic = (CombatTactics)tag.GetByte("CompanionCombatTactic_" + UniqueID);
if (LastVersion > 5)
PlayerSizeMode = tag.GetBool("CompanionPlayerSize_" + UniqueID);
if (LastVersion >= 48)
AllowVisiting = tag.GetBool("CompanionAllowVisiting_" + UniqueID);
if (LastVersion >= 38)
{
int MaxSlots = tag.GetInt("CompanionSubAtkSlotsCount_" + UniqueID);
for (int i = 0; i < MaxSlots; i++)
{
if (i >= MaxSubAttackSlots) break;
_SubAttackIndexes[i] = tag.GetByte("CompanionSubAtkSlot_"+i+"_" + UniqueID);
}
}
if (LastVersion >= 46)
{
_LifeCrystalsUsed = tag.GetInt("CompanionLCs_" + UniqueID);
_LifeFruitsUsed = tag.GetInt("CompanionLFs_" + UniqueID);
_ManaCrystalsUsed = tag.GetInt("CompanionMCs_" + UniqueID);
}
for(int i = 0; i < 59; i++)
{
Inventory[i] = tag.Get<Item>("CompanionInventory_" + i + "_" + UniqueID);
if (i < 20)
Equipments[i] = tag.Get<Item>("CompanionEquipment_" + i + "_" + UniqueID);
if (i < 10)
EquipDyes[i] = tag.Get<Item>("CompanionEquipDyes_" + i + "_" + UniqueID);
if (i < 5)
{
MiscEquipment[i] = tag.Get<Item>("CompanionMiscEquip_" + i + "_" + UniqueID);
MiscEquipDyes[i] = tag.Get<Item>("CompanionMiscEquipDyes_" + i + "_" + UniqueID);
}
}
int MaxBuffs = 22;
if(LastVersion >= 7)
{
MaxBuffs = tag.GetInt("CompanionMaxBuffs_"+UniqueID);
BuffType = new int[MaxBuffs];
BuffTime = new int[MaxBuffs];
}
for(int i = 0; i < MaxBuffs; i++)
{
if (LastVersion < 20)
{
BuffType[i] = System.Math.Min(tag.GetInt("CompanionBuffType_" + i + "_" + UniqueID), Terraria.ID.BuffID.Count);
}
else
{
bool IsModBuff = tag.GetBool("CompanionIsModBuff_" + i + "_" + UniqueID);
if(IsModBuff)
{
string ItemName = tag.GetString("CompanionBuffType_" + i + "_" + UniqueID);
string ModName = tag.GetString("CompanionBuffTypeMod_" + i + "_" + UniqueID);
if (ModLoader.HasMod(ModName)) //Not working...
{
Mod mod = ModLoader.GetMod(ModName);
ModBuff m;
if(mod.TryFind<ModBuff>(ItemName, out m))
BuffType[i] = m.Type;
else
BuffType[i] = 0;
}
else
{
BuffType[i] = 0;
}
//BuffType[i] = 0;
}
else
{
BuffType[i] = tag.GetInt("CompanionBuffType_" + i + "_" + UniqueID);
}
}
BuffTime[i] = tag.GetInt("CompanionBuffTime_" + i + "_" + UniqueID);
if (BuffType[i] < 0)
{
BuffType[i] = 0;
BuffTime[i] = 0;
}
}
if (LastVersion >= 47)
{
int SkillsCount = tag.GetInt("SkillsCount_" + UniqueID);
for (int i = 0; i < SkillsCount; i++)
{
CompanionSkillData newData = new CompanionSkillData();
newData.Load(tag, UniqueID, i, LastVersion);
PlaceSkillData(newData);
}
}
if(LastVersion >= 12)
UnlockAlertsDone = (UnlockAlertMessageContext)tag.GetByte("UnlockNotifications" + UniqueID);
if (LastVersion >= 8)
request.Load(UniqueID, LastVersion, tag);
if (LastVersion >= 29)
{
uint LastCustomSaveVersion = tag.Get<uint>("LastCustomSaveVersion_"+ UniqueID);
CustomLoad(tag, UniqueID, LastCustomSaveVersion);
}
}
public virtual void CustomSave(TagCompound save, uint UniqueID)
{
}
public virtual void CustomLoad(TagCompound tag, uint UniqueID, uint LastVersion)
{
}
}
}