Updated on: November, 13th, 2015
Welcome to Egret!
In Egret Engine 2.5, we unify the frameworks of game and APP. The new layout would be a core library with third-party libraries so that Egret Engine can flexibly meet the different needs from developing games and APPs. This unification will substantially cut developing cost and improve efficiency. Please find below a detailed description.
This update aggregates all the changes from 2.5.4 to 2.5.5.
- Stage added the property to switch dirty rectangle on and off.
- Stage added the dynamic modification of design resolution.
- Added EUI component Rect.
- Capabilities added system and version number property under native mode.
- FPS info display included time consumption info of Ticker and EnterFrame.
- Added fault-tolerance for scale9grid setting.
- Supports multi-touch on Winphone.
- Fixed the bug that when scale equals 0, hitTest triggers click.
- Fixed the bug that get, the property of skew, can not get accurate unit.
- Fixed the implementation error of RenderTexture.drawToTexture’s third parameter.
- TSC upgraded to Version 1.7.
- Add support for WebGL.
- Add filter function.