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Ghost Content and Spooky Things (#780)
* THERE WILL BE BLOOD * start * more spooky * even more spooky * move * more abilties * shatter * spooky sources * ghost light * change ghost level * give info * fix * fixed * fix params * fix ranged ability not being unset
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Original file line number | Diff line number | Diff line change |
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@@ -1 +1,3 @@ | ||
#define BLACKBOX_FEEDBACK_NUM(key) (SSblackbox.feedback[key] ? SSblackbox.feedback[key].json["data"] : null) | ||
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#define BLACKBOX_FEEDBACK_NESTED_TALLY(key) (SSblackbox.feedback[key] ? SSblackbox.feedback[key].json["data"] : null) |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,17 @@ | ||
#define SPOOK_LEVEL_WEAK_POWERS 10 | ||
#define SPOOK_LEVEL_MEDIUM_POWERS 30 | ||
#define SPOOK_LEVEL_DESTRUCTIVE_POWERS 70 | ||
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#define SPOOK_LEVEL_OBJECT_ROTATION SPOOK_LEVEL_WEAK_POWERS | ||
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// Spook amounts | ||
#define SPOOK_AMT_CORPSE 5 | ||
#define SPOOK_AMT_BLOOD_SPLATTER 2 | ||
#define SPOOK_AMT_BLOOD_STREAK 1 | ||
#define SPOOK_AMT_BLOOD_DROP 0.5 | ||
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#define RECORD_GHOST_POWER(power) \ | ||
do {\ | ||
var/area/A = get_area(power.owner); \ | ||
SSblackbox.record_feedback("nested tally", "ghost_power_used", 1, list(A?.name || "NULL", power.name)); \ | ||
} while (FALSE) |
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