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Button.cpp
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Button.cpp
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#include "Button.h"
Button::Button(uint16_t buttonPin, bool pullUp) :
buttonPin(buttonPin),
prevMillis(0),
delayToogle(0),
toogled(false)
{
if (pullUp) {
pinMode(buttonPin, INPUT);
digitalWrite(buttonPin, HIGH);
}
else {
pinMode(buttonPin, INPUT);
digitalWrite(buttonPin, LOW);
}
prevState = digitalRead(buttonPin);
}
Button::~Button()
{
}
bool Button::isTrigered(bool state)
{
// TODO: realize deounce
bool tempState = digitalRead(buttonPin);
if (prevState != tempState) {
if ((millis() - prevMillis) > 10) {
prevState = tempState;
if (tempState == state) {
return true;
}
}
}
else {
prevMillis = millis();
}
return false;
}
bool Button::isRelised()
{
return false;
}
bool Button::isPushed()
{
return false;
}
bool Button::ifToogled(uint16_t milliseconds)
{
if (digitalRead(buttonPin) == LOW) {
if ((millis() - delayToogle) > milliseconds && !toogled) {
toogled = true;
return true;
}
}
else {
toogled = false;
delayToogle = millis();
}
return false;
}
bool Button::isToogled(uint16_t milliseconds)
{
ifToogled(milliseconds);
return toogled;
}