Creates a mesh in blender from a uexp (UnrealEngine) to allow for edits, then writes modifications back into the uexp.
This is all still very experimental and early in development, not intended for common usage. Use at your own risks.
- Install the addon using Blender addon installer in User Preferences
- Go in Scene properties and find the Uexp Panel
- Select a Uexp path using the browser (disable RelativePath in the browser settings)
- Click Search Vertex Offset
- Import the desired LOD
- Make your edits
- Export the desired LOD