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fix(stairs & optable): fixes anchoring and optable's visible output
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Filatelele authored Feb 3, 2024
1 parent da376db commit 0d5e5db
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Showing 2 changed files with 3 additions and 2 deletions.
4 changes: 2 additions & 2 deletions code/game/machinery/OpTable.dm
Original file line number Diff line number Diff line change
Expand Up @@ -137,8 +137,8 @@

patient?.drop(C)
use_power_oneoff(100)
usr.visible_message(SPAN_DANGER("[usr] successfully removes all clothing from [victim]."),
SPAN_NOTICE("You successfully remove all clothing from [victim]."))
usr.visible_message(SPAN_DANGER("[usr] successfully removes all clothing from [patient]."),
SPAN_NOTICE("You successfully remove all clothing from [patient]."))

busy = FALSE

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1 change: 1 addition & 0 deletions code/modules/multiz/structures.dm
Original file line number Diff line number Diff line change
Expand Up @@ -185,6 +185,7 @@
desc = "Stairs leading to another deck. Not too useful if the gravity goes out."
icon = 'icons/obj/stairs.dmi'
icon_state = "stairs"
anchored = TRUE

/obj/structure/up/forceMove()
return FALSE
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