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.vscode/* | ||
*.code-workspace | ||
plugins/* |
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"Games" | ||
{ | ||
"#default" | ||
{ | ||
"Functions" | ||
{ | ||
"CBaseEntity::SetModel_" // crashy name (><) | ||
{ | ||
"offset" "CBaseEntity::SetModel" | ||
"hooktype" "entity" | ||
"return" "void" | ||
"this" "entity" | ||
"arguments" | ||
{ | ||
"model" | ||
{ | ||
"type" "charptr" | ||
} | ||
} | ||
} | ||
"CBasePlayer::DeathSound" | ||
{ | ||
"offset" "CBasePlayer::DeathSound" | ||
"hooktype" "entity" | ||
"return" "void" | ||
"this" "entity" | ||
"arguments" | ||
{ | ||
"info" | ||
{ | ||
"type" "objectptr" | ||
"flags" "byref" | ||
} | ||
} | ||
} | ||
"CBasePlayer::SetAnimation" | ||
{ | ||
"offset" "CBasePlayer::SetAnimation" | ||
"hooktype" "entity" | ||
"return" "void" | ||
"this" "entity" | ||
"arguments" | ||
{ | ||
"playerAnim" | ||
{ | ||
"type" "int" | ||
} | ||
} | ||
} | ||
} | ||
} | ||
"hl2mp" | ||
{ | ||
"Offsets" | ||
{ | ||
"CBaseEntity::SetModel" // CBaseEntity::SetModel(char const*) | ||
{ | ||
"windows" "24" | ||
"linux" "25" | ||
} | ||
"CBasePlayer::DeathSound" // CBasePlayer::DeathSound(CTakeDamageInfo const&) | ||
{ | ||
"windows" "362" | ||
"linux" "363" | ||
} | ||
"CBasePlayer::SetAnimation" // CBasePlayer::SetAnimation(PLAYER_ANIM) | ||
{ | ||
"windows" "365" | ||
"linux" "366" | ||
} | ||
} | ||
"Signatures" | ||
{ | ||
"CBaseAnimating::ResetSequence" // CBaseAnimating::ResetSequence(int nSequence) | ||
{ | ||
"windows" "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x53\x56\x57\x83\x78\x30\x00" | ||
"linux" "@_ZN14CBaseAnimating13ResetSequenceEi" | ||
} | ||
} | ||
} | ||
"bms" | ||
{ | ||
"Offsets" | ||
{ | ||
"CBaseEntity::SetModel" // CBaseEntity::SetModel(char const*) | ||
{ | ||
"windows" "26" | ||
"linux" "27" | ||
} | ||
"CBasePlayer::DeathSound" // CBasePlayer::DeathSound(CTakeDamageInfo const&) | ||
{ | ||
"windows" "382" | ||
"linux" "383" | ||
} | ||
"CBasePlayer::SetAnimation" // CBasePlayer::SetAnimation(PLAYER_ANIM) | ||
{ | ||
"windows" "385" | ||
"linux" "386" | ||
} | ||
} | ||
"Signatures" | ||
{ | ||
"CBaseAnimating::ResetSequence" // CBaseAnimating::ResetSequence(int nSequence) | ||
{ | ||
"windows" "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x53\x56\x8B\xD9\xB9\x2A\x2A\x2A\x2A\x57\xFF\x50\x2C\x8B\x7D\x08" | ||
"linux" "@_ZN14CBaseAnimating13ResetSequenceEi" | ||
} | ||
} | ||
} | ||
} |
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I'd suggest adding a "Taunt" section for when killing an enemy, like NPCs do on single player, they kinda celebrate...
Thanks for your effort in this game!