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PackagingJS

ES4 style packaging, namespacing, and dependency implementation.

Install

$ npm install --save-dev packagingjs

Usage Via Node API

var packagingjs = require('packagingjs');
var output = packagingjs('BaseClass', options);

For information about the PackagingJS format for your code scroll down to the The PackagingJS Format Specifications section.

To use this within gulp see the gulp-packagingjs module.


Arguments

BaseClass

The first argument takes a string in namespaced format to the class intended as your base class for the compilation. So 'my.namespace.MainClass' would look for the file 'my/namespace/MainClass.js' in one of the roots you define in the options.

options.roots [default=['./']]

An array of strings of locations to look for PackagingJS style files when using imports, includes, and for base classes. It will search for files in these locations from first to last. So if it is not found in your first root then it looks in the second, and so on.

options.autorun [default='static']

Allows you to control how the base class is automatically started. The options are 'none' (which will not attempt to run any class at all), 'instance' (which will create a new instance of the base class automatically on start), and 'static' (which will call a static function '.main()' on the base class on start).

options.strict [default=false]

Boolean value for whether to make the entire output strict mode. Even when false you can still use strict mode in individual functions. This only allows you to automatically strict mode the entire file.

options.windows [default=false]

Boolean value that allows you to specify to use windows style CRLF line breaks in the output.

options.global [default='window']

A string value representing the global object for the environment your code is intended for. For browsers that is 'window', so that is the default.

options.sourcemap [default=true]

A boolean value for whether to create a sourcemap or not. Does not automaticall add it to the file or anything, just produces it and attaches it to the packagingjs function's return value on a .sourcemap property so you can do what you will with it. The only advantage to making it false is not doing the processing to build it. Note: when using gulp-packagingjs along with the gulp-sourcemaps plugin this is all handled automatically, no need to mess with it at all.

options.maplevel [default=1]

An integer (1 or 2) indicating the thoroughness of the mapping (if sourcemaps are being generated). 1 is the default and maps line to line. This is lightning fast, makes very small sourcemaps, and in general I've found it to have all the practical usefulness you'll ever need (even in files you minify to 1 line after packaging, since the line to line mapping is done before minification and the line data is retained afterward in the source map). 2 is, in addition to line by line, mapping every character where there is verbatim same code between input and output. This is still decently fast in most cases, but not always a necessary level of mapping, so the default is 1.


The PackagingJS Format Specification

Overview

PackagingJS implements the ES4 concept of dependencies and namespacing, compiling a base "class" and all its dependencies into one build of valid JavaScript code. Note: the term "class" is used loosely in these docs to describe many ways of creating reusable JS code. A "class" in PackagingJS is mostly normal JS except for being surrounded by a package statement and having some import/include/using statements at the top, and may look something like this:

package my.name.space
{
    import another.namespace.MyClass;
    
    function ClassName() {
        this.foo = 'bar';
        this.prop = MyClass.getProp();
    }
    
    ClassName.prototype.getInfo = function() {
        return this.foo + this.prop;
    }
}

In ES4 all source files contained one class of code which was wrapped by a package block indicating the namespace for that class. Classes could the import other classes as dependencies with a simple import statement above the actual class definition.

Namespaces were also very easy to use because, while a class could be heavily namespaced to avoid conflicts, within a class that has explicitly imported that other class the name of the class alone could be used, i.e. my.name.space.ClassName could be referenced as just ClassName within the specific package scope of the class that had imported it (as well as within its own definition as well). Organization of code files is also simplified as it is to match the namespacing. For example my.name.space.ClassName will be expected to be found at my/name/space/ClassName.js in at least one of the root directories specified when compiling (multiple roots may be defined so that you can have one repository for reusable code that is used in many projects but still pull in local classes just for the current project, which makes reusing code and maintaining a good library of reusable code extremely simple).

Many JS tools help you handle dependencies, but the ES4 system of tying dependencies, namespacing and the architecture of your files/folders into one uniform system makes a system that is extremely easy and shareable. Even the most complex libraries of hundreds of classes in hundreds of files become easy for any random person to grab and instantly know what's going on with all those files.

PackagingJS implements these concepts (and a couple added ones) into normal JavaScript and compiles dependent files together started from a specific "base class".

The main differences between modern JS and ES4 is that there was only one main way to make a class in ES4. In modern JS there are many ways to make reusable modular code (all of which we will call "classes" for the sake of simplicity) and we also need to deal with being able to use JS files that are not in PackagingJS format too. PackagingJS does that quite well.

It's also important to note that PackagingJS does not attempt to otherwise deal with your JS code at all except for the the importing/including of the classes and dealing with the namespacing (which is handled at the very beginning of the classes). So after you make your package block, declare your imports/includes and write the opening of your "class" PackagingJS is completely hands-off of your code and you can write it however you want (including invalidly even...PackagingJS does not try to be a linting engine or anything of the sort, and as such even non-normal JS such as experimental Babel type stuff will work just fine because PackagingJS only cares about the opening of the class and copies the rest verbatim without question). This makes it very powerful compared to concepts like RequireJS and CommonJS which need to be able to parse much of your code to work.

"Class" Formats

PackagingJS only needs to find the opening line of what is to be considered the "class", and then it can properly deal with all its namespacing and the import/include/using statements that come before it.

There are 4 different ways to start the definition of a "class" and all 4 follow the same format, just with different first keywords. That is the format keyword ClassName, with the classname being the name of the class (which matches the filename) and the keyword being either function, var, class, or private. The first 3 are normal JS, the last one is a catch-all that will be explained later. As long as the start of the "class" part of your JS begins with them PackageJS will be able to work with it.

It only needs that beginning to do its magic with namespacing and such...after that it just copies the rest of your code within the package verbatim...so get as creative as you want.

You can make practically any form of reusable/modular code out of these 4 possible beginnings. For example if you like to write "classes" in the form of functions that get instantiated with the new keyword you can write it as a function:

package
{
	function MyClass()
	{
	
	}
}

It starts with function MyClass, so PackagingJS can figure out what it needs to do to namespace it and encapsulate it, and any other class that imports this one later can utilize it by name.

Same goes for var for "classes" that are built from object literals:

package
{
	var MyClass = {
		
	}
}

Creating it via the new constructor would work too:

package
{
	var MyClass = new Object();
	// add some properties here
}

Starts with var MyClass, so it's good. This also means function expression style function creation will work:

package
{
	var MyClass = function()
	{
	
	}
}

And of course ES6 classes work great too:

package
{
	class MyClass
	{
		
	}
}

Keep in mind that for each of these it is only the beginning of the class that matters. PackagingJS only needs to be able to tell where your class begins so that it can know that it can look for import/include/using statements before that and so that it can add namespacing to the beginning of the class. After that opening of the class you can write whatever you want...even invalid JS, and PackagingJS won't care. It just uses your code verbatim from there on, trusting that you know what you're doing. So these formats are not big strict structures that all your code has to follow, they are just examples of each type of opening that you might start your code with.

Since it only needs the beginning keyword and class name you can also utilize outside forms of making classes:

package
{
	var MyClass = React.createClass({
		
	});
}

or

package
{
	var MyClass = angular.module('myApp', []);
}
What about the private keyword?

You may have noticed that there's a 4th not-so-normal keyword allowed, and that is private. This is used to tell PackagingJS not to try to namespace the class code at all, and instead just encapsulate it all and run it. Without PackagingJS doing anything to it it ends up completely private externally: there's nothing exposed for usage. As such it was named private to make that obvious. It can still bring in external code and work with it though. A great example of when to use this would be a controller made for the angular module above:

package
{
	import MyClass;
	
	private MyController
	{
		MyClass.controller('myCtrl', function($scope) {
			
		});
	}
}

As shown, it can still import and utilize other classes...but anything else that imported it would not be able to utilize it because it doesn't actually expose anything externally. This makes it a useful catch-all for any type of chain type building of modular code (like angular controllers) or just about any other snippets you want to run (such as polyfills, for example). Whatever code comes after private ClassName just runs.


Namespacing

You namespace your classes by simply including the namespace as part of the package statement:

package my.namesace
{
    // Class definition here
}

Now the file my/namespace/MyClass.js will be expected in one of the defined root paths. It can be imported into other classes as a dependency via the full namespaced name my.namespace.MyClass. Once imported it can be referenced via its non-namespaced name MyClass within the package where it's imported.

It is good practice to namespace most classes with unique namespaces. This is less of a concern for classes that are local to a project, but much more of one for classes that are intended to be part of a common library that multiple projects draw from. One possible practice would be domain namespacing followed by descriptive namespaces that can be used to group like classes. For example, a company at mywebsite.com making a class MyAnimationUtils might namespace that class as mywebsite.com.animation.utils.MyAnimationUtils. Another class that had to do with those utilities might have the same namespace and therefore be in the same folder, or one about animation that was not a utility might be namespaced will all that except the .utils and would reside in the parent animation folder. But there is no strict convention, use your smarts to determine the best way for your stuff.


import, include, and using statements

import

In ES4 dependencies were handled via the import statement inside the package but before the class definition. It is handled the same in PackagingJS:

package
{
    import some.namespace.ClassName;
    
    var MyClass = function() {
        var instance = new ClassName(); // can use that class now!
    }
}

That will make sure that some.namespace.ClassName is part of the final build and that the class MyClass has a reference to it and can call it via its class name only: ClassName.

As of version 0.2.0 the import statement can also take a wildcard * at the end (like the format import my.namespace.*;) which will import all classes from that directory. It is not intended to be recursive, it only gets the direct children of that namespace. Note: the using statement does not have this feature, nor is it planned (for technical reasons).

include

In ES4 all classes were made and packaged in a similar manner and therefore import was all you needed. However, in modern JavaScript we need to be able to work with normal JS files that may not be packaged in the PackagingJS manner. We do this via the include statement.

In any PackagingJS class you may declare it as dependent on a normal JavaScript file by the include statement and giving a path to that JavaScript file (relative from one of the roots you gave in the options). It will not try to encapsulate or otherwise mess with that JS file, it will simply include it verbatim. So, for example, if you used include to compile in jQuery the end result would be a global $ just like if you brought it in with a script tag. The include is solely a convenience measure for declaring it as a dependency of the class. Even if multiple files included that same jQuery file it would only get written in once, so feel free to include dependencies all you'd like. Example:

package
{
    include 'myjs/jquery.min.js';
    
    var MyClass = function() {
        $('body').text('works!');
    }
}

Note: As of version 0.3.0 it is possible to use the include without quotes and without the .js extension. This is purely a stylistic feature, but it does add the ability to do things in a slightly more suggestive way when coupled with how you decide to name files. For example, naming your file to represent the global variable that file introduces would then make the include statement bringing it in hint at its use. For example you could name your jQuery file jQuery.js and then include jQuery; would have the end result of making a jQuery object globally available. Of course, include 'jQuery.js'; would do the same thing, but the former example allows you to be expressive of not only the file being included but also the global variable that include with make available. Since this formatting does indicate a variable to use, you may also use the as keyword, such as include jQuery as j; and then use jQuery via j('.classname'); NOTE: it is considered good practice to only utilize this format of include when you are also utilizing this method of stating the global variable introduced by the include. That way a user can look in your code and automatically know that include Foo; means there will be a Foo object for usage. If that is not the case then use the normal include 'Foo.js'; style of include instead.

using

As a utility to complement include the using statement allows you to manage a namespace that may be inherent in a normal JS file you are including.

Basically, it will take something namespaced and shortcut it so that you can use it locally (just within that package, it doesn't pollute the global scope). For example, with the wonderful CreateJS libraries everything is namespaced with createjs.. You could use using to shortcut some of those classes and make their usage more consistent with normal PackagingJS code.

package
{
    include 'myjs/createjs/easeljs.min.js';
    using createjs.Stage;
    
    var MyClass = function() {
        var stage = new Stage(); // no need to namespace!
    }
}

using is not tied to a specific include statement or anything, so you can actually use it on stuff you didn't even include, such as native object properties. For example if you were to use the line using document.getElementById; you would then be able to just call getElementById from then on within that package. That's not what it's intended for, but it illustrates the point that it's a simple shortcut tool, not something tied to your include statements in any complex way.


the as keyword

Another tool to prevent conflicts with name shortcuts is the as keyword, which can be used on the import and using statements (and in special cases on the include statement; such cases are explained in the include section). When used you can specify the name of the shortcut class name instead of using the default. This way you can avoid clashes between classes that might have the same name but different namespaces.

package
{
    import my.namespace.ClassName;
    import name.space.ClassName as OtherClassName;
    using document.getElementById as getID;
    
    var MyClass = function() {
        var one = new ClassName(); // is my.namespace.ClassName
        var two = new OtherClassName(); // is name.space.ClassName
        var myElem = getId('my-id'); // same as document.getElementById('my-id')
    }
}

Usage Notes

-- When doing a series of operations to code (such as using PackagingJS alongside Babel and/or a minifier, etc.) always do PackagingJS first. PackagingJS does not rely on the rest of your code (other than the package, includes/imports/usings and the beginning of the class declaration) being in any certain format. Therefore you may write the rest of the code however you wish and it will compile perfectly fine. So no matter what crazy Babel stuff you're using PackagingJS can still deal with it. However, the reverse isn't true: PackagingJS formatting and statements are not something many other tools cope with and they will choke (or at very least change it in a way that will screw up PackagingJS) when they try to work with your PackagingJS oriented code directly.

-- PackagingJS outputs one build (intended to be written as one file) per one base class. That does not mean you have to put all your code into one JS file (unless you want to). Just plan it so that one base file imports its dependencies and then run PackagingJS on another base file and its dependencies for another output file.

-- package, import, include, and using, and as statements are handled and compiled out and do not exist in the output, so they will not conflict with other current/future JS usages of those keywords which may be implemented in JS engines. Any usages of those keywords after the beginning of your class definition will not be handled by PackagingJS and will be left as you wrote them.

-- PackagingJS is designed for compilation, and this module is expected to be used within things like Gulp and GRUNT plugins and their respective workflows. There is not any way for PackagingJS formatted files to run without compilation to normal JS, nor is there a way planned. That's just not what this tool is for. My official GULP plugin for this can be found here


Version Logs

0.0.0 - Test publish.
0.1.0 - Made ready for beta testing and documentation added.
0.2.0 - Added * wildcard ability to import statement.
0.2.1 - Bugfixes related to the code roots.
0.3.0 - Added non-quoted no-file-extension format to include.
0.4.0 - Added sourcemaps and made large changes to how classes are recognized.
0.4.1 - Some parsing bugfixes for finding end of package.
next - Bugfix for filesystem searching with multiple roots. Bugfix for import wildcards and excluding self.

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