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* add angles and distances * add Inversions * add torsiona angle contribs * use new contribs in test * use new inversion and torsion contribs in dg * use new distance contribs in dg * use new angle constraints in dg * use new constraints in FF tests * update docstrings * remove unused import * include new contribs * cleanup includes * make changes requested by @greglandrum * use std::move instead of release
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// | ||
// Copyright (C) 2024 Niels Maeder and other RDKit contributors | ||
// | ||
// @@ All Rights Reserved @@ | ||
// This file is part of the RDKit. | ||
// The contents are covered by the terms of the BSD license | ||
// which is included in the file license.txt, found at the root | ||
// of the RDKit source tree. | ||
// | ||
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#include "AngleConstraints.h" | ||
#include "ForceField.h" | ||
#include <cmath> | ||
#include <RDGeneral/Invariant.h> | ||
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#ifndef M_PI | ||
#define M_PI 3.14159265358979323846 | ||
#endif | ||
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namespace ForceFields { | ||
constexpr double RAD2DEG = 180.0 / M_PI; | ||
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AngleConstraintContribs::AngleConstraintContribs(ForceField *owner) { | ||
PRECONDITION(owner, "bad owner"); | ||
dp_forceField = owner; | ||
} | ||
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void AngleConstraintContribs::addContrib(unsigned int idx1, unsigned int idx2, | ||
unsigned int idx3, double minAngleDeg, | ||
double maxAngleDeg, | ||
double forceConst) { | ||
RANGE_CHECK(0.0, minAngleDeg, 180.0); | ||
RANGE_CHECK(0.0, maxAngleDeg, 180.0); | ||
URANGE_CHECK(idx1, dp_forceField->positions().size()); | ||
URANGE_CHECK(idx2, dp_forceField->positions().size()); | ||
URANGE_CHECK(idx3, dp_forceField->positions().size()); | ||
PRECONDITION(maxAngleDeg >= minAngleDeg, | ||
"minAngleDeg must be <= maxAngleDeg"); | ||
d_contribs.emplace_back(idx1, idx2, idx3, minAngleDeg, maxAngleDeg, | ||
forceConst); | ||
} | ||
void AngleConstraintContribs::addContrib(unsigned int idx1, unsigned int idx2, | ||
unsigned int idx3, bool relative, | ||
double minAngleDeg, double maxAngleDeg, | ||
double forceConst) { | ||
const RDGeom::PointPtrVect &pos = dp_forceField->positions(); | ||
URANGE_CHECK(idx1, pos.size()); | ||
URANGE_CHECK(idx2, pos.size()); | ||
URANGE_CHECK(idx3, pos.size()); | ||
PRECONDITION(maxAngleDeg >= minAngleDeg, | ||
"minAngleDeg must be <= maxAngleDeg"); | ||
if (relative) { | ||
const RDGeom::Point3D &p1 = *((RDGeom::Point3D *)pos[idx1]); | ||
const RDGeom::Point3D &p2 = *((RDGeom::Point3D *)pos[idx2]); | ||
const RDGeom::Point3D &p3 = *((RDGeom::Point3D *)pos[idx3]); | ||
const RDGeom::Point3D r[2] = {p1 - p2, p3 - p2}; | ||
const double rLengthSq[2] = {std::max(1.0e-5, r[0].lengthSq()), | ||
std::max(1.0e-5, r[1].lengthSq())}; | ||
double cosTheta = r[0].dotProduct(r[1]) / sqrt(rLengthSq[0] * rLengthSq[1]); | ||
cosTheta = std::clamp(cosTheta, -1.0, 1.0); | ||
const double angle = RAD2DEG * acos(cosTheta); | ||
minAngleDeg += angle; | ||
maxAngleDeg += angle; | ||
} | ||
RANGE_CHECK(0.0, minAngleDeg, 180.0); | ||
RANGE_CHECK(0.0, maxAngleDeg, 180.0); | ||
d_contribs.emplace_back(idx1, idx2, idx3, minAngleDeg, maxAngleDeg, | ||
forceConst); | ||
} | ||
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double AngleConstraintContribs::computeAngleTerm( | ||
const double &angle, const AngleConstraintContribsParams &contrib) const { | ||
double angleTerm = 0.0; | ||
if (angle < contrib.minAngle) { | ||
angleTerm = angle - contrib.minAngle; | ||
} else if (angle > contrib.maxAngle) { | ||
angleTerm = angle - contrib.maxAngle; | ||
} | ||
return angleTerm; | ||
} | ||
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double AngleConstraintContribs::getEnergy(double *pos) const { | ||
PRECONDITION(dp_forceField, "no owner"); | ||
PRECONDITION(pos, "bad vector"); | ||
double accum = 0.0; | ||
for (const auto &contrib : d_contribs) { | ||
const RDGeom::Point3D p1(pos[3 * contrib.idx1], pos[3 * contrib.idx1 + 1], | ||
pos[3 * contrib.idx1 + 2]); | ||
const RDGeom::Point3D p2(pos[3 * contrib.idx2], pos[3 * contrib.idx2 + 1], | ||
pos[3 * contrib.idx2 + 2]); | ||
const RDGeom::Point3D p3(pos[3 * contrib.idx3], pos[3 * contrib.idx3 + 1], | ||
pos[3 * contrib.idx3 + 2]); | ||
const RDGeom::Point3D r[2] = {p1 - p2, p3 - p2}; | ||
const double rLengthSq[2] = {std::max(1.0e-5, r[0].lengthSq()), | ||
std::max(1.0e-5, r[1].lengthSq())}; | ||
double cosTheta = r[0].dotProduct(r[1]) / sqrt(rLengthSq[0] * rLengthSq[1]); | ||
cosTheta = std::clamp(cosTheta, -1.0, 1.0); | ||
const double angle = RAD2DEG * acos(cosTheta); | ||
const double angleTerm = computeAngleTerm(angle, contrib); | ||
accum += contrib.forceConstant * angleTerm * angleTerm; | ||
} | ||
return accum; | ||
} | ||
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void AngleConstraintContribs::getGrad(double *pos, double *grad) const { | ||
PRECONDITION(dp_forceField, "no owner"); | ||
PRECONDITION(pos, "bad vector"); | ||
PRECONDITION(grad, "bad vector"); | ||
for (const auto &contrib : d_contribs) { | ||
const RDGeom::Point3D p1(pos[3 * contrib.idx1], pos[3 * contrib.idx1 + 1], | ||
pos[3 * contrib.idx1 + 2]); | ||
const RDGeom::Point3D p2(pos[3 * contrib.idx2], pos[3 * contrib.idx2 + 1], | ||
pos[3 * contrib.idx2 + 2]); | ||
const RDGeom::Point3D p3(pos[3 * contrib.idx3], pos[3 * contrib.idx3 + 1], | ||
pos[3 * contrib.idx3 + 2]); | ||
const RDGeom::Point3D r[2] = {p1 - p2, p3 - p2}; | ||
const double rLengthSq[2] = {std::max(1.0e-5, r[0].lengthSq()), | ||
std::max(1.0e-5, r[1].lengthSq())}; | ||
double cosTheta = r[0].dotProduct(r[1]) / sqrt(rLengthSq[0] * rLengthSq[1]); | ||
cosTheta = std::clamp(cosTheta, -1.0, 1.0); | ||
const double angle = RAD2DEG * acos(cosTheta); | ||
const double angleTerm = computeAngleTerm(angle, contrib); | ||
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const double dE_dTheta = 2.0 * RAD2DEG * contrib.forceConstant * angleTerm; | ||
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const RDGeom::Point3D rp = r[1].crossProduct(r[0]); | ||
const double prefactor = dE_dTheta / std::max(1.0e-5, rp.length()); | ||
const double t[2] = {-prefactor / rLengthSq[0], prefactor / rLengthSq[1]}; | ||
RDGeom::Point3D dedp[3]; | ||
dedp[0] = r[0].crossProduct(rp) * t[0]; | ||
dedp[2] = r[1].crossProduct(rp) * t[1]; | ||
dedp[1] = -dedp[0] - dedp[2]; | ||
double *g[3] = {&(grad[3 * contrib.idx1]), &(grad[3 * contrib.idx2]), | ||
&(grad[3 * contrib.idx3])}; | ||
for (unsigned int i = 0; i < 3; ++i) { | ||
g[i][0] += dedp[i].x; | ||
g[i][1] += dedp[i].y; | ||
g[i][2] += dedp[i].z; | ||
} | ||
} | ||
} | ||
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} // namespace ForceFields |
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