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Refactors species organs, deletes golems & adamantine (#595)
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* refactor species organs

* deletes golems and adamantine

* no null new call pls

* clean up more leftover stuff

* more cleanup

* fix reviving i hope
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Kapu1178 authored Sep 16, 2023
1 parent d49d2d9 commit 2224127
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Showing 114 changed files with 455 additions and 3,242 deletions.
23 changes: 4 additions & 19 deletions _maps/RandomRuins/AnywhereRuins/golem_ship.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -70,10 +70,6 @@
"l" = (
/turf/open/floor/mineral/titanium/purple,
/area/ruin/powered/golem_ship)
"m" = (
/obj/effect/mob_spawn/ghost_role/human/golem/adamantine,
/turf/open/floor/mineral/titanium/purple,
/area/ruin/powered/golem_ship)
"n" = (
/obj/machinery/mineral/equipment_vendor/golem,
/turf/open/floor/mineral/titanium/purple,
Expand Down Expand Up @@ -179,7 +175,6 @@
/obj/item/storage/medkit/brute,
/obj/structure/table/wood,
/obj/item/storage/medkit/brute,
/obj/item/disk/data/golem_shell,
/turf/open/floor/mineral/titanium/purple,
/area/ruin/powered/golem_ship)
"E" = (
Expand Down Expand Up @@ -214,11 +209,6 @@
/obj/machinery/light/small/directional/north,
/turf/open/floor/mineral/titanium/purple,
/area/ruin/powered/golem_ship)
"M" = (
/obj/effect/mob_spawn/ghost_role/human/golem/adamantine,
/obj/machinery/light/small/directional/north,
/turf/open/floor/mineral/titanium/purple,
/area/ruin/powered/golem_ship)
"N" = (
/obj/machinery/light/directional/north,
/turf/open/floor/mineral/titanium/purple,
Expand All @@ -236,11 +226,6 @@
/obj/machinery/door/airlock/titanium,
/turf/open/floor/mineral/titanium/purple,
/area/ruin/powered/golem_ship)
"U" = (
/obj/effect/mob_spawn/ghost_role/human/golem/adamantine,
/obj/machinery/light/small/directional/south,
/turf/open/floor/mineral/titanium/purple,
/area/ruin/powered/golem_ship)
"V" = (
/obj/machinery/light/small/directional/north,
/turf/open/floor/plating,
Expand Down Expand Up @@ -402,14 +387,14 @@ b
c
I
b
M
L
o
b
l
l
G
o
U
Q
b
V
F
Expand All @@ -420,14 +405,14 @@ b
c
f
b
m
l
o
b
l
l
G
o
m
l
b
f
F
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2 changes: 1 addition & 1 deletion _maps/RandomRuins/LavaRuins/lavaland_surface_greed.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@
/area/ruin/powered/greed)
"j" = (
/obj/structure/table/wood/poker,
/obj/item/coin/adamantine,
/obj/item/coin/mythril,
/turf/open/floor/carpet,
/area/ruin/powered/greed)
"k" = (
Expand Down
18 changes: 1 addition & 17 deletions _maps/RandomZLevels/caves.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -2229,22 +2229,6 @@

},
/area/awaymission/caves/bmp_asteroid)
"Ly" = (
/obj/structure/closet/crate/miningcar{
name = "Mining cart"
},
/obj/item/pickaxe/rusted{
pixel_x = 5
},
/obj/item/stack/sheet/mineral/adamantine{
amount = 15
},
/turf/open/misc/asteroid/basalt{
initial_gas = list("nitrogen" = 23, "oxygen" = 14);
temperature = 2.7;

},
/area/awaymission/caves/bmp_asteroid/level_two)
"Mk" = (
/obj/machinery/light/small/built/directional/west,
/turf/open/floor/wood,
Expand Down Expand Up @@ -61860,7 +61844,7 @@ bK
bK
bK
bK
Ly
DH
oI
oI
oI
Expand Down
3 changes: 0 additions & 3 deletions _maps/shuttles/ferry_meat.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -43,9 +43,6 @@
/obj/item/food/meat/slab/human/mutant/fly{
name = "flyman meat"
},
/obj/item/food/meat/slab/human/mutant/golem/adamantine{
name = "golem meat"
},
/obj/item/food/meat/slab/human/mutant/lizard{
name = "lizard meat"
},
Expand Down
69 changes: 17 additions & 52 deletions code/__DEFINES/DNA.dm
Original file line number Diff line number Diff line change
Expand Up @@ -80,40 +80,34 @@
#define NOTRANSSTING 7
#define NOZOMBIE 8
#define NO_UNDERWEAR 9
#define NOSTOMACH 10
#define NO_DNA_COPY 11
#define DRINKSBLOOD 12
#define NO_DNA_COPY 10
#define DRINKSBLOOD 11
/// Use this if you want to change the race's color without the player being able to pick their own color. AKA special color shifting
#define DYNCOLORS 13
#define AGENDER 14
#define DYNCOLORS 12
#define AGENDER 13
/// Do not draw eyes or eyeless overlay
#define NOEYESPRITES 15
/// Used for determining which wounds are applicable to this species.
/// if we have flesh (can suffer slash/piercing/burn wounds, requires they don't have NOBLOOD)
#define HAS_FLESH 16
/// if we have bones (can suffer bone wounds)
#define HAS_BONE 17
#define NOEYESPRITES 14
///If we have a limb-specific overlay sprite
#define HAS_MARKINGS 18
#define HAS_MARKINGS 15
/// Do not draw blood overlay
#define NOBLOODOVERLAY 19
#define NOBLOODOVERLAY 17
///No augments, for monkeys in specific because they will turn into fucking freakazoids https://cdn.discordapp.com/attachments/326831214667235328/791313258912153640/102707682-fa7cad80-4294-11eb-8f13-8c689468aeb0.png
#define NOAUGMENTS 20
#define NOAUGMENTS 18
///will be assigned a universal vampire themed last name shared by their department. this is preferenced!
#define BLOOD_CLANS 21
#define BLOOD_CLANS 19
/// Can this species use the 'Body size' preference
#define BODY_RESIZABLE 22
#define MUTCOLORS2 23
#define MUTCOLORS3 24
#define BODY_RESIZABLE 20
///Haircolor
#define HAIRCOLOR 25
#define FACEHAIRCOLOR 26
#define SCLERA 27
#define HAIRCOLOR 22
#define FACEHAIRCOLOR 22
#define SCLERA 23
///Has non-human hair. Used by pref code to hide standard hair options.
#define NONHUMANHAIR 28
#define NONHUMANHAIR 24

/// For use in /datum/species/var/organs
#define DOES_NOT_NEED "does_not_need"

//organ slots
#define ORGAN_SLOT_ADAMANTINE_RESONATOR "adamantine_resonator"
#define ORGAN_SLOT_APPENDIX "appendix"
#define ORGAN_SLOT_BRAIN "brain"
#define ORGAN_SLOT_BRAIN_ANTIDROP "brain_antidrop"
Expand Down Expand Up @@ -193,7 +187,6 @@ GLOBAL_LIST_INIT(organ_process_order, list(
ORGAN_SLOT_LIVER,
ORGAN_SLOT_TONGUE,
ORGAN_SLOT_VOICE,
ORGAN_SLOT_ADAMANTINE_RESONATOR,
ORGAN_SLOT_HEART_AID,
ORGAN_SLOT_BRAIN_ANTIDROP,
ORGAN_SLOT_BRAIN_ANTISTUN,
Expand All @@ -207,34 +200,6 @@ GLOBAL_LIST_INIT(organ_process_order, list(
ORGAN_SLOT_XENO_EGGSAC,
ORGAN_SLOT_BRAIN))

//Defines for Golem Species IDs
#define SPECIES_GOLEM "golem"
#define SPECIES_GOLEM_ADAMANTINE "a_golem"
#define SPECIES_GOLEM_PLASMA "p_golem"
#define SPECIES_GOLEM_DIAMOND "diamond_golem"
#define SPECIES_GOLEM_GOLD "gold_golem"
#define SPECIES_GOLEM_SILVER "silver_golem"
#define SPECIES_GOLEM_PLASTEEL "plasteel_golem"
#define SPECIES_GOLEM_TITANIUM "titanium_golem"
#define SPECIES_GOLEM_PLASTITANIUM "plastitanium_golem"
#define SPECIES_GOLEM_ALIEN "alloy_golem"
#define SPECIES_GOLEM_WOOD "wood_golem"
#define SPECIES_GOLEM_URANIUM "uranium_golem"
#define SPECIES_GOLEM_SAND "sand_golem"
#define SPECIES_GOLEM_GLASS "glass_golem"
#define SPECIES_GOLEM_BLUESPACE "bluespace_golem"
#define SPECIES_GOLEM_BANANIUM "ba_golem"
#define SPECIES_GOLEM_CULT "cultgolem"
#define SPECIES_GOLEM_CLOTH "clothgolem"
#define SPECIES_GOLEM_PLASTIC "plastic_golem"
#define SPECIES_GOLEM_BRONZE "bronze_golem"
#define SPECIES_GOLEM_CARDBOARD "c_golem"
#define SPECIES_GOLEM_LEATHER "leather_golem"
#define SPECIES_GOLEM_DURATHREAD "d_golem"
#define SPECIES_GOLEM_BONE "b_golem"
#define SPECIES_GOLEM_SNOW "sn_golem"
#define SPECIES_GOLEM_HYDROGEN "metallic_hydrogen_golem"

// Defines for used in creating "perks" for the species preference pages.
/// A key that designates UI icon displayed on the perk.
#define SPECIES_PERK_ICON "ui_icon"
Expand Down
1 change: 0 additions & 1 deletion code/__DEFINES/is_helpers.dm
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,6 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(

//Human sub-species
#define isabductor(A) (is_species(A, /datum/species/abductor))
#define isgolem(A) (is_species(A, /datum/species/golem))
#define islizard(A) (is_species(A, /datum/species/lizard))
#define isplasmaman(A) (is_species(A, /datum/species/plasmaman))
#define isvox(A) (is_species(A, /datum/species/vox))
Expand Down
1 change: 0 additions & 1 deletion code/_globalvars/phobias.dm
Original file line number Diff line number Diff line change
Expand Up @@ -500,7 +500,6 @@ GLOBAL_LIST_INIT(phobia_species, list(
/datum/species/plasmaman,
/datum/species/skeleton,
)),
"the supernatural" = typecacheof(list(/datum/species/golem/runic)),
))

/// Creates a regular expression to match against the given phobia
Expand Down
98 changes: 0 additions & 98 deletions code/datums/diseases/gastrolisis.dm

This file was deleted.

16 changes: 5 additions & 11 deletions code/datums/dna.dm
Original file line number Diff line number Diff line change
Expand Up @@ -886,7 +886,7 @@ GLOBAL_LIST_INIT(total_uf_len_by_block, populate_total_uf_len_by_block())
dna.remove_all_mutations()
dna.stability = 100
if(prob(max(70-instability,0)))
switch(rand(0,9)) //not complete and utter death
switch(rand(0,7)) //not complete and utter death
if(0)
monkeyize()
if(1)
Expand Down Expand Up @@ -917,9 +917,6 @@ GLOBAL_LIST_INIT(total_uf_len_by_block, populate_total_uf_len_by_block())
O.forceMove(drop_location())
if(prob(20))
O.animate_atom_living()
if(8 to 9)
ForceContractDisease(new/datum/disease/gastrolosis())
to_chat(src, span_notice("Oh, I actually feel quite alright!"))
else
switch(rand(0,5))
if(0)
Expand All @@ -931,14 +928,11 @@ GLOBAL_LIST_INIT(total_uf_len_by_block, populate_total_uf_len_by_block())
death()
petrify(INFINITY)
if(3)
if(prob(95))
var/obj/item/bodypart/BP = get_bodypart(pick(BODY_ZONE_CHEST,BODY_ZONE_HEAD))
if(BP)
BP.dismember()
else
gib()
var/obj/item/bodypart/BP = get_bodypart(pick(BODY_ZONE_CHEST,BODY_ZONE_HEAD))
if(BP)
BP.dismember()
else
set_species(/datum/species/dullahan)
gib()
if(4)
visible_message(span_warning("[src]'s skin melts off!"), span_boldwarning("Your skin melts off!"))
spawn_gibs()
Expand Down
4 changes: 2 additions & 2 deletions code/datums/elements/spooky.dm
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@
H.Paralyze(15) //zombies can't resist the doot
C.set_timed_status_effect(70 SECONDS, /datum/status_effect/jitter, only_if_higher = TRUE)
C.set_timed_status_effect(40 SECONDS, /datum/status_effect/speech/stutter)
if((!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
if((!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
C.stamina.adjust(-25) //boneless humanoids don't lose the will to live
to_chat(C, "<font color='red' size='4'><B>DOOT</B></font>")
INVOKE_ASYNC(src, PROC_REF(spectral_change), H)
Expand All @@ -47,7 +47,7 @@
C.set_timed_status_effect(40 SECONDS, /datum/status_effect/speech/stutter)

/datum/element/spooky/proc/spectral_change(mob/living/carbon/human/H, mob/user)
if((H.stamina.current < 105) && (!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
if((H.stamina.current < 105) && (!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
H.Paralyze(20)
H.set_species(/datum/species/skeleton)
H.visible_message(span_warning("[H] has given up on life as a mortal."))
Expand Down
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