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Fix some animations in RA2 mode (#299)
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Belonit committed Nov 17, 2023
1 parent 90b12d7 commit 7e471a6
Showing 1 changed file with 72 additions and 14 deletions.
86 changes: 72 additions & 14 deletions game-assets/ra2mode.pack/artmd.ini
Original file line number Diff line number Diff line change
Expand Up @@ -1315,6 +1315,8 @@ RemoveOccupy4=2,2
DamageFireOffset0=-36,23
DamageFireOffset1=-21,6

[GAAIRCBB]
Layer=ground

[NAHPAD]
Remapable=yes
Expand Down Expand Up @@ -2355,6 +2357,7 @@ LoopEnd=21
LoopCount=-1
Rate=200
;DetailLevel=1
DoubleThick=true

[GAPILE]
Remapable=yes
Expand Down Expand Up @@ -2801,6 +2804,7 @@ LoopEnd=10
LoopCount=-1
Rate=220
DetailLevel=2
DoubleThick=true

; Nuclear power plant damaged active animation
[NANRCT_AD]
Expand All @@ -2814,6 +2818,7 @@ LoopEnd=21
LoopCount=-1
Rate=220
DetailLevel=2
DoubleThick=true

; Clone factory active animation
[NACLON_A]
Expand All @@ -2826,6 +2831,7 @@ LoopEnd=10
LoopCount=-1
Rate=200
;DetailLevel=1
DoubleThick=true

[GALITE]
Cameo=LITEICON
Expand Down Expand Up @@ -8150,6 +8156,9 @@ Rate=400
NewTheater=yes
Shadow=yes

[NADEPTBB]
Normalized=yes

; Camp Fire Idle Animation
[CAMSC06A]
Layer=ground
Expand Down Expand Up @@ -10498,6 +10507,7 @@ LoopCount=-1
Layer=top
UseNormalLight=yes
ZAdjust=-512
YSortAdjust=2000
;Theater=yes
;DemandLoad=true

Expand All @@ -10522,7 +10532,7 @@ TrailerSeperation=2
Elasticity=0.0
MaxXYVel=30.0
MinZVel=20.0
ExpireAnim=TWLT024
ExpireAnim=TWLT026
Damage=10
DamageRadius=50
Warhead=HE
Expand Down Expand Up @@ -10626,7 +10636,7 @@ Image=DBRIS1SM
Elasticity=0.0
MaxXYVel=10.0
MinZVel=40.0
ExpireAnim=TWLT024
ExpireAnim=TWLT026
Damage=10
DamageRadius=50
Warhead=HE
Expand Down Expand Up @@ -10657,7 +10667,7 @@ Bouncer=yes
Elasticity=0.0
MaxXYVel=30.0
MinZVel=20.0
ExpireAnim=TWLT024
ExpireAnim=TWLT026
Damage=10
DamageRadius=50
Warhead=HE
Expand Down Expand Up @@ -10703,7 +10713,7 @@ Bouncer=yes
Elasticity=0.0
MaxXYVel=30.0
MinZVel=20.0
ExpireAnim=TWLT024
ExpireAnim=TWLT026
Damage=10
DamageRadius=50
Warhead=HE
Expand Down Expand Up @@ -10749,7 +10759,7 @@ Bouncer=yes
Elasticity=0.0
MaxXYVel=30.0
MinZVel=20.0
ExpireAnim=TWLT024
ExpireAnim=TWLT026
Damage=10
DamageRadius=50
Warhead=HE
Expand Down Expand Up @@ -10781,7 +10791,7 @@ TrailerSeperation=2
Elasticity=0.0
MaxXYVel=30.0
MinZVel=20.0
ExpireAnim=TWLT024
ExpireAnim=TWLT026
Damage=10
DamageRadius=50
Warhead=HE
Expand Down Expand Up @@ -10811,7 +10821,7 @@ Bouncer=yes
Elasticity=0.0
MaxXYVel=30.0
MinZVel=20.0
ExpireAnim=TWLT024
ExpireAnim=TWLT026
Damage=10
DamageRadius=50
Warhead=HE
Expand Down Expand Up @@ -10841,7 +10851,7 @@ Bouncer=yes
Elasticity=0.0
MaxXYVel=30.0
MinZVel=20.0
ExpireAnim=TWLT024
ExpireAnim=TWLT026
Damage=10
DamageRadius=50
Warhead=HE
Expand Down Expand Up @@ -10873,7 +10883,7 @@ TrailerSeperation=2
Elasticity=0.0
MaxXYVel=30.0
MinZVel=20.0
ExpireAnim=TWLT024
ExpireAnim=TWLT026
Damage=10
DamageRadius=50
Warhead=HE
Expand Down Expand Up @@ -10903,7 +10913,7 @@ Bouncer=yes
Elasticity=0.0
MaxXYVel=30.0
MinZVel=20.0
ExpireAnim=TWLT024
ExpireAnim=TWLT026
Damage=10
DamageRadius=50
Warhead=HE
Expand Down Expand Up @@ -10933,7 +10943,7 @@ Bouncer=yes
Elasticity=0.0
MaxXYVel=30.0
MinZVel=20.0
ExpireAnim=TWLT024
ExpireAnim=TWLT026
Damage=10
DamageRadius=50
Warhead=HE
Expand Down Expand Up @@ -11525,14 +11535,14 @@ Rate=225

; small arms fire piff (single shot)
[PIFF]
;Normalized=yes
Normalized=yes
;Theater=yes
;Translucent=yes

; small arms fire piff (multiple shots)
[PIFFPIFF]
Normalized=yes
;Theater=yes
;Normalized=yes
;Translucent=yes

; small flames
Expand Down Expand Up @@ -11683,20 +11693,28 @@ Scorch=yes

; minigun fire flashes
[MGUN-N]
Translucent=no

[MGUN-NE]
Translucent=no

[MGUN-E]
Translucent=no

[MGUN-SE]
Translucent=no

[MGUN-S]
Translucent=no

[MGUN-SW]
Translucent=no

[MGUN-W]
Translucent=no

[MGUN-NW]
Translucent=no

; Armor bonus
[ARMOR]
Expand Down Expand Up @@ -11725,6 +11743,9 @@ Rate=400
Normalized=yes
Rate=400

[SPEED]
Normalized=yes

[MLTIMISL]
Normalized=yes
Rate=400
Expand Down Expand Up @@ -11874,6 +11895,7 @@ LoopEnd=18
LoopCount=-1
Rate=300
DetailLevel=2
DoubleThick=true

; NOD Power plant damaged active animation
[NAPOWR_AD]
Expand All @@ -11887,6 +11909,7 @@ LoopEnd=37
LoopCount=-1
Rate=300
DetailLevel=2
DoubleThick=true

; NOD Advanced power plant active animation
[NAAPWR_A]
Expand Down Expand Up @@ -11993,7 +12016,7 @@ Image=NAPSIS_A
Normalized=yes
Start=40
LoopStart=40
LoopEnd=79
LoopEnd=80
LoopCount=-1
Rate=200
Layer=ground
Expand Down Expand Up @@ -12665,6 +12688,9 @@ Rate=200
Layer=ground
NewTheater=yes

[GAREFNBB]
Layer=ground

; Animation of tiberium leaving harvester and entering refinery
[GAREFNOR]
Normalized=yes
Expand Down Expand Up @@ -14469,23 +14495,55 @@ DamageFireOffset0=-5,13
[BRRLEXP1] ; Oil barrel explosion
Rate=400
Report=ExplosionBarrel
Translucent=yes
UseNormalLight=yes


[BRRLEXP2] ; Oil barrel explosion
Rate=400
Report=ExplosionBarrel
Translucent=yes
UseNormalLight=yes

[CRIVEXP] ; Crazy Ivan Explosion
Report=ExplosionCrazyIvan
Normalized=yes
Translucent=yes
UseNormalLight=yes

[TSTIMPCT]
Normalized=yes

[MININUKE]
Normalized=yes
Report=ExplosionBarrel

[APOCEXP] ; Apocalypse Tank Explosion
Report=Explosion13
Normalized=yes
Translucent=yes
UseNormalLight=yes

[VTEXPLOD] ; Explosions for elite tanks
Report=ExplosionApocalypse
Normalized=yes
Translucent=yes
UseNormalLight=yes

[KTSTLEXP] ; Kirov elite tesla bomb
Report=KirovEliteBomb
Normalized=yes
Translucent=yes
UseNormalLight=yes

[DEMTEXP]
Normalized=yes

[GCMUZZLE]
Normalized=yes

[VTMUZZLE]
Normalized=yes

[ARRWDEST]
LoopCount=4
Expand Down

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