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text way too small on docked mode #13
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Just use it in handheld then :P |
Hi there. Sorry for taking so long to answer, a lot of things have happened in my personal life in the past few months, and they have kept me busy enough to stop browsing the Internet as much as I'd like. Nonetheless, I have been working on fixing this up (albeit slowly, lazy af), and now it's done. Please test the attached test build. I have replaced the 8x8 ASCII font with the shared system font. |
Additionally. I hope things wind up well for you. Good luck :) |
Thanks for testing it! I greatly appreciate it. I'll commit the changes and close this issue as soon as I get feedback on another problem that I hope to have fixed in this build. |
What’s the other problem?
On Mon, Apr 22, 2019 at 9:22 PM Pablo Curiel ***@***.***> wrote:
Thanks for testing it! I greatly appreciate it. I'll commit the changes
and close this issue as soon as I get feedback on another problem that I
hope to have fixed in this build.
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Dont have smash. How would i find type ?
On Mon, Apr 22, 2019 at 11:36 PM Pablo Curiel ***@***.***> wrote:
The other one would be related to issues #4
<#4> and #12
<#12>. I need to find
out if partition browsing works properly with type 0x02 gamecards. Smash
would be a pretty good candidate.
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Logo partition loads fine |
Whoa, thanks a lot! Don't worry, that was actually kinda expected (although I did overlook it). Switchbrew states the following:
Knowing that manual HFS0 partition header parsing works fine makes me really happy. I had to spent quite some time testing it with Super Mario Odyssey. Guess I'll just have to block that option for type 0x02 gamecards and call it a day. |
Glad to hear it :).
On Mon, Apr 22, 2019 at 11:56 PM Pablo Curiel ***@***.***> wrote:
Whoa, thanks a lot! Don't worry, that was actually kinda expected
(although I did overlook it). Switchbrew states
<https://switchbrew.org/wiki/Gamecard_Format#Cartridge_Layout> the
following:
[4.0.0+] The "normal" partition is now empty and a new partition "logo" was added.
Knowing that manual HFS0 partition header parsing works fine makes me
really happy. I had to spent quite some time testing it with Super Mario
Odyssey. Guess I'll just have to block that option for type 0x02 gamecards
and call it a day.
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Now, I can formally say: fixed in d22add4. |
The text is much to small to read on TVs
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