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Add a display for melt remainders #1326

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119 changes: 119 additions & 0 deletions gui/melt-remainder.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,119 @@
-- Add a display for how much melted metal is stored inside smelters.
--@module = true
--@enable = true
--[====[

gui/melt-remainder
==================
When enabled, a line of text is added to the Tasks screen of melters and magma smelters
that shows how much metal is "stored" as a result of melting items in it. (The base game
has no display of this information,)

Click on the text for more detailed information.

]====]

local overlay = require("plugins.overlay")
local widgets = require("gui.widgets")
-- the existence of this is not documented anywhere of course
local dialogs = require("gui.dialogs")

ENABLED = ENABLED or false

local function i_hate_lua(tbl)
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This isn't really an appropriate place to express your opinions on the scripting language DFHack uses.

local worst_language = 0
for _,_ in pairs(tbl) do
worst_language = worst_language + 1
end
return worst_language
end

local function get_melt_remainders(smelter)
if not smelter.melt_remainder then return nil end
local fractions = {}
local mat_count = #df.global.world.raws.inorganics
for i = 0, mat_count - 1 do
local melt_frac = smelter.melt_remainder[i]
if melt_frac > 0 then
fractions[i] = melt_frac
end
end
return fractions
end

-- lua doesn't hoist functions nerd emoji
local function popup_full_list()
local workshop = dfhack.gui.getSelectedBuilding(true)
if not workshop then return end
local rems = get_melt_remainders(workshop)
if not rems then return end

printall(rems)
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Leftover debug statement?

local lines = {}
for mat_id, tenths in pairs(rems) do
local mat_name = df.global.world.raws.inorganics[mat_id].id
table.insert(lines, mat_name .. ": " .. (tenths * 10) .. "%\n")
end
if #lines == 0 then
table.insert(lines, "<There were no melt remainders>")
end
dialogs.DialogScreen{
title = "Melt Remainders",
message_label_attrs = { text = lines },
}:show():raise()
end

MeltRemainderOverlay = defclass(MeltRemainderOverlay, overlay.OverlayWidget)
MeltRemainderOverlay.ATTRS = {
desc = "Displays the fractions of a complete bar 'stored' in the smelter by melting",
default_pos = { x = -39, y = 41 },
version = 1,
default_enabled = true,
viewscreens = {
'dwarfmode/ViewSheets/BUILDING/Furnace/Smelter/Tasks',
'dwarfmode/ViewSheets/BUILDING/Furnace/MagmaSmelter/Tasks',
},
frame = { w = 58, h = 1 },
visible = function() return ENABLED end,
}

function MeltRemainderOverlay:init()
self:addviews {
widgets.Label{
view_id = "the_label",
text = "<loading...>",
on_click = popup_full_list,
}
}
end

function MeltRemainderOverlay:onRenderBody(painter)
local workshop = dfhack.gui.getSelectedBuilding(true)
if not workshop then return end
local rems = get_melt_remainders(workshop)
if not rems then return end

local count = i_hate_lua(rems)
if count == 0 then
self.subviews.the_label:setText("No melt remainders.")
elseif count == 1 then
-- Singleton material
local mat_id, tenths = next(rems)
local mat_name = df.global.world.raws.inorganics[mat_id].id
self.subviews.the_label:setText("Melting " .. mat_name .. ": " .. (tenths * 10) .. "%")
else
self.subviews.the_label:setText(count .. " melt remainders...")
end
end

OVERLAY_WIDGETS = { melt_remainder = MeltRemainderOverlay }

function isEnabled()
return ENABLED
end
if dfhack_flags.enable then
ENABLED = dfhack_flags.enable_state
return
end

print("gui/melt-remainder is " .. (ENABLED and "enabled" or "disabled") .. ".")