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ProjMod.cs
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ProjMod.cs
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using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.GameContent;
using Terraria.GameContent.Events;
using Terraria.DataStructures;
using Terraria.IO;
using Terraria.Audio;
using ReLogic.Utilities;
using Microsoft.Xna.Framework;
using System;
namespace terraguardians
{
public class ProjMod : GlobalProjectile
{
private static ProjMod UpdateProjectile = null;
protected override bool CloneNewInstances => false;
public override bool InstancePerEntity => true;
public Companion ProjectileOwnerCompanion = null;
public static bool IsThisCompanionProjectile(int proj, Companion companion)
{
return IsThisCompanionProjectile(Main.projectile[proj], companion);
}
public static Player GetThisProjectileOwner(int proj)
{
Player p = Main.projectile[proj].GetGlobalProjectile<ProjMod>().ProjectileOwnerCompanion;
if (p == null) p = Main.player[Main.projectile[proj].owner];
return p;
}
public static bool IsThisCompanionProjectile(Projectile proj, Companion companion)
{
return proj.GetGlobalProjectile<ProjMod>().ProjectileOwnerCompanion == companion; //Need to rework this when proper script to recognize companions is implemented.
}
public override void OnSpawn(Projectile projectile, IEntitySource source)
{
if (!projectile.npcProj)
{
ProjectileOwnerCompanion = Companion.GetReferedCompanion;
if (ProjectileOwnerCompanion == null)
{
if (Main.player[projectile.owner] is Companion)
ProjectileOwnerCompanion = Main.player[projectile.owner] as Companion;
}
}
}
public override void SetDefaults(Projectile projectile)
{
}
public override bool PreAI(Projectile projectile)
{
Main.myPlayer = MainMod.MyPlayerBackup;
if(ProjectileOwnerCompanion != null)
{
projectile.owner = ProjectileOwnerCompanion.whoAmI;
Main.myPlayer = projectile.owner;
SystemMod.BackupMousePosition();
Vector2 AimPosition = ProjectileOwnerCompanion.GetAimedPosition;
Main.mouseX = (int)(AimPosition.X - Main.screenPosition.X);
Main.mouseY = (int)(AimPosition.Y - Main.screenPosition.Y);
}
Companion.GetReferedCompanion = ProjectileOwnerCompanion;
UpdateProjectile = this;
return base.PreAI(projectile);
}
public override void PostAI(Projectile projectile)
{
SystemMod.RevertMousePosition();
UpdateCompanionHitChecking(projectile);
UpdateProjectile = null;
Companion.GetReferedCompanion = null;
}
private void UpdateCompanionHitChecking(Projectile proj)
{
bool? hitAnything = ProjectileLoader.CanDamage(proj);
if (hitAnything.HasValue && !hitAnything.Value) return;
Rectangle hitbox = new Rectangle((int)proj.position.X, (int)proj.position.Y, proj.width, proj.height);
if (proj.type == 85 || proj.type == 101)
{
const int Extension = 30;
hitbox.X -= Extension;
hitbox.Y -= Extension;
hitbox.Width += Extension * 2;
hitbox.Height += Extension * 2;
}
if (proj.type == 188)
{
const int Extension = 20;
hitbox.X -= Extension;
hitbox.Y -= Extension;
hitbox.Width += Extension * 2;
hitbox.Height += Extension * 2;
}
if (proj.aiStyle == 29)
{
const int Extension = 4;
hitbox.X -= Extension;
hitbox.Y -= Extension;
hitbox.Width += Extension * 2;
hitbox.Height += Extension * 2;
}
ProjectileLoader.ModifyDamageHitbox(proj, ref hitbox);
int CooldownType = -1;
switch(proj.type)
{
case 452:
case 454:
case 455:
case 462:
case 871:
case 872:
case 873:
case 874:
case 919:
case 923:
case 924:
CooldownType = 1;
break;
}
foreach(Companion c in MainMod.ActiveCompanions.Values)
{
if(!c.dead && c.IsLocalCompanion && proj.damage > 0 && proj.hostile && !IsThisCompanionProjectile(proj, c))
{
if (c.IsBeingPulledByPlayer && !c.SuspendedByChains) return;
if(proj.Colliding(hitbox, c.getRect()) && ProjectileLoader.CanHitPlayer(proj, c) && PlayerLoader.CanBeHitByProjectile(c, proj))
{
if (!c.CanParryAgainst(c.Hitbox, proj.Hitbox, proj.velocity))
{
int direction = c.Center.X < proj.Center.X ? -1 : 1;
int damage = Main.DamageVar(proj.damage, -c.luck);
/*int bannerid = proj.bannerIdToRespondTo;
if (bannerid > 0 && c.HasNPCBannerBuff(bannerid))
{
ItemID.BannerEffect effect = ItemID.Sets.BannerStrength[Item.BannerToItem(bannerid)];
damage = ((!Main.expertMode) ? (int)((float)damage * effect.NormalDamageReceived) : (int)((float)damage * effect.ExpertDamageReceived));
}
if(proj.coldDamage && c.resistCold)
{
damage = (int)(damage * 0.7f);
}
float damagemult = Main.GameModeInfo.EnemyDamageMultiplier;
if (Main.GameModeInfo.IsJourneyMode)
{
Terraria.GameContent.Creative.CreativePowers.DifficultySliderPower power = Terraria.GameContent.Creative.CreativePowerManager.Instance.GetPower<Terraria.GameContent.Creative.CreativePowers.DifficultySliderPower>();
if (power.GetIsUnlocked())
damagemult = power.StrengthMultiplierToGiveNPCs;
}
damage = (int)(damage * damagemult);
damage *= 2;*/
if (proj.type == 961)
{
if (proj.penetrate == 1)
{
proj.damage = 0;
proj.penetrate = -1;
}
else
{
proj.damage = (int)(proj.damage * 0.7f);
}
}
int FinalDamage = (int)c.Hurt(PlayerDeathReason.ByProjectile(-1, proj.whoAmI), damage, direction, cooldownCounter: CooldownType);
if (FinalDamage > 0 && !c.dead)
{
proj.StatusPlayer(c.whoAmI);
}
}
switch(proj.type)
{
case 435:
case 436:
case 437:
case 682:
proj.penetrate--;
break;
case 681:
proj.timeLeft = 0;
break;
}
}
}
}
}
public override void OnKill(Projectile projectile, int timeLeft)
{
switch (projectile.type)
{
case ProjectileID.DD2OgreSpit:
OgreSpit(projectile);
break;
}
}
void OgreSpit(Projectile proj)
{
foreach (Companion c in MainMod.ActiveCompanions.Values)
{
if (!c.dead && (c.Center - proj.Center).Length() < 300f && !c.creativeGodMode)
{
c.AddBuff(197, 900);
}
}
}
}
}