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Completely rewrite pulling & refactor a bit of multi-z movement (#629)
* foundation * refactor what i just wrote lol lmao * saving progress * IM DYING INSIDE * it mf compiles * tweaks and stuff * make these things work without processing * tweaks * pain * NICE * LET'S GO MULTIZ MOVEMENT WORKS * minor fix * improvements * bunch of work * more grab things * fix buckled movement * more window slam funnies * tweak * Fix alot of shit * rename release_grab * fix lateral Z movement * fix up defer_hand * Fix linters * fix tabling * update vox test * Struggle grab * clean up * oops * fixes and tweaks * fix minor conga interaction * grab to reduce bleeding * revert compile options change * fix pull icon for real for real * fix bugs * Re-add recursive falling * hubris * fix butchering
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,9 @@ | ||
// Trait sources for grabs | ||
#define AGGRESSIVE_GRAB "source_aggressive_grab" | ||
#define NECK_GRAB "source_neck_grab" | ||
#define KILL_GRAB "source_kill_grab" | ||
|
||
/// Applied to movables that are aggressively grabbed OR HIGHER | ||
#define TRAIT_AGGRESSIVE_GRAB "trait_aggressive_grab" | ||
/// Applied to movables that are being strangled | ||
#define TRAIT_KILL_GRAB "trait_strangle_grab" |
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