A simple library for unidirectional dataflow architecture inspired by ReactJS Flux.
Development version: 0.5.x (release notes)
Note
Hello! Version 0.5.0 is in the works, and this readme reflects the progress on that upcoming version– particularly the section on React ES6 Usage. If you're looking for the readme for the most recent release, see v0.4.1 here.
You can read an overview of Flux here, however the gist of it is to introduce a more functional programming style architecture by eschewing MVC like pattern and adopting a single data flow pattern.
╔═════════╗ ╔════════╗ ╔═════════════════╗
║ Actions ║──────>║ Stores ║──────>║ View Components ║
╚═════════╝ ╚════════╝ ╚═════════════════╝
^ │
└──────────────────────────────────────┘
The pattern is composed of actions and data stores, where actions initiate new data to pass through data stores before coming back to the view components again. If a view component has an event that needs to make a change in the application's data stores, they need to do so by signaling to the stores through the actions available.
Feel free to open an issue on our discussion forum for questions and general discussion. Here is a complete list of communication channels:
- The discussion forum
- StackOverflow with the
refluxjs
tag #flux
channel on Reactiflux Discord group. Sign up here for an account.
Please use the issue tracker only for bugs and feature requests.
If you don't want to use the React-specific API, or want to develop Reflux for your view engine framework of choice, have a look at reflux-core
.
- Comparing RefluxJS with Facebook Flux
- Examples
- Extensions and Plugins
- Installation
- Usage
- Advanced Usage
- React ES6 Usage
- Colophon
The goal of the refluxjs project is to get this architecture easily up and running in your web application, both client-side or server-side. There are some differences between how this project works and how Facebook's proposed Flux architecture works:
You can read more in this blog post about React Flux vs Reflux.
Some concepts are still in Reflux in comparison with Flux:
- There are actions
- There are data stores
- The data flow is unidirectional
Reflux has refactored Flux to be a bit more dynamic and be more Functional Reactive Programming (FRP) friendly:
- The singleton dispatcher is removed in favor for letting every action act as dispatcher instead.
- Because actions are listenable, the stores may listen to them. Stores don't need to have big switch statements that do static type checking (of action types) with strings
- Stores may listen to other stores, i.e. it is possible to create stores that can aggregate data further, similar to a map/reduce.
waitFor
is replaced in favor to handle serial and parallel data flows:- Aggregate data stores (mentioned above) may listen to other stores in serial
- Joins for joining listeners in parallel
- Action creators are not needed because RefluxJS actions are functions that will pass on the payload they receive to anyone listening to them
You can find some example projects at these locations:
- Todo Example Project - http://reflux.github.io/refluxjs-todo/
- Hacker News Clone by echenley
- Another Todo Project with a Python backend by limelights
- Sample app with authentication, permissions, sidebar and editable collection
- TodoMVC demonstrating Reflux + Angular
- Sample blog by @akornatskyy
- Cartiv - new reactive interface based on Reflux
- reflux-promise - Extends reflux with Promises
- reflux-triggerable-mixin - Stores mixin adding
triggerable
syntax similar tolistenable
- reflux-state-mixin - Stores mixin adding
state
syntax similar to React components.
You can currently install the package as a npm package or bower component.
The following command installs reflux as a npm package:
npm install reflux
The following command installs reflux as a bower component that can be used in the browser:
bower install reflux
Reflux is available at jsdelivr.
Like React, Reflux depends on an es5-shim for older browsers. The es5-shim.js from kriskowal's es5-shim provides everything required.
Create an action by calling Reflux.createAction
with an optional options object.
var statusUpdate = Reflux.createAction(options);
An action is a function object that can be invoked like any function.
statusUpdate(data); // Invokes the action statusUpdate
statusUpdate.triggerAsync(data); // same effect as above
If options.sync
is true, the functor will instead call action.trigger
which is a synchronous operation. You can change action.sync
during the lifetime of the action, and the following calls will honour that change.
There is also a convenience function for creating multiple actions.
var Actions = Reflux.createActions([
"statusUpdate",
"statusEdited",
"statusAdded"
]);
// Actions object now contains the actions
// with the names given in the array above
// that may be invoked as usual
Actions.statusUpdate();
For actions that represent asynchronous operations (e.g. API calls), a few separate dataflows result from the operation. In the most typical case, we consider completion and failure of the operation. To create related actions for these dataflows, which you can then access as attributes, use options.children
.
// this creates 'load', 'load.completed' and 'load.failed'
var Actions = Reflux.createActions({
"load": {children: ["completed","failed"]}
});
// when 'load' is triggered, call async operation and trigger related actions
Actions.load.listen( function() {
// By default, the listener is bound to the action
// so we can access child actions using 'this'
someAsyncOperation()
.then( this.completed )
.catch( this.failed );
});
There is a shorthand to define the completed
and failed
actions in the typical case: options.asyncResult
. The following are equivalent:
createAction({
children: ["progressed","completed","failed"]
});
createAction({
asyncResult: true,
children: ["progressed"]
});
There are a couple of hooks available for each action.
-
preEmit
- Is called before the action emits an event. It receives the arguments from the action invocation. If it returns something other than undefined, that will be used as arguments forshouldEmit
and subsequent emission. -
shouldEmit
- Is called afterpreEmit
and before the action emits an event. By default it returnstrue
which will let the action emit the event. You may override this if you need to check the arguments that the action receives and see if it needs to emit the event.
Example usage:
Actions.statusUpdate.preEmit = function() { console.log(arguments); };
Actions.statusUpdate.shouldEmit = function(value) {
return value > 0;
};
Actions.statusUpdate(0);
Actions.statusUpdate(1);
// Should output: 1
You can also set the hooks by sending them in a definition object as you create the action:
var action = Reflux.createAction({
preEmit: function(){...},
shouldEmit: function(){...}
});
If you would like to have a common set of methods available to all actions you can extend the Reflux.ActionMethods
object, which is mixed into the actions when they are created.
Example usage:
Reflux.ActionMethods.exampleMethod = function() { console.log(arguments); };
Actions.statusUpdate.exampleMethod('arg1');
// Should output: 'arg1'
Create a data store much like ReactJS's own React.createClass
by passing a definition object to Reflux.createStore
. You may set up all action listeners in the init
function and register them by calling the store's own listenTo
function.
// Creates a DataStore
var statusStore = Reflux.createStore({
// Initial setup
init: function() {
// Register statusUpdate action
this.listenTo(statusUpdate, this.output);
},
// Callback
output: function(flag) {
var status = flag ? 'ONLINE' : 'OFFLINE';
// Pass on to listeners
this.trigger(status);
}
});
In the above example, whenever the action is called, the store's output
callback will be called with whatever parameters were sent in the action. E.g. if the action is called as statusUpdate(true)
then the flag argument in output
function is true
.
A data store is a publisher much like the actions, so they too have the preEmit
and shouldEmit
hooks.
If you would like to have a common set of methods available to all stores you can extend the Reflux.StoreMethods
object, which is mixed into the stores when they are created.
Example usage:
Reflux.StoreMethods.exampleMethod = function() { console.log(arguments); };
statusStore.exampleMethod('arg1');
// Should output: 'arg1'
Just as you can add mixins to React components, so it is possible to add your mixins to Store.
var MyMixin = { foo: function() { console.log('bar!'); } }
var Store = Reflux.createStore({
mixins: [MyMixin]
});
Store.foo(); // outputs "bar!" to console
Methods from mixins are available as well as the methods declared in the Store. So it's possible to access store's this
from mixin, or methods of mixin from methods of store:
var MyMixin = { mixinMethod: function() { console.log(this.foo); } }
var Store = Reflux.createStore({
mixins: [MyMixin],
foo: 'bar!',
storeMethod: function() {
this.mixinMethod(); // outputs "bar!" to console
}
});
A nice feature of mixins is that if a store is using multiple mixins and several mixins define the same lifecycle method (e.g. init
, preEmit
, shouldEmit
), all of the lifecycle methods are guaranteed to be called.
Since it is a very common pattern to listen to all actions from a createActions
call in a store init
call, the store has a listenToMany
function that takes an object of listenables. Instead of doing this:
var actions = Reflux.createActions(["fireBall","magicMissile"]);
var Store = Reflux.createStore({
init: function() {
this.listenTo(actions.fireBall,this.onFireBall);
this.listenTo(actions.magicMissile,this.onMagicMissile);
},
onFireBall: function(){
// whoooosh!
},
onMagicMissile: function(){
// bzzzzapp!
}
});
...you can do this:
var actions = Reflux.createActions(["fireBall","magicMissile"]);
var Store = Reflux.createStore({
init: function() {
this.listenToMany(actions);
},
onFireBall: function(){
// whoooosh!
},
onMagicMissile: function(){
// bzzzzapp!
}
});
This will add listeners to all actions actionName
who have a corresponding onActionName
(or actionName
if you prefer) method in the store. Thus if the actions
object should also have included an iceShard
spell, that would simply be ignored.
To make things more convenient still, if you give an object of actions to the listenables
property of the store definition, that will be automatically passed to listenToMany
. So the above example can be simplified even further:
var actions = Reflux.createActions(["fireBall","magicMissile"]);
var Store = Reflux.createStore({
listenables: actions,
onFireBall: function(){
// whoooosh!
},
onMagicMissile: function(){
// bzzzzapp!
}
});
The listenables
property can also be an array of such objects, in which case all of them will be sent to listenToMany
. This allows you to do convenient things like this:
var Store = Reflux.createStore({
listenables: [require('./darkspells'),require('./lightspells'),{healthChange:require('./healthstore')}],
// rest redacted
});
If options.children
is set, as in the example below, you can use onActionSubaction
to add a listener to the child action. For example:
var Actions = Reflux.createActions({
"load": {children: ["completed", "failed"]}
});
function handleLoad(Action, Subaction){
console.log("The on" + Action + Subaction + " handler was called");
};
var Store = Reflux.createStore({
listenables: Actions,
onLoad: function() {
handleLoad("Load");
},
onLoadCompleted: function() {
handleLoad("Load", "Completed");
},
onLoadFailed: function() {
handleLoad("Load", "Failed");
}
});
In your component, register to listen to changes in your data store like this:
// Fairly simple view component that outputs to console
function ConsoleComponent() {
// Registers a console logging callback to the statusStore updates
statusStore.listen(function(status) {
console.log('status: ', status);
});
};
var consoleComponent = new ConsoleComponent();
Invoke actions as if they were functions:
statusUpdate(true);
statusUpdate(false);
With the setup above this will output the following in the console:
status: ONLINE
status: OFFLINE
Register your component to listen for changes in your data stores, preferably in the componentDidMount
lifecycle method and unregister in the componentWillUnmount
, like this:
var Status = React.createClass({
getInitialState: function() { },
onStatusChange: function(status) {
this.setState({
currentStatus: status
});
},
componentDidMount: function() {
this.unsubscribe = statusStore.listen(this.onStatusChange);
},
componentWillUnmount: function() {
this.unsubscribe();
},
render: function() {
// render specifics
}
});
It's also important to note that Reflux now supports React ES6 style usage as well.
You always need to unsubscribe components from observed actions and stores upon
unmounting. To simplify this process you can use mixins in React. There is a convenience mixin available at Reflux.ListenerMixin
. Using that, the above example can be written like thus:
var Status = React.createClass({
mixins: [Reflux.ListenerMixin],
onStatusChange: function(status) {
this.setState({
currentStatus: status
});
},
componentDidMount: function() {
this.listenTo(statusStore, this.onStatusChange);
},
render: function() {
// render specifics
}
});
The mixin provides the listenTo
method for the React component, that works much like the one found in the Reflux's stores, and handles the listeners during mount and unmount for you. You also get the same listenToMany
method as the store has.
If you're not reliant on any special logic for the this.listenTo
calls inside componentDidMount
, you can instead use a call to Reflux.listenTo
as a mixin. That will automatically set up the componentDidMount
and the rest for you, as well as add the ListenerMixin
functionality. With this our example above can be reduced even further:
var Status = React.createClass({
mixins: [Reflux.listenTo(statusStore,"onStatusChange")],
onStatusChange: function(status) {
this.setState({
currentStatus: status
});
},
render: function() {
// render using `this.state.currentStatus`
}
});
You can have multiple calls to Reflux.listenTo
in the same mixins
array.
There is also Reflux.listenToMany
which works in exactly the same way, exposing listener.listenToMany
.
If all you want to do is update the state of your component to whatever the data store transmits, you can use Reflux.connect(listener,stateKey)
as a mixin. The state is updated via this.setState({<stateKey>:data})
. Here's the example above changed to use this syntax:
var Status = React.createClass({
mixins: [Reflux.connect(statusStore,"currentStatus")],
render: function() {
// render using `this.state.currentStatus`
}
});
The Reflux.connect()
mixin will check the store for a getInitialState
method. If found it will set the components getInitialState
var statusStore = Reflux.createStore({
getInitialState: function() {
return "open";
}
});
var Status = React.createClass({
mixins: [Reflux.connect(statusStore,"currentStatus")],
render: function() {
// render using `this.state.currentStatus`
// this.state.currentStatus === "open"
}
});
Reflux.connectFilter
is used in a similar manner to Reflux.connect
. Use the
connectFilter
mixin when you want only a subset of the items in a store. A
blog written using Reflux would probably have a store with all posts in
it. For an individual post page, you could use Reflux.connectFilter
to
filter the posts to the post that's being viewed.
var PostView = React.createClass({
mixins: [Reflux.connectFilter(postStore, "post", function(posts) {
return posts.filter(function(post) {
return post.id === this.props.id;
}.bind(this))[0];
})],
render: function() {
// render using `this.state.post`
}
});
A store may listen to another store's change, making it possible to safely chain stores for aggregated data without affecting other parts of the application. A store may listen to other stores using the same listenTo
function as with actions:
// Creates a DataStore that listens to statusStore
var statusHistoryStore = Reflux.createStore({
init: function() {
// Register statusStore's changes
this.listenTo(statusStore, this.output);
this.history = [];
},
// Callback
output: function(statusString) {
this.history.push({
date: new Date(),
status: statusString
});
// Pass the data on to listeners
this.trigger(this.history);
}
});
Don't like to use the EventEmitter provided? You can switch to another one, such as NodeJS's own like this:
// Do this before creating actions or stores
Reflux.setEventEmitter(require('events').EventEmitter);
Whenever action functors are called, they return immediately through the use of setTimeout
(nextTick
function) internally.
You may switch out for your favorite setTimeout
, nextTick
, setImmediate
, et al implementation:
// node.js env
Reflux.nextTick(process.nextTick);
For better alternative to setTimeout
, you may opt to use the setImmediate
polyfill, setImmediate2
or macrotask
.
The Reflux API contains join
methods that makes it easy to aggregate publishers that emit events in parallel. This corresponds to the waitFor
method in Flux.
A join is triggered once all participating publishers have emitted at least once. The callback will be called with the data from the various emissions, in the same order as the publishers were listed when the join was created.
There are four join methods, each representing a different strategy to track the emission data:
joinLeading
: Only the first emission from each publisher is saved. Subsequent emissions by the same publisher before all others are finished are ignored.joinTrailing
: If a publisher triggers twice, the second emission overwrites the first.joinConcat
: An array of emission arguments are stored for each publisher.joinStrict
: An error is thrown if a publisher emits twice before the join is completed.
The method signatures all look like this:
joinXyz(...publisher,callback)
Once a join is triggered it will reset, and thus it can trigger again when all publishers have emitted anew.
All objects using the listener API (stores, React components using ListenerMixin
, or other components using the ListenerMethods
) gain access to the four join instance methods, named after the argument strategy. Here's an example saving the last emission from each publisher:
var gainHeroBadgeStore = Reflux.createStore({
init: function() {
this.joinTrailing(actions.disarmBomb, actions.saveHostage, actions.recoverData, this.triggerAsync);
}
});
actions.disarmBomb("warehouse");
actions.recoverData("seedyletter");
actions.disarmBomb("docks");
actions.saveHostage("offices",3);
// `gainHeroBadgeStore` will now asynchronously trigger `[["docks"],["offices",3],["seedyletter"]]`.
Since it is rather common to have a store where the only purpose is to listen to a join and trigger when the join is completed, the join methods have static counterparts on the Reflux
object which return stores listening to the requested join. Using them, the store in the example above could instead be created like this:
var gainHeroBadgeStore = Reflux.joinTrailing(actions.disarmBomb, actions.saveHostage, actions.recoverData);
The listenTo
function provided by the Store
and the ListenerMixin
has a third parameter that accepts a callback. This callback will be invoked when the listener is registered with whatever the getInitialState
is returning.
var exampleStore = Reflux.createStore({
init: function() {},
getInitialState: function() {
return "the initial data";
}
});
// Anything that will listen to the example store
this.listenTo(exampleStore, onChangeCallback, initialCallback)
// initialCallback will be invoked immediately with "the initial data" as first argument
Remember the listenToMany
method? In case you use that with other stores, it supports getInitialState
. That data is sent to the normal listening callback, or a this.on<Listenablename>Default
method if that exists.
Reflux exposes Reflux.Component
for class extension for easy creation of ES6 style React components that automatically has the state of one or more Reflux stores mixed into the React component state. In order to accomplish this you simply need use Reflux stores that start with a state
property with an object holding the default state of the store's data (i.e. set this.state = {my:"defaults"}
in the store's init
) , then you need to set this.store
(to 1 store) or this.stores
(to an Array of stores) from within the constructor of the component. An example would look like this:
class MyComponent extends Reflux.Component // <- Reflux.Component instead of React.Component
{
constructor(props) {
super(props);
this.state = {foo:'bar'}; // <- stays usable, so normal state usage can still happen
this.store = myStore; // <- the only thing needed to tie the store into this component
}
render() {
// `storeProp` is mixed in from the store, and reflects in the component state
return <p>From Store: {this.state.storeProp}, Foo: {this.state.foo}</p>;
}
}
The default states of the stores will be mixed in from the start, and any time the store does a trigger
the triggered data will be mixed in to the component and it will re-render.
A fully working example may look something like this:
var Actions = Reflux.createActions(["increment"]);
var counterStore = Reflux.createStore(
{
listenables: Actions,
init: function() {
this.state = {count:0};
},
onIncrement: function(txt) {
this.state.count++;
this.trigger(this.state);
}
});
class Counter extends Reflux.Component
{
constructor(props) {
super(props);
this.state = {};
this.store = counterStore;
}
render() {
return <p>Count: {this.state.count}</p>;
}
}
ReactDOM.render(
<Counter />,
document.getElementById('container')
);
setInterval(Actions.increment, 1000);
NOTE: If you are also using Reflux.Store
ES6 stores and updating them properly via their setState
method then you may also choose to only mix in certain properties from the store(s) attached to a component, instead of all of them. To do this you may define this.storeKeys
in the component's constructor and set it to an array of key names (strings) for properties you want mixed in from the attached stores. The component will then only mix in state object properties of those key names for any stores attached to it. If the store state is changed and none of the changed state involves the keys in this.storeKeys
then the component will not change state at all nor re-render.
//...
constructor(props) {
super(props);
this.state = {};
this.store = MyStore;
this.storeKeys = ['color', 'height'];
// ^ will only include the color and height parts of MyStore's state
}
//...
Stores do not directly integrate within React like Reflux.Component
needs to, so using a more idiomatic way to declare them is not necessary. However, it can be very useful when using the Reflux.Component
style components. Therefore whenever Reflux.Component
is exposed Reflux also exposes Reflux.Store
which can be extended to make a class that wraps and acts as a reflux store but with an approach that is easier to implement into Reflux.Component
classes.
To create one looks something like this:
class MyStore extends Reflux.Store
{
constructor() {
this.state = {foo:'bar'}; // <-- the store's default state
}
}
These act much like a normal store. You can use this.listenTo
, this.listenToMany
, etc. from within the constructor, and you can define things like a this.listenables
property and it will automatically call action
and onAction
named methods on the class. It also exposes a setState
method that you can use to modify your state
property and automatically trigger
the change:
var Actions = Reflux.createActions(["increment"]);
class CounterStore extends Reflux.Store
{
constructor() {
this.listenables = Actions;
this.state = {count:0};
}
onIncrement() {
var cnt = this.state.count;
this.setState({count:cnt+1});
}
}
One thing you may notice is that the original style Reflux.createStore
creates an actual instance (as opposed to a class) which is what is assigned to this.store
in the Reflux.Component
. Extending Reflux.Store
means you just have a class, not an instance of anything. Of course you can instantiate and use that store; however, if you just assign the class itself to this.store
or this.stores
in the Reflux.Component
then it will automatically create a singleton instance of the store class (or use a previously created singleton instance of it if another component has already done so in its own construction). So, for example, to utilize the Reflux.Store
store in the last example within a Reflux.Component
class would look like this:
class Counter extends Reflux.Component
{
constructor(props) {
super(props);
this.state = {};
this.store = CounterStore; // <- just assign the class itself
}
render() {
return <p>Count: {this.state.count}</p>;
}
}
Note! Reflux.Store
still works with instances of stores (i.e. the class must get intantiated). Assigning the class itself to this.store
just allows Reflux to handle the instantiation and do some internal things that allow features like global state tracking. it does not mean that the class itself is the store. Internally Reflux creates and utilizes a singleton instance of the class. After mounting you may access that singleton instance of the class via MyStoreClass.singleton
.
With to ability to do so much via global states (covered in the next section), and the fact that that functionality is tied to Reflux.Store
, being able to properly utilize Reflux.Store
on its own (without binding to a React component) becomes useful. However, just using new MyStoreClass()
isn't enough, as it has to tie itself into the Reflux global state as a singleton. Therefore Reflux exposes an API for getting a properly globalized singleton instance of a Reflux.Store
extended class without having to tie it to a React component. You do this via the following:
var mySingleton = Reflux.initializeGlobalStore(MyClassName);
When done this way the singleton instance of your Reflux.Store
class can, externally, be used much like a non-ES6 store created via Reflux.createStore
except with the advantages that it: 1) is written in the Reflux.Store
ES6 syntax and 2) it ties in with the global state being tracked by Reflux.
Note: your store must be set up with an id
to be used this way.
Note: even after instantiating with Reflux.initializeGlobalStore
you can still later assign the class name itself to this.store
or this.stores
in a Reflux.Component
. The component will recognize that a singleton for the class has already been created and use that singleton.
To avoid confusion I want to better explain what Reflux.initializeGlobalStore
is for on a deeper level. This is also a good section to read for people that just want a better understanding of working with Reflux.Store
in general.
When you define a store in ES6 Reflux.Store
syntax you are creating a class, not an instance of a class. For Reflux to use that store internally an instance of the class must be created. But it's also important that only one instance of that store class get created (i.e. a singleton) so that each component using it is using the same store instance. That is why you're told to assign the class itself to this.store
or this.stores
in a Reflux.Component
. Assigning an instance works...but if you assign the class itself then it can use its own internal logic to say "Is a singleton already made for this class? If yes, use that singleton. If not, then make it first, then use it." therefore automatically making sure only one singleton instance is used everywhere. On top of that (if the class has an id) it also makes sure that the global state is aware of that store so that it can track it.
This works great as long as you're going to be using that store in a component. But what if you don't want to use it in any components?
If you don't care about the global state knowing about it and tracking it then it's easy. Since no components are using it then there's no chance of multiple store instances accidentally being created, so just use var store = new MyStoreClass();
like any other class you'd be instantiating. If you wanted to be thorough and make your instance in the same singleton fashion as is done internally (just in case some later component decides to use that class without your knowledge) then you could go var store = new MyStoreClass(); MyStoreClass.singleton = store;
and then any future component usage would know about, and use, that singleton instance.
But that still leaves a scenario out in the cold: needing to intantiate a store without it being attached to any components to handle it for you, but also wanting that store to be properly tracked by the global state. That is where Reflux.initializeGlobalStore
can be used to create your singleton instance and handle what needs to be handled internally to track the global state.
Another possible scenario would be if you need to access the singleton instance of the store before the componentWillMount
part of any component's lifecycle (which is where the component would set up the singleton). You can use Reflux.initializeGlobalStore
to create a singleton that you can access sooner. You can still assign the class itself to this.store
or this.stores
in any components though! The component will know that a singleton has already been created and automatically use it, there is no need for you to manually track the singleton for the components just because you used Reflux.initializeGlobalStore
in order to get access to that singleton sooner!
Reflux's ES6 stores and components work together fairly well in a very declarative syntax by simply assigning stores to components via the component's this.store
and this.stores
properties, and that functionality rounds itself out by adding some filtering ability with this.storeKeys
. With enough thought given to architecture this can get you almost everything you need in a declarative syntax that is easy for you to write and others to read. Therefore it's highly suggested that you put the time into planning your architecture to be able to use those for connecting stores and components.
However, there still exists a need to have deeper control and to be able to map stores to component states with your own custom logic in some cases. For that each Reflux.Component
will have a this.mapStoreToState
method. This is completely separate from the previously mentioned declarative side of things (such as this.store
). That means you should not have the same store attached to a component both via this.store
and using this.mapStoreToState
, and also that this method is completely unaffected by this.storeKeys
. These differing methods can both be used within a single component, they just shouldn't be both used for the same store within the same component.
This method takes 2 arguments: the Reflux.Store
you want mapped to the component state (either the class itself or the singleton instance) and a mapping function supplied by you. The mapping function will be called any time the store instance's setState
is used to change the state of the store. The mapping function takes an argument which will be the state change object from the store for that particular change. It needs to return an object which will then be mapped to the component state (similar to if that very returned object were used in the component's setState
). If an object with no properties is returned then the component will not re-render. The mapping function is also called with its this
keyword representing the component, so comparing store values to current component state values via this.state
is possible as well.
class Counter extends Reflux.Component
{
constructor(props) {
super(props);
this.mapStoreToState(MyStoreClass, function(fromStore){
var obj = {};
if (fromStore.color)
obj.color = fromStore.color;
if (fromStore.data && fromStore.data.classToUse)
obj.class = fromStore.data.classToUse;
return obj;
});
}
render() {
return <p className={this.state.class}>The color is: {this.state.color}</p>;
}
}
In the above example MyStoreClass
could have lots of state properties, but we use a bit of logic to 1) only trigger a re-render if the store's state.color
or state.data.classToUse
were among the parts of the state involved in the store's setState
call (because, remember, if the returned object has no properties no re-render happens), and 2) to map the stores state.color
straight to the component's state.color
, but the store's state.data.classToUse
to the component's state.class
.
Note that the example function above is merely that: an example. Whatever sort of logic you want to apply to get from the change object given by the store to how you want that to change the state of your component is fair game, except that you should not mutate the incoming data itself.
Another neat feature that the ES6 implementation of Reflux has is the ability to track a global state of all stores in use, as well as initialize all stores in use to a predefined global state. It happens internally too, so you don't have to do hardly anything to make it happen. This would be useful for many things, including tracking the state of an application and going back to that same state the next time the app is used.
To make it happen you just have to use ES6 style reflux classes and stores like explained in the last couple sections and define a static id
property in your Reflux.Store
definition. That id will then be used as a property name within the Reflux.GlobalState
object for the property holding that store's current state. Then you just need to make sure to use setState
to modify the state of the Reflux.Store
instead of mutating the state directly. After that the Reflux.GlobalState
object will reflect a collection of all your stores at all times once the components using those stores are mounted. An example using the example above:
class CounterStore extends Reflux.Store
{
constructor() {
this.listenables = Actions;
this.state = {count:0};
}
onIncrement() {
var cnt = this.state.count;
this.setState({count:cnt+1});
}
static get id() {
return 'counterstore';
}
}
// ... make component and render as normal ...
console.log(Reflux.GlobalState); // <- would be: {'counterstore':{'count':0}}
Notice that you can only read the GlobalState after the components using the stores have been mounted. Up until then is the time where you can manually set the Reflux.GlobalState
in order to initialize the entire app in a state of your choosing (or a previous state you recorded earlier). For example we could do this:
class CounterStore extends Reflux.Store
{
constructor() {
this.listenables = Actions;
this.state = {count:0};
}
onIncrement() {
var cnt = this.state.count;
this.setState({count:cnt+1});
}
static get id() {
return 'counterstore';
}
}
Reflux.GlobalState = {'counterstore':{'count':50}};
// ... make component and render as normal ...
// at this point it would render with a count of 50!
One of the most useful ways you could do this is to store a Reflux.GlobalState
state as a JSON string in order to implement it again the next time the app starts up and have the user begin right where they left off.
Directly accessing Reflux.GlobalState
is a fine way to do set the starting state of an app and to do automated testing, but it is also helpful to be able to manipulate the global state while the app is running as well. To do this Reflux exposes a Reflux.getGlobalState()
function and a Reflux.setGlobalState()
function. The former allows you to get a deep copy of the current global state (so that the copy will not mutate as the global state itself continues to mutate) and the latter allows you to set part or all of the global state at any time in the program. Between these two functions things like state time-travel, undo/redo, and move-by-move tracking become relatively easy.
Reflux.Component
extends React.Component
. Therefore Reflux needs to be able to access React in order to expose it. If you need to load Reflux before React or if you are in an environment where React
is not a global variable then there is an exposed method Reflux.defineReact
that you can use to manually give Reflux a reference to the React object so that it may create the Reflux.Component
class to extend from. A second optional argument also allows manually giving it a Reflux reference in case that isn't global either. An example on Node.js would be:
// only needed on some environments, usually Reflux just uses the globals!
// In Node.js, for example there won't be a global Reflux/React though...so:
var Reflux = require('reflux');
var React = require('react');
Reflux.defineReact(React, Reflux);
// now Reflux.Component is accessible!
Sometimes 3rd party libraries will have their own class that extends React.Component
that they require you to use. Reflux handles this by exposing the Reflux.Component.extend
method. If you have such a 3rd party class you can pass that class to this method and it will return a version of Reflux.Component
that extends it instead of extending React.Component
directly. Example:
import {ThirdPartyComponent} from 'third-party';
var RefluxThirdPartyComponent = Reflux.Component.extend(ThirdPartyComponent);
class MyComponent extends RefluxThirdPartyComponent
{
// ...
}
List of contributors is available on Github.
This project is licensed under BSD 3-Clause License. Copyright (c) 2014, Mikael Brassman.
For more information about the license for this particular project read the LICENSE.md file.
This project uses eventemitter3, is currently MIT licensed and has it's license information here.