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Credits for the Tiberian Sun Client package

People:

    • Created and compiled the initial client packages, including the new game options and maps
    • Hacked in new features and bugfixes for the game engine
    • Compiles the current TS Client packages and currently manages the updates
    • Edited the FinalSun executable so that it reads files from subdirectories instead of MIX files
    • Fixed the positioning of terrain objects and overlay in FinalSun
    • Helped with the client's GUI graphics
    • Made various adjustments to the client GUI's INI code (positioning, scaling, adding objects, etc.)
    • Created SHP art that allows mappers to manually place down individual cells of (properly functional) low bridges
    • Created SHP art for destroyed bridges in map editors, allowing mappers to placed repairable destroyed bridges
    • Fixed various issues in the Tiberian Sun and Firestorm campaign missions, as well as the first Tutorial mission
    • Created the Tiberian Sun spawner, which makes it possible to skip the in-game menu and as a result makes the client possible
    • Hacked in new features and bugfixes for the game engine
    • Provided various high-resolution images the client's graphics (such as backgrounds, logos and icons)
    • Hacked in new features and bugfixes for the game engine
    • Provided other programmers with information on the game engine
    • Updated mission names to add the mission number to the default saved game names
    • Created the CNCMaps Renderer
    • Provided high-quality TS map preview images
    • Tested early builds of the client package and provided feedback on it
    • Helped with PR
    • Applied the various improvements to version 6.00 that are listed under "E1 Elite's changes (2021-02-21)" in changelog.txt
    • Applied various improvements and features to FinalSun through FSP
    • Created the graphics for the info panel on the GDI and Nod sidebars.
    • Fixed the wobble bug for units with turrets
    • Fixed palette colors of several structures
    • Added a missing frame to the Tiberium Floater
    • Fixed paved road tile layering issues with building bibshapes
    • Adjusted the first cell of snow cliffs and water cliff (cliff09.sno, cliff11.sno and wcliff09.sno) to properly connect to clear and clear LAT tiles
    • Wrote tool tips for checkboxes and drop-down menus of the Display and Game tabs of the client's options menu
    • Helped with fixing a faulty lose condition in Nod mission 5
    • Helped with fixing a faulty reveal trigger in Firestorm GDI mission 07
    • Migrated the TS Client to second-stage updater to version 1.0.15
    • Fixed some miscellaneous oversights like incorrect firing offsets, incorrect voice responses, mistakes in global AI triggers, etc.
    • Fixed incorrect Start, LoopStart, and LoopEnd values on building animations in art.ini
    • Replaced unsupported apostrophe characters in mission briefings
    • Fixed incorrect or missing TechLevel, Owner and/or Crewed values on deployed vehicles in order to improve Survivor mechanics
    • Replaced non-existent explosion that was specified by various debris animations with an existing one
    • Made some changes to the client INIs and folder structure to remove dependency on the default theme
    • Replaced all backslashes (\) in client INIs with forward slashes (/) for cross-platform support
    • Fixed the position of the client's privacy policy notification "Got it" button

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Other mentions: