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Configuration
Adrian edited this page Aug 15, 2022
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4 revisions
# AuthMeVelocity | by Glyart & 4drian3d
advanced {
# Enable debug mode
debug=false
# Ignore blocking of commands and chat messages to 1.19.1 clients with a valid signed key
# When trying to block these executions, the proxy will kick the player out.
# This option allows you to prevent the plugin from trying to block these executions,
# avoiding the player to be kicked out
ignore-signed-players=false
# Attempts to get a valid server in SendMode Random
random-attempts=5
}
# List of login/registration servers
auth-servers=[
auth1,
auth2
]
commands {
# Sets the commands that users who have not yet logged in can execute
allowed-commands=[
login,
register,
l,
reg,
email,
captcha
]
# Sets the message to send in case a non-logged-in player executes an unauthorized command
# To deactivate the message, leave it empty
blocked-message="<red>You cannot execute commands if you are not logged in yet"
}
ensure-auth-server {
# Ensure that the first server to which players connect is an auth server
ensure-auth-server=false
# Selection Mode of the player's initial server
# TO_FIRST | Send to the first valid server configured
# TO_EMPTIEST_SERVER | Send to the server with the lowest number of players
# RANDOM | Send to a random server
send-mode=RANDOM
}
send-on-login {
# Selection Mode of the server to which the player will be sent
# TO_FIRST | Send to the first valid server configured
# TO_EMPTIEST_SERVER | Send to the server with the lowest number of players
# RANDOM | Send to a random server
send-mode=RANDOM
# Send logged in players to another server?
send-on-login=false
# List of servers to send
# One of these servers will be chosen at random
teleport-servers=[
lobby1,
lobby2
]
}