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Botw adult #28
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Botw adult #28
Commits on Jan 5, 2024
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Restore previous Boost download URL (HarbourMasters#3809)
This reverts commit 96abadd.
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Commits on Jan 6, 2024
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Fix Starting Triforce Piece Count (HarbourMasters#3797)
* Move zeroing of triforcePiecesCollected to the beginning of `Randomizer_InitSaveFile()` to fix starting TFP count issues.
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Fix Fire Temple Boss Door Logic (HarbourMasters#3774)
* Fix Fire Temple Boss Door Logic * Update soh/soh/Enhancements/randomizer/3drando/location_access/locacc_fire_temple.cpp Co-authored-by: Adam Bird <[email protected]> --------- Co-authored-by: Adam Bird <[email protected]>
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Commits on Jan 8, 2024
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Commits on Jan 15, 2024
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Fix: Tektite texture not loading for death animation (HarbourMasters#…
…3808) * fix tektite death texture loading * add string header
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Adds a log statement to show the SoH version at startup, in case cras…
…hes don't produce a stack trace from which to glean that information. (HarbourMasters#3786)
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Restore Original Scene Command Object List Behaviour (MacReady) (Harb…
…ourMasters#3827) * Restore Original Scene_CommandObjectList Behaviour * remove some vrom stuff * add some comments
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Tweak: Improve pause menu dungeon map performance (HarbourMasters#3773)
* add map palettes per pulse to leverage shader caching * use unregister blended with kaleido maps * use Gfx_TextureCacheDelete for KD lava * bump lus * add miss tex clears for KD
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Fix: Move Ruto earring fix to graphic patch and fix Ganon fight rubbl…
…e DL reference (HarbourMasters#3810) * move ruto earing fix to real patch * use stringpath for ganon rubble
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Commits on Jan 31, 2024
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Merge remote-tracking branch 'origin/develop-macready' into mergeDeve…
…lopMacreadyJan31
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Commits on Feb 1, 2024
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Merge pull request HarbourMasters#3894 from Archez/mergeDevelopMacrea…
…dyJan31 Merge develop-macready -> develop
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Commits on Feb 2, 2024
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Unify defaults for reward count sliders with Greg As Reward so they n…
…eed to register changes. (HarbourMasters#3875)
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Renames Freecam to Free Look. (HarbourMasters#3771)
Adds helper info for invert, distance, and transition speed options.
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No Magic Numbers for Preset Location Exclusions (HarbourMasters#3801)
* Adds `FormatLocations` and `PRESET_ENTRY_TYPE_CPP_STRING` to allow for feeding `RandomizerCheck` values directly in presets instead of a string with magic numbers. * Switch to concatenation with `std::to_string`. * Forgot to remove <format> include XD
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Swim Speed Modifiers (HarbourMasters#3308)
* Add CVars for swimming, apply to swim speed calc * Prevent modifer from working underwater * Re-enable swim speed mod when underwater, use new (orig) function for y-velocity while diving * Add to presets list * Fix spacing * block out vanilla + comments * re-org vanilla code block in a sane way * new documentation format * rename Surface function + comment for usage * handle merge conflicts, but like an adult this time
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Fisherman asks for fishing rod when leaving (HarbourMasters#3347)
* CVar, presets, custom message, fishing actor * Add placeholder translations for French/German * Fix for MS Shuffle change * Rename function to match * Missing comma in presets * Change description, CVar name, add'l function name, edit custom message * Actual whitespace fix * re-order custom message * Fix message formatting * Add enhancement comments * yeet if (play) {} from enhancement * new documentation format
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Increase Crawl Speed (HarbourMasters#3366)
* Increase animation speeds, crawl speed, add magic numbers for camera timer, add to menu and presets * Remove extra space, reformat comments * Initialilze CVar at 0, Initialize default timer, set default case for timer, change all CVarGets to 1, reorg logic * Fix remaining CVars + unify logic * block out vanilla code + comments * new documentation formatting * Simplify camera swing fix * Remove redundant multiplication * Update soh/src/code/z_onepointdemo.c reduce code duplication Co-authored-by: Garrett Cox <[email protected]> --------- Co-authored-by: Garrett Cox <[email protected]>
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Lost Woods Ocarina Game Difficulty Options (HarbourMasters#3371)
* Menu options, note speed, unlimited playback time * Instant win * Add custom ocarina game cvar to all options and presets * Extra spaces * Add starting note count, ending note count by round, more presets * Block out vanilla code + comments * finish blocking out vanilla code * new documentation formatting * add starting notes to randomizer preset
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Hurt Container Mode (HarbourMasters#3336)
* Each Heart Container or full Heart Piece reduces Links hearts by 1 * Based on Briaguya's suggested Code but modified slightly as some parts were missing. * Static Bool * The episode without Captain Hook's Hook --------- Co-authored-by: briaguya <[email protected]> Co-authored-by: Garrett Cox <[email protected]>
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Increase Door Cull range (HarbourMasters#3888)
* cullzone * better cvar name * Update soh/src/code/z_actor.c * Update soh/src/code/z_actor.c --------- Co-authored-by: Garrett Cox <[email protected]>
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Account for removed object dependency in Deku Scrub Leader (HarbourMa…
…sters#3878) * Account for removed object dependency in Deku Scrub Leader * Update soh/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c --------- Co-authored-by: Garrett Cox <[email protected]>
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Triforce Hunt GI Model Blender source files (HarbourMasters#3478)
* Triforce Hunt GI model source files * Move assets to different path
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Randomize cosmetics on new scene (HarbourMasters#3342)
* Randomize cosmetics on new scene * Code review feedback --------- Co-authored-by: Garrett Cox <[email protected]>
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[Time Saver] Reset Navi Timer (HarbourMasters#3818)
* Reset Navi Timer * Force Rebuild * Prefix
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Audio Editor UI Improvements and Scene Init Randomization (HarbourMas…
…ters#3388) * Audio Editor UI Improvements and Scene Init Randomization * Update soh/soh/Enhancements/audio/AudioEditor.cpp Co-authored-by: briaguya <[email protected]> * Update soh/soh/Enhancements/audio/AudioEditor.cpp Co-authored-by: briaguya <[email protected]> --------- Co-authored-by: Garrett Cox <[email protected]> Co-authored-by: briaguya <[email protected]>
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Item Tracker Hookshot/Longshot Identifiers (HarbourMasters#3848)
* H & L Adds an H and L for Hookshot and Longshot to be able to tell more clearly which one you have. * Added Toggle and Refined Adds a toggle if players don't want it on. Also scales the letter to stay constant with the icons, both size and position. Also now hides the letter if you don't have a hookshot yet. * Clean up some of the comments * prefix
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Add gShowDoorLocksOnBothSides (HarbourMasters#3787)
* Add gShowDoorLocksOnBothSides * Update soh/src/overlays/actors/ovl_En_Door/z_en_door.c --------- Co-authored-by: briaguya <[email protected]>
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Cosmetics Editor entry for Ivan the Fairy (HarbourMasters#3718)
* First commit * Reverted MODDING.md Reverted a correction to MODDING.md (case-sensitive broken link?) as this is not a change related to this PR * Delete CMakeSettings.json Deleted CMakeSettings.json as this is not a change related to this PR. * checks for cosmetic changes ONCE for both body and sparles Please review carefully. I made these changes blindly as I figure out why I can't compile it in my machine anymore. Sorry! * correctly updates OUTER color when it's changed in Cosmetics Editor * Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp * Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp * Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp * Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp * Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp * Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c * Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c * Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c Co-authored-by: briaguya <[email protected]> * Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c Co-authored-by: briaguya <[email protected]> * Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c Co-authored-by: briaguya <[email protected]> * Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c Co-authored-by: briaguya <[email protected]> * Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c --------- Co-authored-by: Garrett Cox <[email protected]> Co-authored-by: briaguya <[email protected]>
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Clarify descriptions of Graphics Settings (HarbourMasters#3881)
* Rewrite tooltips: Internal Resolution, Anti-Aliasing. + Tweak others. * MSAA slider will display 1x as Off. * Rename setting and tweak tooltips: FPS (to Framerate) + Code style formatting. * Add tooltip: Texture Filtering. + Small tooltip changes. + Tidy up comments/newlines. * Add internal resolution advisory for Apple users. (Because this setting being missing keeps getting reported as a bug.) * Small text tweaks. * Code review suggestion Co-authored-by: inspectredc <[email protected]> * Missed one of the buttons + correct spelling of "frame rate" --------- Co-authored-by: inspectredc <[email protected]>
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[Graphics] Show Equipment Regardless of Age (HarbourMasters#3830)
* Hookshot, Hammer, & Boomerang * Added the remainder of equipment and DL Patching for hands * Removed Mirror Shield Patch Messed with the front texture of shield * Child Hylian Shield Cheat Adds a cheat that allows Child Link to hold Hylian Shield as adult. Added to this since it uses the same way to render the shield * Debugging * Adds Scaling to Child Link with Adult Equipment * Fix Merge Conflict Blunders * More cleanup * Added Scaling checkbox and some clean up * Added an || ITEM_NONE * More cleanup and simplification * Accidently added spacer * Replace B_BTN_ITEM * Spacing Co-authored-by: Pepe20129 <[email protected]> * Added most sheath functionality * Updated tooltips * removed child hylian shield and tweaked bow/slingshot Made child hylian shield cheat into a separate branch and hooked into existing bow/slingshot enhancement for drawing those * Prefixes * () --------- Co-authored-by: Pepe20129 <[email protected]> Co-authored-by: Garrett Cox <[email protected]>
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Merge controller menus (HarbourMasters#3860)
* Merge controller menus * Re-run Build * Update SohInputEditorWindow.h * Update soh/soh/Enhancements/controls/SohInputEditorWindow.cpp Co-authored-by: briaguya <[email protected]> * pin switch devkit docker image --------- Co-authored-by: Garrett Cox <[email protected]> Co-authored-by: briaguya <[email protected]>
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Item Tracker Text Size Slider (HarbourMasters#3856)
* Adds Slider and Functionality * prefix * Changed values * HELLO --------- Co-authored-by: Garrett Cox <[email protected]>
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gc controllers via sdl on linux (HarbourMasters#3869)
* try gc via sdl basing this idea on this comment https://github.com/Ryujinx/Ryujinx/issues/2425#issuecomment-1269658650 * libusb? * fix * use latest lus main * don't bump lus yet
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sccache for windows builds (HarbourMasters#3385)
* cache vcpkg on windows ci * try sccache as variant * missed a spot * see if we're checking here * does this do it? * trying to make minimal changes and have this work * hopefully these z7s do something * we were almost at the max already bump to double * Apply suggestions from code review * sc * latest from soh-macready branch of otrexporter
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Merge pull request HarbourMasters#3897 from briaguya-ai/macready-to-d…
…ev-2-2 macready -> dev (2024/2/2)
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Commits on Feb 9, 2024
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Commits on Feb 14, 2024
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Bump latest LUS and Fix ship menu bar icon (HarbourMasters#3935)
* fix ship menu bar icon * update cmake in wiiu/switch * different cmake install * wrong arch
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Commits on Feb 16, 2024
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Pause Warp Enhancement (HarbourMasters#3223)
* Pause Warp Enhancement This commit introduces the PauseWarp mod, a feature that allows players to warp to different locations in the game directly from the pause menu. - Add PauseWarpState structure to manage flags and cooldowns for the pause warp feature. - Implement IsStateValid function for state validation. - Implement ResetStateFlags function to reset all state flags to default values. - Add InitiateWarp function to handle the initiation of warp sequences. - Implement HandleWarpConfirmation function to confirm and execute warp actions. - Implement HandleCooldowns function to manage various cooldown timers. - Add PauseWarp_Main function as the main logic, called every frame to handle pause warp functionality. - Map warp song messages to in-game text messages. * Warp Song Check -Now if you do not have a warp song you won't be able to select the empty slot and still teleport. * Added Audio Fanfares and Changed stateFlag1 to PLAYER_STATE1_IN_CUTSCENE -When selecting a warp song the audio for the applicable warp song will now play for a extra vanilla feel. -Changed the stateFlag1 because previously it just disabled input allowing enemies to harm you. Now that won't happen because the game is put into a cutscene state. * Feedback Update -A new hook was created 'OnPauseMenu' so now PauseWarp_Main is only called when the pause menu is open -Moved pauswarp.c to the Enhancements folder -Removed from graph.c PR Change: Changing to the main branch instead of sulu * Feedback Update #2 -Introduced new function 'PauseWarp_Idle' now that 'PauseWarp_Main' is no longer called every frame -Added C wrapper to access 'GameInteractor::IsSaveLoaded' and scrapped the 'IsStateValid' function -Added 'PauseWarp_Idle' to the the 'RegisterPauseWarp' function -Refactored the code some * Linux Compile Issue -Added a missing header that was causing a compile issue for linux -Hopefully, it won't crash * Minor Bug Fix -Now link won't get soft locked when warping to the same location twice * Update libultraship * Revert "Update libultraship" This reverts commit 746fc23. * Bug Fix -Added more checks to ensure vanilla behavior when a Ocarina is not in the players inventory. * WIP * Done unless I'm missing headers * now we done * clean up, these arn't needed anymore * Rename OnPauseMenu to OnKaleidoUpdate
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[Rando] Add Mix and Decouple support to Boss Entrances (HarbourMaster…
…s#3261) * initial support for mixing boss entrances in the mixed pool * support decouple for boss entrances * missed decouple change * add blue warp exits to boss rooms in location access * add entrance get helper methods * fix assumed targets not using root in entrance name * add dedicated blue warp entrances and handle blue warp changes during generation * change bluewarp handling in game to use unique blue warp entrances * handle blue warps in entrance tracker * fix overriding all jabu and water temple rooms * fix grotto returns when exiting boss rooms/dungeons * fix blue warp logic by tracking original connected region key * use entrance enums * remove unneeded entrance values * fix decouple generation crash * fix jabu mq backwards logic
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Player State Docs (HarbourMasters#3280)
* state flags 1 * state flags 2 * state flags 3 * fill array
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Make the final Magic Bean cost 99 rupees in randomiser when it is not…
… shuffled (HarbourMasters#3392) * Make rando final eban cost 99 and clean up Text IDs * Remove Text ID changes * Add french translation, All credit to Purple hato Co-authored-by: Purple Hato <[email protected]> --------- Co-authored-by: Purple Hato <[email protected]>
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Adds Message Viewer Window to Developer Tools (HarbourMasters#3486)
* Adds a MessageViewer window to Developer Tools. * Properly destroys message viewer window. * Adds missing ImGui::End() * Fixes an oopsie crashing non-windows builds after first run. * Adds C ABI for displaying a custom message * Fixes a crash and an issue with messages with SFX. * Remove some osSyncPrintf's that aren't very useful for this case.
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Fix Check Tracker Vanilla/MQ Dungeon Spoilers (HarbourMasters#3723)
* Fix Dungeon Spoilers * Update soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp * Update soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp --------- Co-authored-by: briaguya <[email protected]>
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[Time Savers] Shops and Games always open (HarbourMasters#3789)
* Shops and Games always open * Added comment for scene reload requirement * Prefix * Spacing Co-authored-by: Pepe20129 <[email protected]> * I'm bad at merging * Refined by Archez --------- Co-authored-by: Pepe20129 <[email protected]>
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Better ammo rendering (HarbourMasters#3844)
* Better ammo rendering * Update soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c Co-authored-by: Archez <[email protected]> * Update z_kaleido_scope_PAL.c * Rename gBetterAmmoRendering to gEnhancements.BetterAmmoRendering --------- Co-authored-by: Archez <[email protected]>
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New input viewer (HarbourMasters#3890)
* Move input viewer into SoH * Remove unnecessary comments * Update button outline mode to match default viewer * Fix ambiguous call * CVar name changes and minor fixes * Two more cvars * Separate C-buttons into individual toggles * Account for text height regardless of scale * A few extra comments * Use new LoadTextureFromRawImage to load layer textures
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Add safety measure to Scene_CommandObjectList to prevent crash (Harbo…
…urMasters#3904) * dont let k overflow * Update soh/soh/z_scene_otr.cpp Co-authored-by: Archez <[email protected]> --------- Co-authored-by: Archez <[email protected]>
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[Enhancement] Preserve minimap toggle state between areas (HarbourMas…
…ters#3906) * Add enhancement to preserve minimap toggle state between areas * add map toggle enhancement to presets
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Fix Cosmetics Editor getting stuck on weapon trails (HarbourMasters#3913
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Cosmetics Editor fixes for icons in z_message_PAL.c (HarbourMasters#3914
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Rename func_80853148 to Player_StartTalking (HarbourMasters#3915)
-In PR HarbourMasters#3498 I renamed this function for clarity and decided to make a quick seperate PR for this change.
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Add
CVarClear
to appropriate sections of randomizer Locations and T……ricks tabs to get around issue with saving blank CVar strings. (HarbourMasters#3916)
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[Fixes] Fix for Zora hint dialogue condition with an inverted flag ch…
…eck (HarbourMasters#3920) * [Fixes] Fix for Zora hint dialogue condition with an inverted flag check * Base dialogue off of ruto's letter flag * simplify condition
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Adds reset function to z_en_si (GS Token) to set getItemId to vanilla…
… after resetting SoH. (HarbourMasters#3925)
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Add a link to ship.equipment to the CRC error message box during extr…
…action (HarbourMasters#3939) * Add a link to ship.equipment to the CRC error message box during extraction * Improve message and add to ShowCrcErrorBox * Change 'known good roms' to 'known compatible roms'
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document dependencies per distro (HarbourMasters#3933)
* start on arch * noconfirm * git * noconfirm * just skip cache * cmake * ninja * gcc * lsb * sdl2 * png * sdl net * boost * imagemagick and add opensuse * non interactive * git * cmake * add a bunch * things * more * try to matrix * soh otr i guess * needs * trying to figure out how matrix include works * make the matrix? * matrix debug * install? * echo? * yuck * cannot locate package false * parens for good measure * lsb * libsdl2 * suse * i forgot opensuse uses gcc-c++ instead of g++ for the package name * png * sdl * more * suse packages.... * fedora cmake * 2? * png * handle old sdl2 net * apt * not sure if this is a problem for both clang and gcc on opensuse or just clang * devel * cmake min version * def don't want this here but it's here for now * does this do anything * mantic because cmake version * libopengl? * fedora ninja * fedora g++ * lsb * fedora sdl * libpng * do a build * clang fix * give early returns values * ImageMagick * Update BUILDING.md * something * plain boost instead of devel? * not packing so we don't need this part * base? * don't have it can't need it * just use boost download on opensuse i guess * move workflow * bring back the file * lus main? * detach
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More Sword Toggle Options (HarbourMasters#3889)
* Sword Unequipping Toggle * better macro * less ugly format * cvar prefix * Update soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c * Update soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c --------- Co-authored-by: Garrett Cox <[email protected]>
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Adds the Keese and Guay don't target you cheat (HarbourMasters#3267)
* Adds the Keese and Guay don't target you cheat that makes keese and guay ignore you as if you are wearing the skull mask * changed instances of CVar_GetS32 to CVarGetInteger added the cvar to presets.h --------- Co-authored-by: Garrett Cox <[email protected]>
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[Tweak] Move Personal Notes to Save File (HarbourMasters#3909)
* Moves personal notes to the save file under a new itemTracker save section. * Update soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp --------- Co-authored-by: Archez <[email protected]>
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More player documentation from decomp (HarbourMasters#3819)
* FallImpactInfo & AnimSfx stuff * IA function naming & Player_UseItem * ActionChange * Speed modes * Fix build * Misc cleanup * Name Player_Action funcs * PlayerAgeProperties * Most of the Player struct * Update z_player.c --------- Co-authored-by: Garrett Cox <[email protected]>
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[Cosmetics] Add Vanilla GS DL for Cosmetics Editor (HarbourMasters#3937)
* Add Vanilla DL * Fixed egregious spacing error
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Abstracted repeated code into functions (HarbourMasters#3116)
* Abstracted repeated code into functions * Apply suggestions from code review * Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp --------- Co-authored-by: briaguya <[email protected]> Co-authored-by: Archez <[email protected]>
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resource refactory (HarbourMasters#3926)
* animation * playeranimation * stop putting things in the LUS namespace from SoH * get all the factories out of the namespace * LUS:: * start on scene command stuff * i think that's the rest of scene * reduce copypasta * collision header * skeleton * skeletonlimb * fix * path * cutscene * text * audio sample * sound font * audiosequence * background * Revert "stop putting things in the LUS namespace from SoH" This reverts commit 0ead605. * namespace shanans * wrap all factories in namespace soh * it's trying to link now * lus * scene command override etc * fix audio loading * slightly less logspam * get past the cutscene problem * in game! * exporter cleanup * more exporter cleanup * clang formatted lus * msvc * itny lus change * variant * formatty * fix of some sort i guess? * use latest lus main * fix name to enum/factory mapping * otrexporter
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Merge pull request HarbourMasters#3945 from HarbourMasters/develop-ma…
…cready macready -> develop
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Add missing cvars mostly that patrick forgot because he likes ranch d…
…ressing but also some that I missed oops (HarbourMasters#3944)
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[Fixes] Fix Raised Floor Switches (HarbourMasters#3851)
* Lower by 1 * gEnhancements. * Update z_obj_switch.c Co-authored-by: Archez <[email protected]> * Moved to Hook * Properly this time * Added to presets * Added a Return; * Use Hex Co-authored-by: inspectredc <[email protected]> --------- Co-authored-by: Archez <[email protected]> Co-authored-by: inspectredc <[email protected]> Co-authored-by: Garrett Cox <[email protected]>
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[Difficulty Options] Leever Spawn Rate (HarbourMasters#3460)
* Spawn Rate * Update z_en_reeba.c Co-authored-by: briaguya <[email protected]> * gEnhancements * Merging issues * Added preset entry and changed timer value math * Update soh/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c * this should do it * Update soh/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c * move out of loop --------- Co-authored-by: briaguya <[email protected]> Co-authored-by: Garrett Cox <[email protected]>
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Merge pull request HarbourMasters#3958 from HarbourMasters/develop-ma…
…cready macready -> develop
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we crash if we try to SPDLOG in the destructors (HarbourMasters#3951)
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[UX Improvement] Catch save loading errors and notify user (HarbourMa…
…sters#3979) * Add `SohModalWindow` and `SohModal`. Runs as window, always "visible", but not drawing if no popups are registered. Adds error catching for save file corruption (malformed json) that renames the file in question to prevent future loading issues and uses `SohModalWindow` to inform the user of the error. * Apply suggestions from code review --------- Co-authored-by: briaguya <[email protected]>
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Add Unix timestamp to renamed corrupted file to prevent trying to cop…
…y over existing file. (HarbourMasters#3984)
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tts: use
RawJson
resource + addSpeechLogger
(HarbourMasters#3998)* moved `tts.cpp` away from using `LoadFileRaw` by creating a new `RawJson` resource type * added `SpeechLogger`
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Merge pull request HarbourMasters#3986 from Archez/merge-macready-805
Merge MacReady 8.0.5 -> Develop
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[Fix] Disable Lod Applies To Everything (Macready) (HarbourMasters#4034)
* make lod cvar affect everything * add to more functions * re-add to player * only add to necessary funcs
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Trackers MQ Cleanup (HarbourMasters#4009)
* Clean up grayed out items in file select. Tie personal notes saving to `OnExitGame()` to account for save scum resets. Hide text input box (but not window) for personal notes when a save isn't loaded to prevent saving over a save's notes while in file select. * Allow check tracker window to be visible and show the "Waiting for file load..." text in file select (ease of positioning). * Fix key label text placement. * Persist `areasSpoiled`, change trigger to `OnSceneTransition`. Add `IsAreaSpoiled` for tie-in to Item Tracker. Add `SetAreaSpoiled` to unify bitmagic. * Add proper spoiling evaluation based on specific entrance IDs, or first check collection. Add light yellow color for vanilla dungeon abbreviations to match the purple for MQ. * Initialize `areasSpoiled` to 0, so 0 gets saved on file create. * All new conditional statements around `GameInteractor::IsSaveLoaded()` were inverted. Fixed that. * Change some c-style casts to `static_cast`. * Few more cleanups, plus clarifying comment.
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Add keyring to check for placing Gerudo Fortess Keys in Any Dungeon o…
…r Overworld. (HarbourMasters#4055)
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Commits on Apr 20, 2024
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filter randomizer checks in tracker (HarbourMasters#4021)
* filter randomizer checks in tracker Co-authored-by: Michael Stergianis <[email protected]> * Adds an option to hide empty areas Co-authored-by: Jamie Klassen <[email protected]> Signed-off-by: Michael Stergianis <[email protected]> * Removes extra whitespace Co-authored-by: Jamie Klassen <[email protected]> Signed-off-by: Michael Stergianis <[email protected]> * Changes gCheckTrackerHideFilteredAreas to default to true Refactors the for loop in shouldHideArea Signed-off-by: Michael Stergianis <[email protected]> * Addresses PR feedback * HarbourMasters#4021 (comment) * HarbourMasters#4021 (comment) Co-authored-by: Jamie Klassen <[email protected]> Signed-off-by: Michael Stergianis <[email protected]> * Updates config variable to gTrackers.CheckTracker.HideFilteredAreas Signed-off-by: Michael Stergianis <[email protected]> * Adds check visibility guard to shouldHideArea Refactors rcObject to check in passesTextFilter Signed-off-by: Michael Stergianis <[email protected]> --------- Signed-off-by: Michael Stergianis <[email protected]> Co-authored-by: Michael Stergianis <[email protected]>
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Step 1 of CVar macro/sectionalizing: Randomizer Settings (HarbourMast…
…ers#3206) * Add all macros. Replace all randomizer seed setting CVars with appropriate macro. Cleaned up non-gameplay-critical things that are part of Spock Race rando presets (like RTA timing, displaying timer, displaying the glitch lineup tick, or Fast File Select). * Wrong slash... * Forgot "gManualSeedEntry". * Renamed CVars from "Mq..." to "MQ...".
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Fix and Clean Up Swap Age Logic (HarbourMasters#4061)
* Split and clean up swap age logic * reorganise conditions into one statement
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Add console commands for randomizing sfx and cosmetic groups (Harbour…
…Masters#3962) * Add console commands for randomizing sfx and cosmetic groups * Update naming and use constexpr * Update soh/soh/Enhancements/debugconsole.cpp --------- Co-authored-by: Archez <[email protected]>
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Step 2 of CVar macro/sectionalizing: Trackers/Windows (HarbourMasters…
…#3238) * Add all macros. Replace all randomizer seed setting CVars with appropriate macro. Cleaned up non-gameplay-critical things that are part of Spock Race rando presets (like RTA timing, displaying timer, displaying the glitch lineup tick, or Fast File Select). * Wrong slash... * Fix DEVELOPER_CVAR macro. Add GENERAL_CVAR macro. * Change Item Tracker CVars, including open window CVar. * Swapped open window CVars. * Swapped Entrance Tracker CVars. * Swapped Check Tracker CVars. Changed Item Tracker "HudEditMode" to "Draggable". * Renamed `RANDOMIZER_CVAR` to `RANDO_ENHANCEMENT_CVAR`. Swapped rando enhancement CVars. * Mirroring last commit from part 1 in randomizer.cpp * Another mirror from pt 1
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Step 3 of CVar macro/sectionalizing: Dev Tools, Cheats, Audio Editor,…
… Remote (HarbourMasters#4030) * Swapped Audio Editor CVars. * Swapped Cheat CVars. * Swapped Developer Tools CVars. Also a couple General CVars. * Added REMOTE_CVAR. Swapped Remote CVars. * Missed an include.
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CVar Macro Cleanup (HarbourMasters#4062)
* Standardized CVar macros to have `CVAR_` at the front instead of the end. Removed excluded and replaced sequence macros. * Missed a few developer CVars outside of `SohMenuBar.cpp` * 1 more.
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Swap all cosmetics CVars to macros. (HarbourMasters#4065)
Lots of renames. Co-authored-by: Garrett Cox <[email protected]>
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Add scene command XML parsers (HarbourMasters#4054)
* Add scene command parsers * Move logging & add logging cvar * Use new CVAR_DEVELOPER_TOOLS macro * Update soh/soh/resource/logging/SceneCommandLoggers.h --------- Co-authored-by: Garrett Cox <[email protected]>
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Incorporate LUS CMake CVar system (HarbourMasters#4093)
* Incorporate LUS CMake CVar system. Customize all LUS CMake CVars to align with plans for preset system. Swap "gOverlayFont" usage back to LUS CVar macro. * Change CMake sets to use the cache to allow for including LUS's file for the add_compile_defines and remove the duplication on SoH's side. * Move SoH CMake CVars to `soh-cvars.cmake` for clarity.
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support lus factories no longer being registered in `RegisterGlobalRe…
…sourceFactories` (HarbourMasters#4099)
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Final Step of CVar macro/sectionalizing (HarbourMasters#4107)
* p * Missed the prefix renames. * More missed ones. * Mostly finished cleanup. Removed a few CVars and some related functionality. * Bit more (prepping non-existent title card color editing). * Resolve gCrowdControl. * Final cleanup. * Universal constant, not acceleration... * Preset CVars.
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Merge pull request HarbourMasters#4122 from Archez/merge-macready-may6
Merge macready -> develop
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Bump lus and fixed PatchGfx (HarbourMasters#4125)
* Bump lus and fixed PatchGfx * Bump libultraship to main
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Rando Enhancement: Mysterious Shuffled Items (HarbourMasters#3227)
* Add rando enhancement "Mysterious Shuffled Items", which obfuscates shuffled freestanding/drawn-in-world items (PoH, tokens, shop items) with a custom question mark model (thanks Hato), and uses the "mysterious item" functionality of `GetMerchantMessage` for everything that supports it, regardless of hint status on generation. * Reverted back to rando enhancement, but added condition for Mysterious Shuffle not being on for the gem rotation fix to apply. * First attempt at changing to fake GetItemEntry instead of directly calling the mystery draw function. Needs more work. * Updated CVar to reflect CVar rework values. Added `IsCheckShuffled` as preliminary function for checking *only* if a check is shuffled, not necessarily if it is just visible on the tracker. This accounts for the difference between tokensanity and "Always Show GS On Tracker", where you don't want to obfuscate the latter. * Bit of cleanup. * Cross-platform building edits. If anyone has a better idea of how to handle this fake GIE, I'm all ears. * Update to CVar macros. * Fix freestanding item gives. Fix mysterious item model colors. * Fix bombchu bowling mystery. * Remove bowling bomchus check obfuscation (unused, removed in v3).
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Remove unnecessary and redundant checks and references. (HarbourMaste…
…rs#4111) Stop passing checksByArea to functions in the same namespace. Only get value of `HideFilteredAreas` once per frame. Gate area and check evaluations behind checks being visible and search filter size greater than 0. Proper function capitalization.
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Frogs Ocarina Game Difficulty Options (HarbourMasters#3373)
* Frog actor edits, menu, presets * Block off vanilla code + comments * fix logic + formatting * new documentation format * Update for CVAR changes * Fix alignment * Conditions cleanup * Update soh/soh/SohMenuBar.cpp Oops, added Co-authored-by: inspectredc <[email protected]> --------- Co-authored-by: inspectredc <[email protected]>
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Fix modifiers crash when obtaining underwater item (HarbourMasters#4110)
* NULL check * Update soh/src/overlays/actors/ovl_player_actor/z_player.c Co-authored-by: Garrett Cox <[email protected]> * Update soh/src/overlays/actors/ovl_player_actor/z_player.c Co-authored-by: Garrett Cox <[email protected]> --------- Co-authored-by: Garrett Cox <[email protected]>
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Add Modifier buttons to input viewer and support individual button ou…
…tline modes (HarbourMasters#3966) * Add Modifier buttons to input viewer and support individual button outline modes * Clearer naming * Remove hardcoded indent values * clean up diff --------- Co-authored-by: briaguya <[email protected]>
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Add path XML parser (HarbourMasters#4115)
* Add path XML parser * Update SetPathwaysFactory.cpp
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Commits on May 16, 2024
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Commits on Jun 2, 2024
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update to latest LUS main (HarbourMasters#4202)
Includes supporting changes from: * HarbourMasters#4197 (alt assets variable changes) * HarbourMasters#4199 (WindowBackend enum changes) * HarbourMasters#4200 (Extract gMtxClear) --------- Co-authored-by: Malkierian <[email protected]> Co-authored-by: inspectredc <[email protected]>
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Commits on Jun 6, 2024
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