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BugSplat

Crash and error reporting built for busy developers.


πŸ‘‹ Introduction

BugSplat's Unreal Editor plugin makes adding crash reporting to your game a breeze! With BugSplat, you'll get a crash notification containing a full call stack with function names, line numbers, as well as many other invaluable insights into the issues tripping up your users.

Before diving into the plugin, please complete the following tasks:

  • Sign Up as a new BugSplat user
  • Complete the Welcome workflow and make a note of your BugSplat database
  • Review our MyUnrealCrasher sample application to jump-start your evaluation of BugSplat

πŸ— Installation

You may choose to add BugSplat through the Unreal Marketplace or add the plugin to your Unreal project manually.

Install from Marketplace

Install BugSplat from the Unreal Marketplace

Install Manually

  1. Navigate to your project folder containing your [ProjectName].uproject file.
  2. Create a Plugins folder if it does not already exist.
  3. Create a BugSplat folder in the Plugins folder and copy the contents of this repo into the BugSplat folder. Please note, if you're cloning this repo on macOS or Linux, you'll need to use Git LFS and git lfs fetch --all to download our symbol-upload tool.
  4. In the Unreal Editor, ensure you can access the BugSplat plugin via Edit > Project Settings and scroll to the BugSplat section under Plugins.

βš™οΈ Configuration

BugSplat's Unreal plugin currently supports adding crash reporting to Windows, macOS, Linux, Android, and iOS games. With a few clicks, the BugSplat plugin can be configured to automatically upload symbol files so crash report stack traces display function names and line numbers.

To get started, generate a Client ID and Client Secret via the Integrations page.

Next, open the BugSplat plugin menu in the Unreal Editor via Edit > Project Settings. Scroll to the BugSplat section of Project Settings and add values for Database, Application, Version, Client ID, and Client Secret:

BugSplat Unreal Plugin Settings

Windows, macOS, and Linux

BugSplat leverages Unreal's CrashReportClient to provide crash reporting for Windows, macOS, and Linux games. Be sure to update your project settings and enable Include Crash Reporter and Include Debug Files in Shipping Builds:

BugSplat Unreal Project Settings

To configure CrashReportClient to post to BugSplat, the DataRouterUrl value needs to be added to DefaultEngine.ini. The bugsplat-unreal plugin automatically updates the value for DataRouterUrl when the Update Engine DefaultEngine.ini option is enabled. Please note the DataRouterUrl value is global and is shared across all packaged builds created by the affected engine. To override the DataRouterUrl value a package build uses, you may optionally use the Update Packaged Game INI button under the Tools section.

In order to get function names and line numbers in crash reports, you'll need to upload your game's .exe, .dll, and .pdb files. To upload debug symbols for reach build, ensure that the Enable Automatic Symbol Uploads option is selected. When selected, a script to execute symbol-upload will be added to the PostBuildSteps field in BugSplat.uplugin. The symbol upload script will run automatically when your game is built.

iOS and Android

Before attempting to use the BugSplat plugin to capture crashes on Mobile, please ensure you've completed the iOS and Android quickstart guides.

In order to get function names and line numbers in your iOS crash reports, please make the following changes in the iOS section of Project Settings.

Option Value
Generate dSYMs for code debugging and profiling true
Generate dSYMs as a bundle for third-party crash tools true
Support bitcode in shipping false

To enable crash reporting, ensure the Enable iOS Crash Reporting and Enable Android Crash Reporting options are selected. Also ensure that Enable Automatic Symbol Uploads is checked so that your crash reports contain function names and line numbers.

Note that sometimes iOS applications won't crash while the USB cable is connected. If this happens, disconnect the USB cable and re-run the application to trigger a crash.

Xbox and PlayStation

BugSplat can provide instructions for implementing Unreal crash reporting on Xbox and PlayStation. Please email us at [email protected] for more info.

πŸƒ Usage

Once you've installed the plugin, add the following C++ snippet to your game to generate a sample crash.

UE_LOG(LogTemp, Fatal, TEXT("BugSplat!"));

Run your application and submit a crash report.

On Desktops, submit a crash report via the Unreal CrashReportClient dialog that appears at crash time. We have developed a handy guide on how you can customize the Unreal CrashReportClient dialog that is available here.

On iOS, after a crash occurs, restart the game and tap the Send Report option when prompted. On Android, crashes are submitted automatically at crash time.

Once you've submitted a crash report, navigate to the Crashes page. On the Crashes page, click the link in the ID column.

If everything is configured correctly, you should see something that resembles the following:

BugSplat Crash Page

πŸ§‘β€πŸ’» Contributing

BugSplat ❀️s open source! If you feel that this package can be improved, please open an Issue. If you have an awesome new feature you'd like to implement, we'd love to merge your Pull Request. You can also send us an email, join us on Discord, or message us via the in-app chat on bugsplat.com.