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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="Escape Sequence"
run/main_scene="res://Game.tscn"
boot_splash/image="res://ui/SplashBlack.png"
config/icon="res://ui/Icon.png"
[autoload]
State="*res://Game/State.gd"
Player="*res://Player/Player.tscn"
[display]
window/size/borderless=true
window/size/fullscreen=true
window/stretch/mode="2d"
window/stretch/aspect="expand"
[layer_names]
2d_physics/layer_1="map"
2d_physics/layer_2="objects"
2d_physics/layer_3="movable"
2d_physics/layer_4="area"
2d_physics/layer_5="player"
2d_physics/layer_6="click"
2d_physics/layer_7="power"
2d_physics/layer_8="ui"
[rendering]
environment/default_clear_color=Color( 0.0862745, 0.0862745, 0.0862745, 1 )
environment/default_environment="res://default_env.tres"