constant seq = new LinkedList<ExecuteExecutable>()
..add(new ExecuteLockTarget())
..add(new ExecuteLockCaster())
..add(new ExecuteAnimate(UnitAnimations.HeroBloodElf.spellChannel.idx))
..add(new ExecuteLightning(3.5, "AFOD"))
..add(new ExecuteFxTarget(Abilities.soulBurnbuff))
..add(new ExecuteWait(.5))
..add(new ExecuteFxCaster(Abilities.obsidianRegenAura))
..add(new ExecuteKnockup(1500.))
..add(new ExecuteWait(.65))
..add(new ExecuteForgetTargetVelocity())
..add(new ExecuteWait(.1))
..add(new ExecuteFxTarget(Abilities.darkPortalTarget))
..add(new ExecuteKnockArcToCaster(1400.))
..add(new ExecuteAnimate(UnitAnimations.HeroBloodElf.spell.idx))
..add(new ExecuteWait(.1))
..add(new ExecuteUnlockCaster())
..add(new ExecuteFxTarget(Abilities.bloodImpact))
..add(new ExecuteWait(1.))
..add(new ExecuteFxTarget(Abilities.bloodImpact))
..add(new ExecuteWait(1.))
..add(new ExecuteFxTarget(Abilities.bloodImpact))
init
EventListener.add(EVENT_PLAYER_UNIT_SPELL_EFFECT) ->
let target = EventData.getSpellTargetUnit()
EventData.getTriggerUnit().issueImmediateOrder("stop")
if EventData.getSpellAbilityId() == 'AHbn' or EventData.getSpellAbilityId() == 'AHhx'
new Execute(
EventData.getTriggerUnit(),
target,
seq
)
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A high level library for building flashy spells
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