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Merge Wow's fork #80

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4 changes: 4 additions & 0 deletions archiving.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,4 @@
https://wildfiregames.com/forum/topic/24444-how-to-package-your-mods-on-windows/


binaries/system/pyrogenesis -mod=mod -mod=public -mod=millenniumad -archivebuild="binaries/data/mods/millenniumad" -archivebuild-output="millenniumad.pyromod" -archivebuild-compress
18 changes: 9 additions & 9 deletions art/actors/geology/rock_various.xml
Original file line number Diff line number Diff line change
Expand Up @@ -4,20 +4,20 @@
<group>
<variant frequency="1" name="Rock Big A">
<mesh>gaia/rock_various.dae</mesh>
<textures>
<texture file="gaia/rock_large_x_gray.png" name="baseTex"/>
<texture file="gaia/rock_large_x_spec.png" name="specTex"/>
<texture file="gaia/rock_large_x_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="Rock Big B">
<mesh>gaia/rock_various_b.dae</mesh>
<textures>
<texture file="gaia/rock_large_x_gray.png" name="baseTex"/>
<texture file="gaia/rock_large_x_spec.png" name="specTex"/>
<texture file="gaia/rock_large_x_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="Rock Big B">
<mesh>gaia/rock_various_b.dae</mesh>
<textures>
<texture file="gaia/rock_large_x_gray.png" name="baseTex"/>
<texture file="gaia/rock_large_x_spec.png" name="specTex"/>
<texture file="gaia/rock_large_x_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
<material>no_trans_parallax_spec.xml</material>
</actor>
2 changes: 1 addition & 1 deletion art/actors/particle/smoke_curved.xml
Original file line number Diff line number Diff line change
Expand Up @@ -6,5 +6,5 @@
<particles file="smoke_curved.xml"/>
</variant>
</group>
<material>basic_trans.xml</material>
<material>basic_trans_norm_spec.xml</material>
</actor>
44 changes: 22 additions & 22 deletions art/actors/props/horse/cav_armor_byzantine_cloth.xml
Original file line number Diff line number Diff line change
@@ -1,25 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/cataphract_armor.dae</mesh>
<textures>
<texture file="props/horse/cataphract_byzantine_cloth.png" name="baseTex"/>
<texture file="props/horse/cataphract_byzantine_cloth_norm.png" name="normTex"/>
<texture file="props/horse/cataphract_byzantine_cloth_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="quadraped/base_horse_javelin_fast.xml" name="Javelinist-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer_fast.xml" name="Archer-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist-Horse" frequency="1"/>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer.xml" name="Archer-Horse" frequency="1"/>
<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
<variant file="quadraped/base_horse_pace.xml" name="Horse-Pace" frequency="1"/>
<variant file="quadraped/base_horse_walk.xml" name="Horse-Walk" frequency="1"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
<castshadow/>
<group>
<variant>
<mesh>props/horse/cataphract_armor.dae</mesh>
<textures>
<texture file="props/horse/cataphract_byzantine_cloth.png" name="baseTex"/>
<texture file="props/horse/cataphract_byzantine_cloth_norm.png" name="normTex"/>
<texture file="props/horse/cataphract_byzantine_cloth_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="quadraped/base_horse_javelin_fast.xml" name="Javelinist-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer_fast.xml" name="Archer-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist-Horse" frequency="1"/>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer.xml" name="Archer-Horse" frequency="1"/>
<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
<variant file="quadraped/base_horse_pace.xml" name="Horse-Pace" frequency="1"/>
<variant file="quadraped/base_horse_walk.xml" name="Horse-Walk" frequency="1"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
60 changes: 30 additions & 30 deletions art/actors/props/horse/cav_armor_byzantine_cloth_player.xml
Original file line number Diff line number Diff line change
@@ -1,33 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="cataphract-player-light">
<mesh>props/horse/cataphract_armor.dae</mesh>
<textures>
<texture file="props/horse/cataphract_byzantine_cloth_player_light.png" name="baseTex"/>
<texture file="props/horse/cataphract_byzantine_cloth_norm.png" name="normTex"/>
<texture file="props/horse/cataphract_byzantine_cloth_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="3" name="cataphract-player-dark">
<mesh>props/horse/cataphract_armor.dae</mesh>
<textures>
<texture file="props/horse/cataphract_byzantine_cloth_player_dark.png" name="baseTex"/>
<texture file="props/horse/cataphract_byzantine_cloth_norm.png" name="normTex"/>
<texture file="props/horse/cataphract_byzantine_cloth_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="quadraped/base_horse_javelin_fast.xml" name="Javelinist-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer_fast.xml" name="Archer-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist-Horse" frequency="1"/>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer.xml" name="Archer-Horse" frequency="1"/>
<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
<variant file="quadraped/base_horse_pace.xml" name="Horse-Pace" frequency="1"/>
<variant file="quadraped/base_horse_walk.xml" name="Horse-Walk" frequency="1"/>
</group>
<material>player_trans_parallax_spec.xml</material>
<castshadow/>
<group>
<variant frequency="1" name="cataphract-player-light">
<mesh>props/horse/cataphract_armor.dae</mesh>
<textures>
<texture file="props/horse/cataphract_byzantine_cloth_player_light.png" name="baseTex"/>
<texture file="props/horse/cataphract_byzantine_cloth_norm.png" name="normTex"/>
<texture file="props/horse/cataphract_byzantine_cloth_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="3" name="cataphract-player-dark">
<mesh>props/horse/cataphract_armor.dae</mesh>
<textures>
<texture file="props/horse/cataphract_byzantine_cloth_player_dark.png" name="baseTex"/>
<texture file="props/horse/cataphract_byzantine_cloth_norm.png" name="normTex"/>
<texture file="props/horse/cataphract_byzantine_cloth_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="quadraped/base_horse_javelin_fast.xml" name="Javelinist-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer_fast.xml" name="Archer-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist-Horse" frequency="1"/>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer.xml" name="Archer-Horse" frequency="1"/>
<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
<variant file="quadraped/base_horse_pace.xml" name="Horse-Pace" frequency="1"/>
<variant file="quadraped/base_horse_walk.xml" name="Horse-Walk" frequency="1"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
44 changes: 22 additions & 22 deletions art/actors/props/horse/cav_armor_byzantine_cloth_white.xml
Original file line number Diff line number Diff line change
@@ -1,25 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="armor-player">
<mesh>props/horse/cataphract_armor.dae</mesh>
<textures>
<texture file="props/horse/cataphract_byzantine_cloth_white.png" name="baseTex"/>
<texture file="props/horse/cataphract_byzantine_cloth_norm.png" name="normTex"/>
<texture file="props/horse/cataphract_byzantine_cloth_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="quadraped/base_horse_javelin_fast.xml" name="Javelinist-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer_fast.xml" name="Archer-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist-Horse" frequency="1"/>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer.xml" name="Archer-Horse" frequency="1"/>
<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
<variant file="quadraped/base_horse_pace.xml" name="Horse-Pace" frequency="1"/>
<variant file="quadraped/base_horse_walk.xml" name="Horse-Walk" frequency="1"/>
</group>
<material>player_trans_parallax_spec.xml</material>
<castshadow/>
<group>
<variant name="armor-player">
<mesh>props/horse/cataphract_armor.dae</mesh>
<textures>
<texture file="props/horse/cataphract_byzantine_cloth_white.png" name="baseTex"/>
<texture file="props/horse/cataphract_byzantine_cloth_norm.png" name="normTex"/>
<texture file="props/horse/cataphract_byzantine_cloth_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="quadraped/base_horse_javelin_fast.xml" name="Javelinist-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer_fast.xml" name="Archer-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist-Horse" frequency="1"/>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer.xml" name="Archer-Horse" frequency="1"/>
<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
<variant file="quadraped/base_horse_pace.xml" name="Horse-Pace" frequency="1"/>
<variant file="quadraped/base_horse_walk.xml" name="Horse-Walk" frequency="1"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
44 changes: 22 additions & 22 deletions art/actors/props/horse/cav_armor_caro.xml
Original file line number Diff line number Diff line change
@@ -1,25 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/cataphract_armor.dae</mesh>
<textures>
<texture file="props/horse/carolingian_armorican.png" name="baseTex"/>
<texture file="props/horse/carolingian_armorican_norm.png" name="normTex"/>
<texture file="props/horse/carolingian_armorican_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="quadraped/base_horse_javelin_fast.xml" name="Javelinist-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer_fast.xml" name="Archer-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist-Horse" frequency="1"/>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer.xml" name="Archer-Horse" frequency="1"/>
<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
<variant file="quadraped/base_horse_pace.xml" name="Horse-Pace" frequency="1"/>
<variant file="quadraped/base_horse_walk.xml" name="Horse-Walk" frequency="1"/>
</group>
<material>no_trans_parallax_spec.xml</material>
<castshadow/>
<group>
<variant>
<mesh>props/horse/cataphract_armor.dae</mesh>
<textures>
<texture file="props/horse/carolingian_armorican.png" name="baseTex"/>
<texture file="props/horse/carolingian_armorican_norm.png" name="normTex"/>
<texture file="props/horse/carolingian_armorican_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="quadraped/base_horse_javelin_fast.xml" name="Javelinist-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer_fast.xml" name="Archer-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist-Horse" frequency="1"/>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer.xml" name="Archer-Horse" frequency="1"/>
<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
<variant file="quadraped/base_horse_pace.xml" name="Horse-Pace" frequency="1"/>
<variant file="quadraped/base_horse_walk.xml" name="Horse-Walk" frequency="1"/>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>
66 changes: 33 additions & 33 deletions art/actors/props/horse/cav_armor_umayyad_lamellar.xml
Original file line number Diff line number Diff line change
@@ -1,36 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/cataphract_armor.dae</mesh>
<textures>
<texture file="props/horse/cataphract_armor_norm.png" name="normTex"/>
<texture file="props/horse/cataphract_armor_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="lamellar1">
<textures>
<texture file="props/horse/cataphract_armor_lamellar.png" name="baseTex"/>
</textures>
</variant>
<variant name="lamellar2">
<textures>
<texture file="props/horse/cataphract_armor_lamellar2.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="quadraped/base_horse_javelin_fast.xml" name="Javelinist-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer_fast.xml" name="Archer-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist-Horse" frequency="1"/>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer.xml" name="Archer-Horse" frequency="1"/>
<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
<variant file="quadraped/base_horse_pace.xml" name="Horse-Pace" frequency="1"/>
<variant file="quadraped/base_horse_walk.xml" name="Horse-Walk" frequency="1"/>
</group>
<material>no_trans_parallax_spec.xml</material>
<castshadow/>
<group>
<variant>
<mesh>props/horse/cataphract_armor.dae</mesh>
<textures>
<texture file="props/horse/cataphract_armor_norm.png" name="normTex"/>
<texture file="props/horse/cataphract_armor_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="lamellar1">
<textures>
<texture file="props/horse/cataphract_armor_lamellar.png" name="baseTex"/>
</textures>
</variant>
<variant name="lamellar2">
<textures>
<texture file="props/horse/cataphract_armor_lamellar2.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="quadraped/base_horse_javelin_fast.xml" name="Javelinist-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer_fast.xml" name="Archer-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist-Horse" frequency="1"/>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer.xml" name="Archer-Horse" frequency="1"/>
<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
<variant file="quadraped/base_horse_pace.xml" name="Horse-Pace" frequency="1"/>
<variant file="quadraped/base_horse_walk.xml" name="Horse-Walk" frequency="1"/>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>
66 changes: 33 additions & 33 deletions art/actors/props/horse/cav_armor_umayyad_leather.xml
Original file line number Diff line number Diff line change
@@ -1,36 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/cataphract_armor.dae</mesh>
<textures>
<texture file="props/horse/cataphract_armor_norm.png" name="normTex"/>
<texture file="props/horse/cataphract_armor_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="leather1">
<textures>
<texture file="props/horse/cataphract_armor_leather.png" name="baseTex"/>
</textures>
</variant>
<variant name="leather2">
<textures>
<texture file="props/horse/cataphract_armor_leather2.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="quadraped/base_horse_javelin_fast.xml" name="Javelinist-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer_fast.xml" name="Archer-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist-Horse" frequency="1"/>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer.xml" name="Archer-Horse" frequency="1"/>
<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
<variant file="quadraped/base_horse_pace.xml" name="Horse-Pace" frequency="1"/>
<variant file="quadraped/base_horse_walk.xml" name="Horse-Walk" frequency="1"/>
</group>
<material>no_trans_parallax_spec.xml</material>
<castshadow/>
<group>
<variant>
<mesh>props/horse/cataphract_armor.dae</mesh>
<textures>
<texture file="props/horse/cataphract_armor_norm.png" name="normTex"/>
<texture file="props/horse/cataphract_armor_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="leather1">
<textures>
<texture file="props/horse/cataphract_armor_leather.png" name="baseTex"/>
</textures>
</variant>
<variant name="leather2">
<textures>
<texture file="props/horse/cataphract_armor_leather2.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="quadraped/base_horse_javelin_fast.xml" name="Javelinist-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer_fast.xml" name="Archer-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist-Horse" frequency="1"/>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer.xml" name="Archer-Horse" frequency="1"/>
<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
<variant file="quadraped/base_horse_pace.xml" name="Horse-Pace" frequency="1"/>
<variant file="quadraped/base_horse_walk.xml" name="Horse-Walk" frequency="1"/>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>
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