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Update to v1.0.0
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## [1.0.0] - 2015-09-22
### Added
* More Brick Textures (5 in total now) to add more variety to the map,
and to allow easier transition into a different tile set in the future.
* Map loading
* Wno-write-strings to debug build to stop annoying messages about the
xpm files.

### Changed
* Map tiles now saved in hexadecimal (no change to save yet as there are
only 10 tiles but when we add more we don't have to worry about this.)
* Map tiles to be switched with Keys 0 - 9
* Made Save function simpler
* Program tells you save was successful

### Removed
* Sky tile being placed as the sky, now uses SDL_SetRenderDrawColor
(really doesn't change anything but whatever)

### Fixed
* Tried to fix certain Textures not being properly transparent (doesn't
appear to be working at the moment)

### Cleaned
* Code to make things simpler
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Patrick Rye committed Sep 22, 2015
1 parent 599e72a commit 50c7cab
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10 changes: 9 additions & 1 deletion .gitignore
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# Copies of the embedded images in png form
/Images/
/Images/*
*.png
Tiles.png
\Images\
\Images\*
Images\
Images\*

# Map save
*.sav
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/SDL2Stuff/*
/SDL2Stuff/include/
/SDL2Stuff/lib/
*


# Random stuff that also doesn't need to be on github
/RandomCrap/
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# Other Libraries (such as libjpeg-9) that I store the dll & license files here in case I decide to use them later.
/OtherLibraries/
/OtherLibraries/*
*.png
Images/Readme.md
22 changes: 22 additions & 0 deletions Documentation/ChangeLog.md
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All notable changes to this project will be documented here.
This project adheres to [Semantic Versioning](http://semver.org/)

## [1.0.0] - 2015-09-22
### Added
* More Brick Textures (5 in total now) to add more variety to the map, and to allow easier transition into a different tile set in the future.
* Map loading
* Wno-write-strings to debug build to stop annoying messages about the xpm files.

### Changed
* Map tiles now saved in hexadecimal (no change to save yet as there are only 10 tiles but when we add more we don't have to worry about this.)
* Map tiles to be switched with Keys 0 - 9
* Made Save function simpler
* Program tells you save was successful

### Removed
* Sky tile being placed as the sky, now uses SDL_SetRenderDrawColor (really doesn't change anything but whatever)

### Fixed
* Tried to fix certain Textures not being properly transparent (doesn't appear to be working at the moment)

### Cleaned
* Code to make things simpler


## [0.9.0] - 2015-09-14
### Added
* Menu Buttons (Save and close)
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16 changes: 9 additions & 7 deletions Documentation/Credits.md
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We would like to thank the following people for their work and support (knowingly or not) towards this project.

```
[PelFusion] (http://www.pelfusion.com/) for his icon that is currently being used for the project.
[PelFusion] (http://www.pelfusion.com/) for his/her icon that is currently being used for the project.
[Sandro Pereira] (http://sandrodcpereira.deviantart.com/?rnrd=50936) for his Coin image that is used.
[Sandro Pereira] (http://sandrodcpereira.deviantart.com/?rnrd=50936) for his/her Coin image that is used.
[Hopstarter](http://hopstarter.deviantart.com/) for the error image that is used.
[Hopstarter](http://hopstarter.deviantart.com/) for his/her error image that is used.
[SpoonGraphics](http://blog.spoongraphics.co.uk/) for the monster image that is used.
[SpoonGraphics](http://blog.spoongraphics.co.uk/) for his/her monster image that is used.
[Oxygen Team] (http://www.oxygen-icons.org/) for their save icon.
[Oxygen Team] (http://www.oxygen-icons.org/) for his/her save icon.
[IconsMind] (https://www.iconsmind.com/) for their close icon.
[IconsMind] (https://www.iconsmind.com/) for his/her close icon.
[Icojam] (http://www.icojam.com) for their left and right arrow icons.
[Icojam] (http://www.icojam.com) for his/her left and right arrow icons.
[Eponasoft] (http://opengameart.org/content/basic-bricks) for his/her wall textures.
The Developers of the [SDL Library] (https://www.libsdl.org/credits.php)
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1 change: 1 addition & 0 deletions Project/Platformer-Map-Editor.cbp
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<Add option="-Wall" />
<Add option="-pg" />
<Add option="-g" />
<Add option="-Wno-write-strings" />
<Add option="-DDEFINED_BUILD_MODE_PRIVATE" />
<Add directory="Source" />
</Compiler>
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