Translator Support for Assignment OR Token #162
Merged
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PR Description
This PR implements support for the Assignment OR token in the CrossGL project. The token is now properly translated across the DirectX, Metal, and OpenGL backends.
Related Issue
Close #113
shader Sample
shader ORShader {
vertex {
input vec3 position;
output vec2 vUV;
void main() {
vUV = position.xy * 10.0;
vUV.x |= 3.0; // OR assignment operator
gl_Position = vec4(position, 1.0);
}
}
fragment {
input vec2 vUV;
output vec4 fragColor;
void main() {
float noise = perlinNoise(vUV);
float height = noise * 10.0;
height |= 2.0; // OR assignment operator
vec3 color = vec3(height / 10.0, 1.0 - height / 10.0, 0.0);
fragColor = vec4(color, 1.0);
}
}
}
Checklist