Updated on: October, 16th, 2015
Welcome to Egret!
In Egret Engine 2.5, we unify the frameworks of game and APP. The new layout would be a core library with third-party libraries so that Egret Engine can flexibly meet the different needs from developing games and APPs. This unification will substantially cut developing cost and improve efficiency. Please find below a detailed description.
This update aggregates all the changes from 2.5.1 to 2.5.2.
- [Fix] Native localStorage storing failure.
- [Fix] RenderTexture drawing error.
- [Add] Native supports loading binary file.
- [Fix] Incorrect drawing resulted from picture drawing offset.
- [Fix] Exml compiling anomaly.
- [Fix] Bitmap drawing anomaly that appears after setting scale9grid.
- [Add] ByteArray added writeUnsignedShort method.
- Add support for WebGL.
- Add filter function.