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Update esES (#1865)
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Zurent authored Sep 29, 2024
1 parent 0504d1c commit 816fc23
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34 changes: 17 additions & 17 deletions Core/Locales/common.esES.lua
Original file line number Diff line number Diff line change
Expand Up @@ -31,8 +31,8 @@ L.extra = "%s (%s)" -- SPELL_NAME (short spell name or extra information)

L.phase = "Fase %d"
L.stage = "Etapa %d"
--L.wave = "Wave %d" -- e.g. "Wave 1" (Waves of adds)
--L.wave_count = "Wave %d of %d" -- Wave 1 of 3 (Usually waves of adds)
L.wave = "Oleada %d" -- e.g. "Wave 1" (Waves of adds)
L.wave_count = "Oleada %d de %d" -- Wave 1 of 3 (Usually waves of adds)
L.normal = "Modo normal"
L.heroic = "Modo heroico"
L.mythic = "Modo mítico"
Expand All @@ -48,7 +48,7 @@ L.gate_open = "Puerta abierta" -- When a gate is open, usually after a speech fr
L.threat = "Amenaza"
L.energy = "Energía"

--L.remaining = "%d remaining" -- 5 remaining
L.remaining = "%d restantes" -- 5 remaining
L.duration = "%s durante %s seg" -- Spell for 10 seconds
L.over = "%s terminado" -- Spell Over
L.removed = "%s eliminado" -- Spell Removed
Expand All @@ -66,15 +66,15 @@ L.cancelled = "%s cancelado" -- Spell Cancelled
L.you_die = "Morirás" -- You will die
L.you_die_sec = "Morirás en %d seg" -- "You die in 15 sec" (sec = seconds)
L.next_ability = "Próxima habilidad" -- We don't know what ability will be next, we only know when it will happen (showing a bar)
--L.landing = "%s is landing" -- "NPC_NAME is landing" Used when a flying NPC/dragon/boss is landing
L.landing = "%s está aterrizando" -- "NPC_NAME is landing" Used when a flying NPC/dragon/boss is landing
L.flying_available = "Puedes volar ahora"

-- Add related
L.add_spawned = "Esbirro apareció" -- singular
L.adds_spawned = "Esbirros aparecieron" -- plural
--L.adds_spawned_count = "%d |4add:adds; spawned" -- 1 add spawned / 2 adds spawned
--L.add_spawning = "Add spawning" -- singular
--L.adds_spawning = "Adds spawning" -- plural
L.adds_spawned_count = "%d |4enemigo aparecido:enemigos aparecidos;" -- 1 add spawned / 2 adds spawned
L.add_spawning = "Enemigo apareciendo" -- singular
L.adds_spawning = "Enemigos apareciendo" -- plural
L.spawned = "%s apareció"
L.spawning = "%s aparece"
L.next_add = "Siguiente esbirro"
Expand Down Expand Up @@ -120,18 +120,18 @@ L.affixes = "Afijos" -- Seasonal affixes for raids and mythic+ dungeons
L.marker = "%s marcador"
L.marker_player_desc = "Marca jugadores afectados por %s con %s, requiere ayudante o líder." -- Mark players affected by 'SPELL_NAME' with SKULL_ICON
L.marker_npc_desc = "Marca %s con %s, requiere ayudante o líder." -- Mark NPC_NAME with SKULL_ICON
--L.marker_npc_aura_desc = "Mark NPCs affected by '%s' with %s, requires promoted or leader." -- Mark NPCs affected by 'SPELL_NAME' with SKULL_ICON
L.marker_npc_aura_desc = "Marcar NPCs afectados por '%s' con %s, requiere ser ayudante o líder." -- Mark NPCs affected by 'SPELL_NAME' with SKULL_ICON

-- Ability where two players have to move close to each other
L.link = "Enlace"
L.link_with = "Enlazado con %s"
L.link_with_icon = "Enlazado con |T13700%d:0|t%s"
L.link_with_rticon = "{rt%d}Enlazado con %s"
L.link_both = "%s enlazado con %s" -- XXX needs updated
L.link_both_icon = "|T13700%d:0|t%s enlazado con |T13700%d:0|t%s" -- XXX needs updated
L.link_both = "%s + %s están vinculados"
L.link_both_icon = "|T13700%d:0|t%s + |T13700%d:0|t%s están vinculados"
L.link_removed = "Enlace eliminado"
--L.link_say_option_name = "Repeating 'Linked' say messages"
--L.link_say_option_desc = "Repeating say messages in chat stating who you are linked with."
L.link_say_option_name = "Repetir mensajes de 'Vinculado' en el chat"
L.link_say_option_desc = "Repetir mensajes en el chat indicando con quién estás vinculado."

-- Abbreviated numbers
L.amount_one = "%dB" -- Billions 1,000,000,000
Expand Down Expand Up @@ -164,9 +164,9 @@ L.nature = "Naturaleza"
L.arcane = "Arcano"

-- Autotalk
--L.autotalk = "Automatic NPC interaction"
--L.autotalk_boss_desc = "Automatically select the NPC dialog options that cause the boss encounter to begin."
--L.autotalk_generic_desc = "Automatically select the NPC dialog options that cause you to progress to the next stage of the dungeon."
L.autotalk = "Interacción automática con NPC"
L.autotalk_boss_desc = "Seleccionar automáticamente las opciones de diálogo del NPC que hacen que comience el encuentro con el jefe."
L.autotalk_generic_desc = "Seleccionar automáticamente las opciones de diálogo del NPC que te permiten avanzar a la siguiente etapa de la mazmorra."

-- Common ability name replacements
L.absorb = "Absorber" -- Used for shield-like abilities that absorb damage or healing
Expand Down Expand Up @@ -227,9 +227,9 @@ L.parasite = "Parásito" -- Any ability where a parasite is involved e.g. "Paras
L.rooted = "Enraizado" -- Any ability that roots you in place, preventing you from moving

-- Common ability name replacements A-Z
--L.dodge = "Dodge" -- When you need to continually run around to dodge abilities, like missiles landing on the ground under you
L.dodge = "Esquivar" -- When you need to continually run around to dodge abilities, like missiles landing on the ground under you
L.health_drain = "Absorción de salud" -- Any ability that drains health from the player
L.smash = "Machaque" -- Short for any ability with the name "smash" in it e.g. "Darkrift Smash" or "Seismic Smash" or "Arcing Smash"
L.spike = "Púa" -- Short for any ability with the name "spike" in it e.g. "Glacial Spike" or "Fel Spike" or "Volatile Spike"
L.spikes = "Púas" -- Plural of L.spike
--L.waves = "Waves" -- Multiple waves of a bad ability coming from a boss, like waves in the ocean
L.waves = "Oleadas" -- Multiple waves of a bad ability coming from a boss, like waves in the ocean
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