Leverage Three.js in your Angular app using simple components:
<atft-orbit-controls [rotateSpeed]=1 [zoomSpeed]=1.2>
<atft-renderer-canvas>
<atft-perspective-camera
[fov]=60 [near]=1 [far]=1100
positionX=20 positionY=50 positionZ=50>
</atft-perspective-camera>
<atft-scene>
<atft-axes-helper size=200></atft-axes-helper>
<atft-grid-helper size=100 divisions=10></atft-grid-helper>
</atft-scene>
</atft-renderer-canvas>
</atft-orbit-controls>
Explore provided Angular components in isolation!
Click below to see the demo in a web browser:
- Implement npm atft library
- Bindings for Three.js
- SceneComponent with basic usage of scene, camera, lights, helpers, renderer
- Integrated Three.js examples as components (e.g. OrbitControls, OBJLoader, ObjectLoader)
- Develop and test library components in isolation via Storybook
-
Set up an Angular project and install dependencies:
npm i three three.meshline atft --save
-
Import library into your module:
import { AtftModule } from 'atft'; ... imports: [ ... AtftModule ] ...
-
Use atft library components in
src/app.app.component.html
:<atft-orbit-controls [rotateSpeed]=1 [zoomSpeed]=1.2> <atft-renderer-canvas #mainRenderer> <atft-perspective-camera [fov]=60 [near]=1 [far]=1100 positionX=20 positionY=50 positionZ=50> </atft-perspective-camera> <atft-scene> <atft-axes-helper size=200></atft-axes-helper> <atft-grid-helper size=100 divisions=10></atft-grid-helper> </atft-scene> </atft-renderer-canvas> </atft-orbit-controls>
-
(optionally) if you want to fit 3D scene canvas into entire screen (horizontally and vertically):
in
src/styles.css
:html, body { height: 100%; margin: 0; }
in
src/app/app.component.css
::host { height: 100%; display: flex; }
git clone https://github.com/makimenko/angular-template-for-threejs.git
npm install
ng build atft
npm test
Run and watch locally: npm run storybook
Our storybook config is in ./storybook
and our stories in ./src/stories
.
See the official Storybook.js documentation for more information.
For mode details see API documentation
Feel free to join us! Just submit your ideas via pull-requests :)