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Revert "update buildscript to using GTCEu/GTNH style buildscript"
This reverts commit 0fd0c6a.
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modName = Betterer P2P | ||
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# This is a case-sensitive string to identify your mod. Convention is to use lower case. | ||
modId = bettererp2p | ||
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modGroup = com.projecturanus.betterp2p | ||
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# Version of your mod. | ||
# This field can be left empty if you want your mod's version to be determined by the latest git tag instead. | ||
modVersion = 1.3.2 | ||
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# Whether to use the old jar naming structure (modid-mcversion-version) instead of the new version (modid-version) | ||
includeMCVersionJar = false | ||
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# The name of your jar when you produce builds, not including any versioning info | ||
modArchivesBaseName = betterp2p | ||
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# Will update your build.gradle automatically whenever an update is available | ||
autoUpdateBuildScript = false | ||
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minecraftVersion = 1.12.2 | ||
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# Select a username for testing your mod with breakpoints. You may leave this empty for a random username each time you | ||
# restart Minecraft in development. Choose this dependent on your mod: | ||
# Do you need consistent player progressing (for example Thaumcraft)? -> Select a name | ||
# Do you need to test how your custom blocks interacts with a player that is not the owner? -> leave name empty | ||
# Alternatively this can be set with the 'DEV_USERNAME' environment variable. | ||
developmentEnvironmentUserName = Developer | ||
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# Enables using modern java syntax (up to version 17) via Jabel, while still targeting JVM 8. | ||
# See https://github.com/bsideup/jabel for details on how this works. | ||
# Using this requires that you use a Java 17 JDK for development. | ||
enableModernJavaSyntax = false | ||
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# Generate a class with String fields for the mod id, name and version named with the fields below | ||
generateGradleTokenClass = com.projecturanus.betterp2p.Tags | ||
gradleTokenModId = MODID | ||
gradleTokenModName = MODNAME | ||
gradleTokenVersion = VERSION | ||
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# In case your mod provides an API for other mods to implement you may declare its package here. Otherwise, you can | ||
# leave this property empty. | ||
# Example value: apiPackage = api + modGroup = com.myname.mymodid -> com.myname.mymodid.api | ||
apiPackage = | ||
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# Specify the configuration file for Forge's access transformers here. It must be placed into /src/main/resources/ | ||
# There can be multiple files in a comma-separated list. | ||
# Example value: mymodid_at.cfg,jei_at.cfg | ||
accessTransformersFile = | ||
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# Provides setup for Mixins if enabled. If you don't know what mixins are: Keep it disabled! | ||
usesMixins = false | ||
# Specify the package that contains all of your Mixins. You may only place Mixins in this package or the build will fail! | ||
mixinsPackage = | ||
# Automatically generates a mixin config json if enabled, with the name mixins.modid.json | ||
generateMixinConfig = true | ||
# Specify the core mod entry class if you use a core mod. This class must implement IFMLLoadingPlugin! | ||
# Example value: coreModClass = asm.FMLPlugin + modGroup = com.myname.mymodid -> com.myname.mymodid.asm.FMLPlugin | ||
coreModClass = | ||
# If your project is only a consolidation of mixins or a core mod and does NOT contain a 'normal' mod (meaning that | ||
# there is no class annotated with @Mod) you want this to be true. When in doubt: leave it on false! | ||
containsMixinsAndOrCoreModOnly = false | ||
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# Enables Mixins even if this mod doesn't use them, useful if one of the dependencies uses mixins. | ||
forceEnableMixins = false | ||
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# Outputs pre-transformed and post-transformed loaded classes to run/CLASSLOADER_TEMP. Can be used in combination with | ||
# diff to see exactly what your ASM or Mixins are changing in the target file. | ||
# Optionally can be specified with the 'CORE_MOD_DEBUG' env var. Will output a lot of files! | ||
enableCoreModDebug = false | ||
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# Adds CurseMaven, Modrinth Maven, BlameJared maven, and some more well-known 1.12.2 repositories | ||
includeWellKnownRepositories = true | ||
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# Adds JEI and TheOneProbe to your development environment. Adds them as 'implementation', meaning they will | ||
# be available at compiletime and runtime for your mod (in-game and in-code). | ||
# Overrides the above setting to be always true, as these repositories are needed to fetch the mods | ||
includeCommonDevEnvMods = true | ||
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# If enabled, you may use 'shadowCompile' for dependencies. They will be integrated in your jar. It is your | ||
# responsibility check the licence and request permission for distribution, if required. | ||
usesShadowedDependencies = false | ||
# If disabled, won't remove unused classes from shaded dependencies. Some libraries use reflection to access | ||
# their own classes, making the minimization unreliable. | ||
minimizeShadowedDependencies = true | ||
# If disabled, won't rename the shadowed classes. | ||
relocateShadowedDependencies = true | ||
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# Separate run directories into "run/client" for runClient task, and "run/server" for runServer task. | ||
# Useful for debugging a server and client simultaneously. If not enabled, it will be in the standard location "run/" | ||
separateRunDirectories = false | ||
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# Publishing to modrinth requires you to set the MODRINTH_API_KEY environment variable to your current modrinth API token. | ||
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# The project's ID on Modrinth. Can be either the slug or the ID. | ||
# Leave this empty if you don't want to publish on Modrinth. | ||
# Alternatively this can be set with the 'MODRINTH_PROJECT_ID' environment variable. | ||
modrinthProjectId = | ||
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# The project's relations on Modrinth. You can use this to refer to other projects on Modrinth. | ||
# Syntax: scope1-type1:name1;scope2-type2:name2;... | ||
# Where scope can be one of [required, optional, incompatible, embedded], | ||
# type can be one of [project, version], | ||
# and the name is the Modrinth project or version slug/id of the other mod. | ||
# Example: required-project:jei;optional-project:top;incompatible-project:gregtech | ||
modrinthRelations = | ||
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# Publishing to CurseForge requires you to set the CURSEFORGE_API_KEY environment variable to one of your CurseForge API tokens. | ||
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# The project's numeric ID on CurseForge. You can find this in the About Project box. | ||
# Leave this empty if you don't want to publish on CurseForge. | ||
# Alternatively this can be set with the 'CURSEFORGE_PROJECT_ID' environment variable. | ||
curseForgeProjectId = | ||
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# The project's relations on CurseForge. You can use this to refer to other projects on CurseForge. | ||
# Syntax: type1:name1;type2:name2;... | ||
# Where type can be one of [requiredDependency, embeddedLibrary, optionalDependency, tool, incompatible], | ||
# and the name is the CurseForge project slug of the other mod. | ||
# Example: requiredDependency:railcraft;embeddedLibrary:cofhlib;incompatible:buildcraft | ||
curseForgeRelations = | ||
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# This project's release type on CurseForge and/or Modrinth | ||
# Alternatively this can be set with the 'RELEASE_TYPE' environment variable. | ||
# Allowed types: release, beta, alpha | ||
releaseType = release | ||
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# Generate a default changelog for releases. Requires git to be installed, as it uses it to generate a changelog of | ||
# commits since the last tagged release. | ||
generateDefaultChangelog = false | ||
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# Prevent the source code from being published | ||
noPublishedSources = false | ||
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# Publish to a custom maven location. Follows a few rules: | ||
# Group ID can be set with the 'ARTIFACT_GROUP_ID' environment variable, default to 'project.group' | ||
# Artifact ID can be set with the 'ARTIFACT_ID' environment variable, default to 'project.name' | ||
# Version can be set with the 'RELEASE_VERSION' environment variable, default to 'modVersion' | ||
# For maven credentials: | ||
# Username is set with the 'MAVEN_USER' environment variable, default to "NONE" | ||
# Password is set with the 'MAVEN_PASSWORD' environment variable, default to "NONE" | ||
customMavenPublishUrl = | ||
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# Enable spotless checks | ||
# Enforces code formatting on your source code | ||
# By default this will use the files found here: https://github.com/GregTechCEu/Buildscripts/tree/master/spotless | ||
# to format your code. However, you can create your own version of these files and place them in your project's | ||
# root directory to apply your own formatting options instead. | ||
enableSpotless = true | ||
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# Enable JUnit testing platform used for testing your code. | ||
# Uses JUnit 5. See guide and documentation here: https://junit.org/junit5/docs/current/user-guide/ | ||
enableJUnit = true | ||
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# Deployment debug setting | ||
# Uncomment this to test deployments to CurseForge and Modrinth | ||
# Alternatively, you can set the 'DEPLOYMENT_DEBUG' environment variable. | ||
deploymentDebug = false | ||
# Sets default memory used for gradle commands. Can be overridden by user or command line manufactures. | ||
# This is required to provide enough memory for the Minecraft decompilation process. | ||
org.gradle.jvmargs=-Xmx3G | ||
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# Mod Properties | ||
mod_id = bettererp2p | ||
mod_version = 1.3.1 | ||
mod_group = com.projecturanus.betterp2p | ||
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# Gradle Settings | ||
# Effectively applies the '--stacktrace' flag by default | ||
org.gradle.logging.stacktrace = all | ||
# Sets default memory used for gradle commands. Can be overridden by user or command line properties. | ||
# This is required to provide enough memory for the Minecraft decompilation process. | ||
org.gradle.jvmargs = -Xmx3G | ||
# Minecraft & Forge | ||
minecraft_version = 1.12.2 | ||
forge_version = 14.23.5.2847 | ||
mcp_mapping_version = stable_39 |
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@@ -1,7 +1,5 @@ | ||
distributionBase=GRADLE_USER_HOME | ||
distributionPath=wrapper/dists | ||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.5-bin.zip | ||
networkTimeout=10000 | ||
validateDistributionUrl=true | ||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.1-bin.zip | ||
zipStoreBase=GRADLE_USER_HOME | ||
zipStorePath=wrapper/dists |
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