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controls.c
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controls.c
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/*
* Control panel for IC Simulation
*
* OpenGarages
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <getopt.h>
#include <signal.h>
#include <sys/socket.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <net/if.h>
#include <linux/can.h>
#include <linux/can/raw.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#ifndef DATA_DIR
#define DATA_DIR "./data/"
#endif
#define DEFAULT_CAN_TRAFFIC DATA_DIR "sample-can.log"
#define DEFAULT_DIFFICULTY 1
// 0 = No randomization added to the packets other than location and ID
// 1 = Add NULL padding
// 2 = Randomize unused bytes
#define DEFAULT_DOOR_ID 411
#define DEFAULT_DOOR_POS 2
#define DEFAULT_SIGNAL_ID 392
#define DEFAULT_SIGNAL_POS 0
#define DEFAULT_SPEED_ID 580
#define DEFAULT_SPEED_POS 3
#define CAN_DOOR1_LOCK 1
#define CAN_DOOR2_LOCK 2
#define CAN_DOOR3_LOCK 4
#define CAN_DOOR4_LOCK 8
#define CAN_LEFT_SIGNAL 1
#define CAN_RIGHT_SIGNAL 2
#define ON 1
#define OFF 0
#define DOOR_LOCKED 0
#define DOOR_UNLOCKED 1
#define SCREEN_WIDTH 835
#define SCREEN_HEIGHT 608
#define JOY_UNKNOWN -1
#define BUTTON_LOCK 4
#define PS3_BUTTON_LOCK 10
#define BUTTON_UNLOCK 5
#define PS3_BUTTON_UNLOCK 11
#define BUTTON_A 0
#define PS3_BUTTON_A 14
#define BUTTON_B 1
#define PS3_BUTTON_B 13
#define BUTTON_X 2
#define PS3_BUTTON_X 15
#define BUTTON_Y 3
#define PS3_BUTTON_Y 12
#define BUTTON_START 7
#define PS3_BUTTON_START 3
#define AXIS_LEFT_V 0
#define PS3_AXIS_LEFT_V 0
#define AXIS_LEFT_H 1
#define PS3_AXIS_LEFT_H 1
#define AXIS_L2 2
#define PS3_AXIS_L2 12
#define AXIS_RIGHT_H 3
#define PS3_AXIS_RIGHT_H 3
#define AXIS_RIGHT_V 4
#define PS3_AXIS_RIGHT_V 2
#define AXIS_R2 5
#define PS3_AXIS_R2 13
#define PS3_X_ROT 4
#define PS3_Y_ROT 5
#define PS3_Z_ROT 6 // The rotations are just guessed
#define MAX_SPEED 90.0 // Limiter 260.0 is full guage speed
#define ACCEL_RATE 8.0 // 0-MAX_SPEED in seconds
#define USB_CONTROLLER 0
#define PS3_CONTROLLER 1
// For now, specific models will be done as constants. Later
// We should use a config file
#define MODEL_BMW_X1_SPEED_ID 0x1B4
#define MODEL_BMW_X1_SPEED_BYTE 0
#define MODEL_BMW_X1_RPM_ID 0x0AA
#define MODEL_BMW_X1_RPM_BYTE 4
#define MODEL_BMW_X1_HANDBRAKE_ID 0x1B4 // Not implemented yet
#define MODEL_BMW_X1_HANDBRAKE_BYTE 5
int gButtonY = BUTTON_Y;
int gButtonX = BUTTON_X;
int gButtonA = BUTTON_A;
int gButtonB = BUTTON_B;
int gButtonStart = BUTTON_START;
int gButtonLock = BUTTON_LOCK;
int gButtonUnlock = BUTTON_UNLOCK;
int gAxisL2 = AXIS_L2;
int gAxisR2 = AXIS_R2;
int gAxisRightH = AXIS_RIGHT_H;
int gAxisRightV = AXIS_RIGHT_V;
int gAxisLeftH = AXIS_LEFT_H;
int gAxisLeftV = AXIS_LEFT_V;
// Acelleromoter axis info
int gJoyX = JOY_UNKNOWN;
int gJoyY = JOY_UNKNOWN;
int gJoyZ = JOY_UNKNOWN;
//Analog joystick dead zone
const int JOYSTICK_DEAD_ZONE = 8000;
int gLastAccelValue = 0; // Non analog R2
int s; // socket
struct canfd_frame cf;
char *traffic_log = DEFAULT_CAN_TRAFFIC;
struct ifreq ifr;
int door_pos = DEFAULT_DOOR_POS;
int signal_pos = DEFAULT_SIGNAL_POS;
int speed_pos = DEFAULT_SPEED_POS;
int door_len = DEFAULT_DOOR_POS + 1;
int signal_len = DEFAULT_DOOR_POS + 1;
int speed_len = DEFAULT_SPEED_POS + 2;
int difficulty = DEFAULT_DIFFICULTY;
char *model = NULL;
int lock_enabled = 0;
int unlock_enabled = 0;
char door_state = 0xf;
char signal_state = 0;
int throttle = 0;
float current_speed = 0;
int turning = 0;
int door_id, signal_id, speed_id;
int currentTime;
int lastAccel = 0;
int lastTurnSignal = 0;
int seed = 0;
int debug = 0;
int play_id;
int kk = 0;
char data_file[256];
SDL_GameController *gGameController = NULL;
SDL_Joystick *gJoystick = NULL;
SDL_Haptic *gHaptic = NULL;
SDL_Renderer *renderer = NULL;
SDL_Texture *base_texture = NULL;
int gControllerType = USB_CONTROLLER;
void kk_check(int);
// Adds data dir to file name
// Uses a single pointer so not to have a memory leak
// returns point to data_files or NULL if append is too large
char *get_data(char *fname) {
if(strlen(DATA_DIR) + strlen(fname) > 255) return NULL;
strncpy(data_file, DATA_DIR, 255);
strncat(data_file, fname, 255-strlen(data_file));
return data_file;
}
void send_pkt(int mtu) {
if(write(s, &cf, mtu) != mtu) {
perror("write");
}
}
// Randomizes bytes in CAN packet if difficulty is hard enough
void randomize_pkt(int start, int stop) {
if (difficulty < 2) return;
int i = start;
for(;i < stop;i++) {
if(rand() % 3 < 1) cf.data[i] = rand() % 255;
}
}
void send_lock(char door) {
door_state |= door;
memset(&cf, 0, sizeof(cf));
cf.can_id = door_id;
cf.len = door_len;
cf.data[door_pos] = door_state;
if (door_pos) randomize_pkt(0, door_pos);
if (door_len != door_pos + 1) randomize_pkt(door_pos + 1, door_len);
send_pkt(CAN_MTU);
}
void send_unlock(char door) {
door_state &= ~door;
memset(&cf, 0, sizeof(cf));
cf.can_id = door_id;
cf.len = door_len;
cf.data[door_pos] = door_state;
if (door_pos) randomize_pkt(0, door_pos);
if (door_len != door_pos + 1) randomize_pkt(door_pos + 1, door_len);
send_pkt(CAN_MTU);
}
void send_speed() {
if (model) {
if (!strncmp(model, "bmw", 3)) {
int b = ((16 * current_speed)/256) + 208;
int a = 16 * current_speed - ((b-208) * 256);
memset(&cf, 0, sizeof(cf));
cf.can_id = speed_id;
cf.len = speed_len;
cf.data[speed_pos+1] = (char)b & 0xff;
cf.data[speed_pos] = (char)a & 0xff;
if(current_speed == 0) { // IDLE
cf.data[speed_pos] = rand() % 80;
cf.data[speed_pos+1] = 208;
}
if (speed_pos) randomize_pkt(0, speed_pos);
if (speed_len != speed_pos + 2) randomize_pkt(speed_pos+2, speed_len);
send_pkt(CAN_MTU);
}
} else {
int kph = (current_speed / 0.6213751) * 100;
memset(&cf, 0, sizeof(cf));
cf.can_id = speed_id;
cf.len = speed_len;
cf.data[speed_pos+1] = (char)kph & 0xff;
cf.data[speed_pos] = (char)(kph >> 8) & 0xff;
if(kph == 0) { // IDLE
cf.data[speed_pos] = 1;
cf.data[speed_pos+1] = rand() % 255+100;
}
if (speed_pos) randomize_pkt(0, speed_pos);
if (speed_len != speed_pos + 2) randomize_pkt(speed_pos+2, speed_len);
send_pkt(CAN_MTU);
}
}
void send_turn_signal() {
memset(&cf, 0, sizeof(cf));
cf.can_id = signal_id;
cf.len = signal_len;
cf.data[signal_pos] = signal_state;
if(signal_pos) randomize_pkt(0, signal_pos);
if(signal_len != signal_pos + 1) randomize_pkt(signal_pos+1, signal_len);
send_pkt(CAN_MTU);
}
// Checks throttle to see if we should accelerate or decelerate the vehicle
void checkAccel() {
float rate = MAX_SPEED / (ACCEL_RATE * 100);
// Updated every 10 ms
if(currentTime > lastAccel + 10) {
if(throttle < 0) {
current_speed -= rate;
if(current_speed < 1) current_speed = 0;
} else if(throttle > 0) {
current_speed += rate;
if(current_speed > MAX_SPEED) { // Limiter
current_speed = MAX_SPEED;
if(gHaptic != NULL) {SDL_HapticRumblePlay( gHaptic, 0.5, 1000); printf("DEBUG HAPTIC\n"); }
}
}
send_speed();
lastAccel = currentTime;
}
}
// Checks if turning and activates the turn signal
void checkTurn() {
if(currentTime > lastTurnSignal + 500) {
if(turning < 0) {
signal_state ^= CAN_LEFT_SIGNAL;
} else if(turning > 0) {
signal_state ^= CAN_RIGHT_SIGNAL;
} else {
signal_state = 0;
}
send_turn_signal();
lastTurnSignal = currentTime;
}
}
// Takes R2 joystick value and converts it to throttle speed
void accelerate(int value) {
// Check dead zones
if(gControllerType == PS3_CONTROLLER) {
// PS3 works different. the value range is 0-32k
if (value < gLastAccelValue) {
throttle = -1;
} else if (value > gLastAccelValue) {
throttle = 1;
} else {
throttle = 0;
}
gLastAccelValue = value;
} else {
if(value < -JOYSTICK_DEAD_ZONE) {
throttle = -1;
} else if(value > JOYSTICK_DEAD_ZONE) {
throttle = 1;
} else {
throttle = 0;
}
}
}
// Check LEFT_V axis to see if we are turning
void turn(int value) {
if(value < -JOYSTICK_DEAD_ZONE) {
turning = -1;
kk_check(SDLK_LEFT);
} else if(value > JOYSTICK_DEAD_ZONE) {
turning = 1;
kk_check(SDLK_RIGHT);
} else {
turning = 0;
}
}
void ud(int value) {
if(value < -JOYSTICK_DEAD_ZONE) {
kk_check(SDLK_UP);
} else if(value > JOYSTICK_DEAD_ZONE) {
kk_check(SDLK_DOWN);
}
}
void kkpay() {
printf("KK\n");
}
void kk_check(int k) {
switch(k) {
case SDLK_RETURN:
if(kk == 0xa) kkpay();
kk = 0;
break;
case SDLK_UP:
kk = (kk < 2) ? kk+1 : 0;
break;
case SDLK_DOWN:
kk = (kk > 1 && kk < 4) ? kk+1 : 0;
break;
case SDLK_LEFT:
kk = (kk == 4 || kk == 6) ? kk+1 : 0;
break;
case SDLK_RIGHT:
kk = (kk == 5 || kk == 7) ? kk+1 : 0;
break;
case SDLK_a:
kk = kk == 9 ? kk+1 : 0;
break;
case SDLK_b:
kk = kk == 8 ? kk+1 : 0;
break;
default:
kk = 0;
}
}
// Plays background can traffic
void play_can_traffic() {
char can2can[50];
snprintf(can2can, 49, "%s=can0", ifr.ifr_name);
if(execlp("canplayer", "canplayer", "-I", traffic_log, "-l", "i", can2can, NULL) == -1) printf("WARNING: Could not execute canplayer. No bg data\n");
}
void kill_child() {
kill(play_id, SIGINT);
}
void redraw_screen() {
SDL_RenderCopy(renderer, base_texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
// Maps the controllers buttons
void map_joy() {
switch(gControllerType) {
case USB_CONTROLLER:
gButtonA = BUTTON_A;
gButtonB = BUTTON_B;
gButtonX = BUTTON_X;
gButtonY = BUTTON_Y;
gButtonStart = BUTTON_START;
gButtonLock = BUTTON_LOCK;
gButtonUnlock = BUTTON_UNLOCK;
gAxisL2 = AXIS_L2;
gAxisR2 = AXIS_R2;
gAxisRightH = AXIS_RIGHT_H;
gAxisRightV = AXIS_RIGHT_V;
gAxisLeftH = AXIS_LEFT_H;
gAxisLeftV = AXIS_LEFT_V;
break;
case PS3_CONTROLLER:
gButtonA = PS3_BUTTON_A;
gButtonB = PS3_BUTTON_B;
gButtonX = PS3_BUTTON_X;
gButtonY = PS3_BUTTON_Y;
gButtonStart = PS3_BUTTON_START;
gButtonLock = PS3_BUTTON_LOCK;
gButtonUnlock = PS3_BUTTON_UNLOCK;
gAxisL2 = PS3_AXIS_L2;
gAxisR2 = PS3_AXIS_R2;
gAxisRightH = PS3_AXIS_RIGHT_H;
gAxisRightV = PS3_AXIS_RIGHT_V;
gAxisLeftH = PS3_AXIS_LEFT_H;
gAxisLeftV = PS3_AXIS_LEFT_V;
gJoyX = PS3_X_ROT;
gJoyY = PS3_Y_ROT;
gJoyZ = PS3_Z_ROT;
break;
default:
printf("Unknown controller type for mapping\n");
}
}
void print_joy_info() {
printf("Name: %s\n", SDL_JoystickNameForIndex(0));
printf("Number of Axes: %d\n", SDL_JoystickNumAxes(gJoystick));
printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(gJoystick));
if(SDL_JoystickNumBalls(gJoystick) > 0) printf("Number of Balls: %d\n", SDL_JoystickNumBalls(gJoystick));
if(strncmp(SDL_JoystickNameForIndex(0), "PLAYSTATION(R)3 Controller", 25) == 0) {
// PS3 Rumble controller via BT
gControllerType = PS3_CONTROLLER;
}
if(strncmp(SDL_JoystickNameForIndex(0), "Sony PLAYSTATION(R)3 Controller", 30) == 0) {
// PS3 directly connected
gControllerType = PS3_CONTROLLER;
}
map_joy();
}
void usage(char *msg) {
if(msg) printf("%s\n", msg);
printf("Usage: controls [options] <can>\n");
printf("\t-s\tseed value from IC\n");
printf("\t-l\tdifficulty level. 0-2 (default: %d)\n", DEFAULT_DIFFICULTY);
printf("\t-t\ttraffic file to use for bg CAN traffic\n");
printf("\t-m\tModel (Ex: -m bmw)\n");
printf("\t-X\tDisable background CAN traffic. Cheating if doing RE but needed if playing on a real CANbus\n");
printf("\t-d\tdebug mode\n");
exit(1);
}
int main(int argc, char *argv[]) {
int opt;
struct sockaddr_can addr;
int running = 1;
int enable_canfd = 1;
int play_traffic = 1;
struct stat st;
SDL_Event event;
while ((opt = getopt(argc, argv, "Xdl:s:t:m:h?")) != -1) {
switch(opt) {
case 'l':
difficulty = atoi(optarg);
break;
case 's':
seed = atoi(optarg);
break;
case 't':
traffic_log = optarg;
break;
case 'd':
debug = 1;
break;
case 'm':
model = optarg;
break;
case 'X':
play_traffic = 0;
break;
case 'h':
case '?':
default:
usage(NULL);
break;
}
}
if (optind >= argc) usage("You must specify at least one can device");
if(stat(traffic_log, &st) == -1) {
char msg[256];
snprintf(msg, 255, "CAN Traffic file not found: %s\n", traffic_log);
usage(msg);
}
/* open socket */
if ((s = socket(PF_CAN, SOCK_RAW, CAN_RAW)) < 0) {
perror("socket");
return 1;
}
addr.can_family = AF_CAN;
strcpy(ifr.ifr_name, argv[optind]);
if (ioctl(s, SIOCGIFINDEX, &ifr) < 0) {
perror("SIOCGIFINDEX");
return 1;
}
addr.can_ifindex = ifr.ifr_ifindex;
if (setsockopt(s, SOL_CAN_RAW, CAN_RAW_FD_FRAMES,
&enable_canfd, sizeof(enable_canfd))){
printf("error when enabling CAN FD support\n");
return 1;
}
if (bind(s, (struct sockaddr *)&addr, sizeof(addr)) < 0) {
perror("bind");
return 1;
}
door_id = DEFAULT_DOOR_ID;
signal_id = DEFAULT_SIGNAL_ID;
speed_id = DEFAULT_SPEED_ID;
if (seed) {
srand(seed);
door_id = (rand() % 2046) + 1;
signal_id = (rand() % 2046) + 1;
speed_id = (rand() % 2046) + 1;
door_pos = rand() % 9;
signal_pos = rand() % 9;
speed_pos = rand() % 8;
printf("Seed: %d\n", seed);
door_len = door_pos + 1;
signal_len = signal_pos + 1;
speed_len = speed_len + 2;
} else if (model) {
if (!strncmp(model, "bmw", 3)) {
speed_id = MODEL_BMW_X1_SPEED_ID;
speed_pos = MODEL_BMW_X1_SPEED_BYTE;
} else {
printf("Invalid model. Valid entries are: bmw\n");
}
}
if(difficulty > 0) {
if (door_len < 8) {
door_len += rand() % (8 - door_len);
} else {
door_len = 0;
}
if (signal_len < 8) {
signal_len += rand() % (8 - signal_len);
} else {
signal_len = 0;
}
if (speed_len < 8) {
speed_len += rand() % (8 - speed_len);
} else {
speed_len = 0;
}
}
if(play_traffic) {
play_id = fork();
if((int)play_id == -1) {
printf("Error: Couldn't fork bg player\n");
exit(-1);
} else if (play_id == 0) {
play_can_traffic();
// Shouldn't return
exit(0);
}
atexit(kill_child);
}
// GUI Setup
SDL_Window *window = NULL;
if(SDL_Init ( SDL_INIT_VIDEO | SDL_INIT_JOYSTICK ) < 0 ) {
printf("SDL Could not initializes\n");
exit(40);
}
if( SDL_NumJoysticks() < 1) {
printf(" Warning: No joysticks connected\n");
} else {
if(SDL_IsGameController(0)) {
gGameController = SDL_GameControllerOpen(0);
if(gGameController == NULL) {
printf(" Warning: Unable to open game controller. %s\n", SDL_GetError() );
} else {
gJoystick = SDL_GameControllerGetJoystick(gGameController);
gHaptic = SDL_HapticOpenFromJoystick(gJoystick);
print_joy_info();
}
} else {
gJoystick = SDL_JoystickOpen(0);
if(gJoystick == NULL) {
printf(" Warning: Could not open joystick\n");
} else {
gHaptic = SDL_HapticOpenFromJoystick(gJoystick);
if (gHaptic == NULL) printf("No Haptic support\n");
print_joy_info();
}
}
}
window = SDL_CreateWindow("CANBus Control Panel", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
if(window == NULL) {
printf("Window could not be shown\n");
}
renderer = SDL_CreateRenderer(window, -1, 0);
SDL_Surface *image = IMG_Load(get_data("joypad.png"));
base_texture = SDL_CreateTextureFromSurface(renderer, image);
SDL_RenderCopy(renderer, base_texture, NULL, NULL);
SDL_RenderPresent(renderer);
int button, axis; // Used for checking dynamic joystick mappings
while(running) {
while( SDL_PollEvent(&event) != 0 ) {
switch(event.type) {
case SDL_QUIT:
running = 0;
break;
case SDL_WINDOWEVENT:
switch(event.window.event) {
case SDL_WINDOWEVENT_ENTER:
case SDL_WINDOWEVENT_RESIZED:
redraw_screen();
break;
}
break;
case SDL_KEYDOWN:
switch(event.key.keysym.sym) {
case SDLK_UP:
throttle = 1;
break;
case SDLK_LEFT:
turning = -1;
break;
case SDLK_RIGHT:
turning = 1;
break;
case SDLK_LSHIFT:
lock_enabled = 1;
if(unlock_enabled) send_lock(CAN_DOOR1_LOCK | CAN_DOOR2_LOCK | CAN_DOOR3_LOCK | CAN_DOOR4_LOCK);
break;
case SDLK_RSHIFT:
unlock_enabled = 1;
if(lock_enabled) send_unlock(CAN_DOOR1_LOCK | CAN_DOOR2_LOCK | CAN_DOOR3_LOCK | CAN_DOOR4_LOCK);
break;
case SDLK_a:
if(lock_enabled) {
send_lock(CAN_DOOR1_LOCK);
} else if(unlock_enabled) {
send_unlock(CAN_DOOR1_LOCK);
}
break;
case SDLK_b:
if(lock_enabled) {
send_lock(CAN_DOOR2_LOCK);
} else if(unlock_enabled) {
send_unlock(CAN_DOOR2_LOCK);
}
break;
case SDLK_x:
if(lock_enabled) {
send_lock(CAN_DOOR3_LOCK);
} else if(unlock_enabled) {
send_unlock(CAN_DOOR3_LOCK);
}
break;
case SDLK_y:
if(lock_enabled) {
send_lock(CAN_DOOR4_LOCK);
} else if(unlock_enabled) {
send_unlock(CAN_DOOR4_LOCK);
}
break;
}
kk_check(event.key.keysym.sym);
break;
case SDL_KEYUP:
switch(event.key.keysym.sym) {
case SDLK_UP:
throttle = -1;
break;
case SDLK_LEFT:
case SDLK_RIGHT:
turning = 0;
break;
case SDLK_LSHIFT:
lock_enabled = 0;
break;
case SDLK_RSHIFT:
unlock_enabled = 0;
break;
}
break;
case SDL_JOYAXISMOTION:
axis = event.jaxis.axis;
if(axis == gAxisLeftH) {
ud(event.jaxis.value);
} else if(axis == gAxisLeftV) {
turn(event.jaxis.value);
} else if(axis == gAxisR2) {
accelerate(event.jaxis.value);
} else if(axis == gAxisRightH ||
axis == gAxisRightV ||
axis == gAxisL2 ||
axis == gJoyX ||
axis == gJoyY ||
axis == gJoyZ) {
// Do nothing, the axis is known just not connected
} else {
if (debug) printf("Unkown axis: %d\n", event.jaxis.axis);
}
break;
case SDL_JOYBUTTONDOWN:
button = event.jbutton.button;
if(button == gButtonLock) {
lock_enabled = 1;
if(unlock_enabled) send_lock(CAN_DOOR1_LOCK | CAN_DOOR2_LOCK | CAN_DOOR3_LOCK | CAN_DOOR4_LOCK);
} else if(button == gButtonUnlock) {
unlock_enabled = 1;
if(lock_enabled) send_unlock(CAN_DOOR1_LOCK | CAN_DOOR2_LOCK | CAN_DOOR3_LOCK | CAN_DOOR4_LOCK);
} else if(button == gButtonA) {
if(lock_enabled) {
send_lock(CAN_DOOR1_LOCK);
} else if(unlock_enabled) {
send_unlock(CAN_DOOR1_LOCK);
}
kk_check(SDLK_a);
} else if (button == gButtonB) {
if(lock_enabled) {
send_lock(CAN_DOOR2_LOCK);
} else if(unlock_enabled) {
send_unlock(CAN_DOOR2_LOCK);
}
kk_check(SDLK_b);
} else if (button == gButtonX) {
if(lock_enabled) {
send_lock(CAN_DOOR3_LOCK);
} else if(unlock_enabled) {
send_unlock(CAN_DOOR3_LOCK);
}
kk_check(SDLK_x);
} else if (button == gButtonY) {
if(lock_enabled) {
send_lock(CAN_DOOR4_LOCK);
} else if(unlock_enabled) {
send_unlock(CAN_DOOR4_LOCK);
}
kk_check(SDLK_y);
} else if (button == gButtonStart) {
kk_check(SDLK_RETURN);
} else {
if(debug) printf("Unassigned button: %d\n", event.jbutton.button);
}
break;
case SDL_JOYBUTTONUP:
button = event.jbutton.button;
if(button == gButtonLock) {
lock_enabled = 0;
} else if(button == gButtonUnlock) {
unlock_enabled = 0;
} else {
//if(debug) printf("Unassigned button: %d\n", event.jbutton.button);
}
break;
case SDL_JOYDEVICEADDED:
// Only use the first controller
if(event.cdevice.which == 0) {
gJoystick = SDL_JoystickOpen(0);
if(gJoystick) {
gHaptic = SDL_HapticOpenFromJoystick(gJoystick);
print_joy_info();
}
}
break;
case SDL_JOYDEVICEREMOVED:
if(event.cdevice.which == 0) {
SDL_JoystickClose(gJoystick);
gJoystick = NULL;
}
break;
case SDL_CONTROLLERDEVICEADDED:
// Only use the first controller
if(gGameController == NULL) {
gGameController = SDL_GameControllerOpen(0);
gJoystick = SDL_GameControllerGetJoystick(gGameController);
gHaptic = SDL_HapticOpenFromJoystick(gJoystick);
print_joy_info();
}
break;
case SDL_CONTROLLERDEVICEREMOVED:
if(event.cdevice.which == 0) {
SDL_GameControllerClose(gGameController);
gGameController = NULL;
}
break;
}
}
currentTime = SDL_GetTicks();
checkAccel();
checkTurn();
SDL_Delay(5);
}
close(s);
SDL_DestroyTexture(base_texture);
SDL_FreeSurface(image);
SDL_GameControllerClose(gGameController);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}