Implement custom mission support with CampaignTagSelector #1284
Annotations
10 warnings
Build YR:
DXMainClient/DXGUI/GameClass.cs#L13
The using directive for 'ClientGUI' appeared previously in this namespace
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DXMainClient/DXGUI/Generic/ManualUpdateQueryWindow.cs#L5
The using directive for 'ClientCore.Extensions' appeared previously in this namespace
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DXMainClient/DXGUI/Multiplayer/CnCNet/GlobalContextMenu.cs#L8
The using directive for 'ClientCore.Extensions' appeared previously in this namespace
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DXMainClient/Domain/Mission.cs#L53
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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DXMainClient/Domain/Mission.cs#L106
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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DXMainClient/DXGUI/Multiplayer/GameLobby/GameLobbyBase.cs#L772
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build YR:
DXMainClient/DXGUI/Multiplayer/GameLobby/GameLobbyBase.cs#L772
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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DXMainClient/Startup.cs#L65
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
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DXMainClient/DXGUI/Generic/CampaignSelector.cs#L437
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build YR:
DXMainClient/DXGUI/Multiplayer/GameLobby/CnCNetGameLobby.cs#L60
Assignment made to same variable; did you mean to assign something else?
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