forked from HarbourMasters/Shipwright
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge branch 'develop' of https://github.com/HarbourMasters/Shipwright …
…into develop
- Loading branch information
Showing
491 changed files
with
56,101 additions
and
41,452 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -41,6 +41,7 @@ tools/asmsplitter/c/* | |
ctx.c | ||
tools/*dSYM/ | ||
graphs/ | ||
.netcoredbg_hist | ||
|
||
# Assets | ||
*.png | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
19 changes: 19 additions & 0 deletions
19
soh/assets/custom/objects/object_boss_soul/gGIBossSoulSkullDL
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,19 @@ | ||
<DisplayList Version="0"> | ||
<CallDisplayList Path="objects/object_boss_soul/mat_gGIBossSoulSkullDL_skull_surface"/> | ||
<CallDisplayList Path="objects/object_boss_soul/gGIBossSoulSkullDL_tri_0"/> | ||
<CallDisplayList Path="objects/object_boss_soul/mat_gGIBossSoulSkullDL_skull_black"/> | ||
<CallDisplayList Path="objects/object_boss_soul/gGIBossSoulSkullDL_tri_1"/> | ||
<CallDisplayList Path="objects/object_boss_soul/mat_gGIBossSoulSkullDL_skull_eyes"/> | ||
<CallDisplayList Path="objects/object_boss_soul/gGIBossSoulSkullDL_tri_2"/> | ||
<CallDisplayList Path="objects/object_boss_soul/mat_gGIBossSoulSkullDL_skull_horns"/> | ||
<CallDisplayList Path="objects/object_boss_soul/gGIBossSoulSkullDL_tri_3"/> | ||
<CallDisplayList Path="objects/object_boss_soul/mat_gGIBossSoulSkullDL_Gem_eyes"/> | ||
<CallDisplayList Path="objects/object_boss_soul/gGIBossSoulSkullDL_tri_4"/> | ||
<PipeSync/> | ||
<SetGeometryMode G_LIGHTING="1" /> | ||
<ClearGeometryMode G_TEXTURE_GEN="1" /> | ||
<SetCombineLERP A0="G_CCMUX_0" B0="G_CCMUX_0" C0="G_CCMUX_0" D0="G_CCMUX_SHADE" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_ENVIRONMENT" A1="G_CCMUX_0" B1="G_CCMUX_0" C1="G_CCMUX_0" D1="G_CCMUX_SHADE" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_ENVIRONMENT"/> | ||
<Texture S="65535" T="65535" Level="0" Tile="0" On="0"/> | ||
<EndDisplayList/> | ||
</DisplayList> | ||
|
163 changes: 163 additions & 0 deletions
163
soh/assets/custom/objects/object_boss_soul/gGIBossSoulSkullDL_tri_0
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,163 @@ | ||
<DisplayList Version="0"> | ||
<LoadVertices Path="objects/object_boss_soul/gGIBossSoulSkullDL_vtx_0" VertexBufferIndex="0" VertexOffset="0" Count="16"/> | ||
<Triangle1 V00="0" V01="1" V02="2"/> | ||
<Triangle1 V00="0" V01="2" V02="3"/> | ||
<Triangle1 V00="3" V01="2" V02="4"/> | ||
<Triangle1 V00="2" V01="5" V02="4"/> | ||
<Triangle1 V00="2" V01="6" V02="5"/> | ||
<Triangle1 V00="7" V01="6" V02="2"/> | ||
<Triangle1 V00="2" V01="8" V02="7"/> | ||
<Triangle1 V00="2" V01="9" V02="8"/> | ||
<Triangle1 V00="8" V01="9" V02="10"/> | ||
<Triangle1 V00="8" V01="10" V02="11"/> | ||
<Triangle1 V00="12" V01="11" V02="10"/> | ||
<Triangle1 V00="10" V01="13" V02="12"/> | ||
<Triangle1 V00="10" V01="14" V02="13"/> | ||
<Triangle1 V00="12" V01="13" V02="15"/> | ||
<LoadVertices Path="objects/object_boss_soul/gGIBossSoulSkullDL_vtx_0" VertexBufferIndex="0" VertexOffset="16" Count="16"/> | ||
<Triangle1 V00="0" V01="1" V02="2"/> | ||
<Triangle1 V00="0" V01="3" V02="1"/> | ||
<Triangle1 V00="4" V01="2" V02="1"/> | ||
<Triangle1 V00="2" V01="4" V02="5"/> | ||
<Triangle1 V00="6" V01="5" V02="4"/> | ||
<Triangle1 V00="4" V01="7" V02="6"/> | ||
<Triangle1 V00="4" V01="8" V02="7"/> | ||
<Triangle1 V00="1" V01="8" V02="4"/> | ||
<Triangle1 V00="1" V01="9" V02="8"/> | ||
<Triangle1 V00="9" V01="10" V02="8"/> | ||
<Triangle1 V00="7" V01="8" V02="10"/> | ||
<Triangle1 V00="7" V01="10" V02="11"/> | ||
<Triangle1 V00="11" V01="10" V02="12"/> | ||
<Triangle1 V00="11" V01="12" V02="13"/> | ||
<Triangle1 V00="13" V01="12" V02="14"/> | ||
<Triangle1 V00="15" V01="14" V02="12"/> | ||
<LoadVertices Path="objects/object_boss_soul/gGIBossSoulSkullDL_vtx_0" VertexBufferIndex="0" VertexOffset="32" Count="16"/> | ||
<Triangle1 V00="0" V01="1" V02="2"/> | ||
<Triangle1 V00="2" V01="3" V02="0"/> | ||
<Triangle1 V00="4" V01="3" V02="2"/> | ||
<Triangle1 V00="4" V01="5" V02="3"/> | ||
<Triangle1 V00="4" V01="6" V02="5"/> | ||
<Triangle1 V00="4" V01="7" V02="6"/> | ||
<Triangle1 V00="6" V01="7" V02="8"/> | ||
<Triangle1 V00="6" V01="8" V02="9"/> | ||
<Triangle1 V00="10" V01="9" V02="8"/> | ||
<Triangle1 V00="10" V01="8" V02="11"/> | ||
<Triangle1 V00="8" V01="12" V02="11"/> | ||
<Triangle1 V00="13" V01="12" V02="8"/> | ||
<Triangle1 V00="14" V01="13" V02="8"/> | ||
<Triangle1 V00="14" V01="8" V02="15"/> | ||
<LoadVertices Path="objects/object_boss_soul/gGIBossSoulSkullDL_vtx_0" VertexBufferIndex="0" VertexOffset="48" Count="16"/> | ||
<Triangle1 V00="0" V01="1" V02="2"/> | ||
<Triangle1 V00="3" V01="0" V02="2"/> | ||
<Triangle1 V00="2" V01="4" V02="3"/> | ||
<Triangle1 V00="2" V01="5" V02="4"/> | ||
<Triangle1 V00="2" V01="6" V02="5"/> | ||
<Triangle1 V00="6" V01="7" V02="5"/> | ||
<Triangle1 V00="7" V01="6" V02="8"/> | ||
<Triangle1 V00="7" V01="8" V02="9"/> | ||
<Triangle1 V00="5" V01="7" V02="10"/> | ||
<Triangle1 V00="5" V01="10" V02="11"/> | ||
<Triangle1 V00="11" V01="12" V02="5"/> | ||
<Triangle1 V00="13" V01="12" V02="11"/> | ||
<Triangle1 V00="13" V01="11" V02="14"/> | ||
<Triangle1 V00="15" V01="13" V02="14"/> | ||
<LoadVertices Path="objects/object_boss_soul/gGIBossSoulSkullDL_vtx_0" VertexBufferIndex="0" VertexOffset="64" Count="16"/> | ||
<Triangle1 V00="0" V01="1" V02="2"/> | ||
<Triangle1 V00="2" V01="3" V02="0"/> | ||
<Triangle1 V00="4" V01="0" V02="3"/> | ||
<Triangle1 V00="0" V01="4" V02="5"/> | ||
<Triangle1 V00="4" V01="6" V02="5"/> | ||
<Triangle1 V00="6" V01="4" V02="7"/> | ||
<Triangle1 V00="4" V01="8" V02="7"/> | ||
<Triangle1 V00="4" V01="9" V02="8"/> | ||
<Triangle1 V00="10" V01="9" V02="4"/> | ||
<Triangle1 V00="4" V01="11" V02="10"/> | ||
<Triangle1 V00="11" V01="12" V02="10"/> | ||
<Triangle1 V00="11" V01="13" V02="12"/> | ||
<Triangle1 V00="12" V01="13" V02="14"/> | ||
<Triangle1 V00="12" V01="14" V02="15"/> | ||
<LoadVertices Path="objects/object_boss_soul/gGIBossSoulSkullDL_vtx_0" VertexBufferIndex="0" VertexOffset="80" Count="16"/> | ||
<Triangle1 V00="0" V01="1" V02="2"/> | ||
<Triangle1 V00="0" V01="2" V02="3"/> | ||
<Triangle1 V00="4" V01="0" V02="3"/> | ||
<Triangle1 V00="4" V01="3" V02="5"/> | ||
<Triangle1 V00="6" V01="5" V02="3"/> | ||
<Triangle1 V00="6" V01="3" V02="7"/> | ||
<Triangle1 V00="6" V01="7" V02="8"/> | ||
<Triangle1 V00="6" V01="8" V02="9"/> | ||
<Triangle1 V00="9" V01="10" V02="6"/> | ||
<Triangle1 V00="9" V01="11" V02="10"/> | ||
<Triangle1 V00="11" V01="12" V02="10"/> | ||
<Triangle1 V00="12" V01="11" V02="13"/> | ||
<Triangle1 V00="14" V01="12" V02="13"/> | ||
<Triangle1 V00="14" V01="15" V02="12"/> | ||
<LoadVertices Path="objects/object_boss_soul/gGIBossSoulSkullDL_vtx_0" VertexBufferIndex="0" VertexOffset="96" Count="16"/> | ||
<Triangle1 V00="0" V01="1" V02="2"/> | ||
<Triangle1 V00="0" V01="2" V02="3"/> | ||
<Triangle1 V00="0" V01="3" V02="4"/> | ||
<Triangle1 V00="0" V01="4" V02="5"/> | ||
<Triangle1 V00="4" V01="6" V02="5"/> | ||
<Triangle1 V00="6" V01="7" V02="5"/> | ||
<Triangle1 V00="7" V01="8" V02="5"/> | ||
<Triangle1 V00="8" V01="7" V02="9"/> | ||
<Triangle1 V00="8" V01="9" V02="10"/> | ||
<Triangle1 V00="11" V01="5" V02="8"/> | ||
<Triangle1 V00="12" V01="5" V02="11"/> | ||
<Triangle1 V00="13" V01="12" V02="11"/> | ||
<Triangle1 V00="13" V01="11" V02="14"/> | ||
<Triangle1 V00="15" V01="14" V02="11"/> | ||
<LoadVertices Path="objects/object_boss_soul/gGIBossSoulSkullDL_vtx_0" VertexBufferIndex="0" VertexOffset="112" Count="16"/> | ||
<Triangle1 V00="0" V01="1" V02="2"/> | ||
<Triangle1 V00="1" V01="3" V02="2"/> | ||
<Triangle1 V00="0" V01="4" V02="5"/> | ||
<Triangle1 V00="0" V01="6" V02="4"/> | ||
<Triangle1 V00="4" V01="7" V02="5"/> | ||
<Triangle1 V00="4" V01="8" V02="7"/> | ||
<Triangle1 V00="9" V01="7" V02="8"/> | ||
<Triangle1 V00="8" V01="10" V02="9"/> | ||
<Triangle1 V00="8" V01="11" V02="10"/> | ||
<Triangle1 V00="11" V01="12" V02="10"/> | ||
<Triangle1 V00="11" V01="13" V02="12"/> | ||
<Triangle1 V00="14" V01="12" V02="13"/> | ||
<Triangle1 V00="14" V01="15" V02="12"/> | ||
<LoadVertices Path="objects/object_boss_soul/gGIBossSoulSkullDL_vtx_0" VertexBufferIndex="0" VertexOffset="128" Count="16"/> | ||
<Triangle1 V00="0" V01="1" V02="2"/> | ||
<Triangle1 V00="0" V01="2" V02="3"/> | ||
<Triangle1 V00="3" V01="4" V02="0"/> | ||
<Triangle1 V00="0" V01="5" V02="1"/> | ||
<Triangle1 V00="0" V01="6" V02="5"/> | ||
<Triangle1 V00="6" V01="7" V02="5"/> | ||
<Triangle1 V00="6" V01="8" V02="7"/> | ||
<Triangle1 V00="5" V01="7" V02="9"/> | ||
<Triangle1 V00="10" V01="9" V02="7"/> | ||
<Triangle1 V00="11" V01="10" V02="7"/> | ||
<Triangle1 V00="12" V01="9" V02="10"/> | ||
<Triangle1 V00="13" V01="9" V02="12"/> | ||
<Triangle1 V00="14" V01="13" V02="12"/> | ||
<Triangle1 V00="14" V01="12" V02="15"/> | ||
<LoadVertices Path="objects/object_boss_soul/gGIBossSoulSkullDL_vtx_0" VertexBufferIndex="0" VertexOffset="144" Count="14"/> | ||
<Triangle1 V00="0" V01="1" V02="2"/> | ||
<Triangle1 V00="3" V01="0" V02="2"/> | ||
<Triangle1 V00="3" V01="2" V02="4"/> | ||
<Triangle1 V00="2" V01="5" V02="4"/> | ||
<Triangle1 V00="6" V01="0" V02="3"/> | ||
<Triangle1 V00="7" V01="0" V02="6"/> | ||
<Triangle1 V00="8" V01="7" V02="6"/> | ||
<Triangle1 V00="8" V01="6" V02="9"/> | ||
<Triangle1 V00="7" V01="1" V02="0"/> | ||
<Triangle1 V00="10" V01="11" V02="12"/> | ||
<Triangle1 V00="10" V01="12" V02="13"/> | ||
<LoadVertices Path="objects/object_boss_soul/gGIBossSoulSkullDL_vtx_0" VertexBufferIndex="0" VertexOffset="158" Count="13"/> | ||
<Triangle1 V00="0" V01="1" V02="2"/> | ||
<Triangle1 V00="0" V01="3" V02="1"/> | ||
<Triangle1 V00="4" V01="5" V02="6"/> | ||
<Triangle1 V00="4" V01="7" V02="5"/> | ||
<Triangle1 V00="7" V01="8" V02="5"/> | ||
<Triangle1 V00="7" V01="9" V02="8"/> | ||
<Triangle1 V00="10" V01="8" V02="9"/> | ||
<Triangle1 V00="10" V01="11" V02="8"/> | ||
<Triangle1 V00="11" V01="12" V02="8"/> | ||
<Triangle1 V00="5" V01="8" V02="12"/> | ||
<EndDisplayList/> | ||
</DisplayList> | ||
|
26 changes: 26 additions & 0 deletions
26
soh/assets/custom/objects/object_boss_soul/gGIBossSoulSkullDL_tri_1
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,26 @@ | ||
<DisplayList Version="0"> | ||
<LoadVertices Path="objects/object_boss_soul/gGIBossSoulSkullDL_vtx_1" VertexBufferIndex="0" VertexOffset="0" Count="16"/> | ||
<Triangle1 V00="0" V01="1" V02="2"/> | ||
<Triangle1 V00="0" V01="2" V02="3"/> | ||
<Triangle1 V00="2" V01="4" V02="3"/> | ||
<Triangle1 V00="3" V01="5" V02="0"/> | ||
<Triangle1 V00="3" V01="6" V02="5"/> | ||
<Triangle1 V00="5" V01="7" V02="0"/> | ||
<Triangle1 V00="8" V01="9" V02="10"/> | ||
<Triangle1 V00="8" V01="10" V02="11"/> | ||
<Triangle1 V00="10" V01="12" V02="11"/> | ||
<Triangle1 V00="11" V01="13" V02="8"/> | ||
<Triangle1 V00="11" V01="14" V02="13"/> | ||
<Triangle1 V00="13" V01="15" V02="8"/> | ||
<LoadVertices Path="objects/object_boss_soul/gGIBossSoulSkullDL_vtx_1" VertexBufferIndex="0" VertexOffset="16" Count="8"/> | ||
<Triangle1 V00="0" V01="1" V02="2"/> | ||
<Triangle1 V00="3" V01="2" V02="1"/> | ||
<Triangle1 V00="3" V01="4" V02="2"/> | ||
<Triangle1 V00="5" V01="4" V02="3"/> | ||
<Triangle1 V00="5" V01="6" V02="4"/> | ||
<Triangle1 V00="5" V01="7" V02="6"/> | ||
<Triangle1 V00="5" V01="0" V02="7"/> | ||
<Triangle1 V00="0" V01="2" V02="7"/> | ||
<EndDisplayList/> | ||
</DisplayList> | ||
|
7 changes: 7 additions & 0 deletions
7
soh/assets/custom/objects/object_boss_soul/gGIBossSoulSkullDL_tri_2
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
<DisplayList Version="0"> | ||
<LoadVertices Path="objects/object_boss_soul/gGIBossSoulSkullDL_vtx_2" VertexBufferIndex="0" VertexOffset="0" Count="4"/> | ||
<Triangle1 V00="0" V01="1" V02="2"/> | ||
<Triangle1 V00="3" V01="2" V02="1"/> | ||
<EndDisplayList/> | ||
</DisplayList> | ||
|
48 changes: 48 additions & 0 deletions
48
soh/assets/custom/objects/object_boss_soul/gGIBossSoulSkullDL_tri_3
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,48 @@ | ||
<DisplayList Version="0"> | ||
<LoadVertices Path="objects/object_boss_soul/gGIBossSoulSkullDL_vtx_3" VertexBufferIndex="0" VertexOffset="0" Count="16"/> | ||
<Triangle1 V00="0" V01="1" V02="2"/> | ||
<Triangle1 V00="0" V01="2" V02="3"/> | ||
<Triangle1 V00="3" V01="2" V02="4"/> | ||
<Triangle1 V00="3" V01="4" V02="5"/> | ||
<Triangle1 V00="5" V01="4" V02="6"/> | ||
<Triangle1 V00="7" V01="8" V02="9"/> | ||
<Triangle1 V00="7" V01="9" V02="10"/> | ||
<Triangle1 V00="10" V01="9" V02="11"/> | ||
<Triangle1 V00="10" V01="11" V02="12"/> | ||
<Triangle1 V00="12" V01="11" V02="13"/> | ||
<Triangle1 V00="14" V01="10" V02="12"/> | ||
<Triangle1 V00="15" V01="10" V02="14"/> | ||
<LoadVertices Path="objects/object_boss_soul/gGIBossSoulSkullDL_vtx_3" VertexBufferIndex="0" VertexOffset="16" Count="16"/> | ||
<Triangle1 V00="0" V01="1" V02="2"/> | ||
<Triangle1 V00="0" V01="2" V02="3"/> | ||
<Triangle1 V00="3" V01="2" V02="4"/> | ||
<Triangle1 V00="2" V01="5" V02="4"/> | ||
<Triangle1 V00="4" V01="5" V02="6"/> | ||
<Triangle1 V00="3" V01="4" V02="7"/> | ||
<Triangle1 V00="7" V01="4" V02="8"/> | ||
<Triangle1 V00="1" V01="9" V02="10"/> | ||
<Triangle1 V00="11" V01="12" V02="13"/> | ||
<Triangle1 V00="11" V01="14" V02="12"/> | ||
<Triangle1 V00="14" V01="15" V02="12"/> | ||
<LoadVertices Path="objects/object_boss_soul/gGIBossSoulSkullDL_vtx_3" VertexBufferIndex="0" VertexOffset="32" Count="16"/> | ||
<Triangle1 V00="0" V01="1" V02="2"/> | ||
<Triangle1 V00="1" V01="3" V02="2"/> | ||
<Triangle1 V00="4" V01="5" V02="6"/> | ||
<Triangle1 V00="4" V01="7" V02="5"/> | ||
<Triangle1 V00="8" V01="7" V02="4"/> | ||
<Triangle1 V00="8" V01="9" V02="7"/> | ||
<Triangle1 V00="10" V01="9" V02="8"/> | ||
<Triangle1 V00="10" V01="11" V02="9"/> | ||
<Triangle1 V00="11" V01="12" V02="9"/> | ||
<Triangle1 V00="11" V01="13" V02="12"/> | ||
<Triangle1 V00="13" V01="14" V02="12"/> | ||
<Triangle1 V00="9" V01="12" V02="15"/> | ||
<LoadVertices Path="objects/object_boss_soul/gGIBossSoulSkullDL_vtx_3" VertexBufferIndex="0" VertexOffset="48" Count="8"/> | ||
<Triangle1 V00="0" V01="1" V02="2"/> | ||
<Triangle1 V00="3" V01="2" V02="4"/> | ||
<Triangle1 V00="4" V01="2" V02="5"/> | ||
<Triangle1 V00="2" V01="6" V02="5"/> | ||
<Triangle1 V00="4" V01="5" V02="7"/> | ||
<EndDisplayList/> | ||
</DisplayList> | ||
|
Oops, something went wrong.