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Fix documentation build
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gamemasterplc committed Sep 11, 2023
1 parent 73ef83a commit fd5caba
Showing 1 changed file with 40 additions and 37 deletions.
77 changes: 40 additions & 37 deletions src/model64_internal.h
Original file line number Diff line number Diff line change
Expand Up @@ -34,70 +34,73 @@ typedef struct primitive_s {
void *indices; ///< Pointer to the first index value. If NULL, indices are not used
} primitive_t;

/** @brief Transform of a node of a model */
typedef struct node_transform_s {
float pos[3];
float rot[4];
float scale[3];
float mtx[16];
float pos[3]; ///< Position of a node
float rot[4]; ///< Rotation of a node (quaternion)
float scale[3]; ///< Scale of a node
float mtx[16]; ///< Matrix of a node
} node_transform_t;

typedef struct mesh_transform_state_s {
node_transform_t transform;
float world_mtx[16];
/** @brief Transform state of a node of a model */

typedef struct node_transform_state_s {
node_transform_t transform; ///< Current transform state for a node
float world_mtx[16]; ///< World matrix for a node
} node_transform_state_t;

/** @brief A node of the model */
/** @brief A mesh of the model */
typedef struct mesh_s {
uint32_t num_primitives; ///< Number of primitives
primitive_t *primitives; ///< Pointer to the first primitive
} mesh_t;

/** @brief A node of the model */
/** @brief A joint of the model */
typedef struct model64_joint_s {
uint32_t node_idx; ///< Index of relevant node
float inverse_bind_mtx[16];
uint32_t node_idx; ///< Index of node joint is attached to
float inverse_bind_mtx[16]; ///< Inverse bind matrix of joint
} model64_joint_t;

/** @brief A node of the model */
/** @brief A skin of the model */
typedef struct model64_skin_s {
uint32_t num_joints; ///< Number of joints
model64_joint_t *joints; ///< Pointer to the first joint index
model64_joint_t *joints; ///< Pointer to the first joint
} model64_skin_t;

/** @brief A node of the model */
typedef struct model64_node_s {
char *name;
mesh_t *mesh;
model64_skin_t *skin;
node_transform_t transform;
uint32_t parent;
uint32_t num_children;
uint32_t *children;
char *name; ///< Name of a node
mesh_t *mesh; ///< Mesh a node refers to
model64_skin_t *skin; ///< Skin a node refers to
node_transform_t transform; ///< Initial transform of a node
uint32_t parent; ///< Index of parent node
uint32_t num_children; ///< Number of children nodes
uint32_t *children; ///< List of children node indices
} model64_node_t;

/** @brief A model64 file containing a model */
typedef struct model64_data_s {
uint32_t magic; ///< Magic header (MODEL64_MAGIC)
uint32_t ref_count;
uint32_t version; ///< Version of this file
uint32_t header_size; ///< Size of the header in bytes
uint32_t mesh_size; ///< Size of a mesh header in bytes
uint32_t primitive_size; ///< Size of a primitive header in bytes
uint32_t node_size; ///< Size of a node in bytes
uint32_t skin_size; ///< Size of a skin in bytes
uint32_t num_nodes; ///< Number of nodes
model64_node_t *nodes; ///< Pointer to the first node
uint32_t root_node;
uint32_t num_skins;
model64_skin_t *skins;
uint32_t num_meshes;
mesh_t *meshes;
uint32_t magic; ///< Magic header (MODEL64_MAGIC)
uint32_t ref_count; ///< Number of times model data is used
uint32_t version; ///< Version of this file
uint32_t header_size; ///< Size of the header in bytes
uint32_t mesh_size; ///< Size of a mesh header in bytes
uint32_t primitive_size; ///< Size of a primitive header in bytes
uint32_t node_size; ///< Size of a node in bytes
uint32_t skin_size; ///< Size of a skin in bytes
uint32_t num_nodes; ///< Number of nodes
model64_node_t *nodes; ///< Pointer to the first node
uint32_t root_node; ///< Root node of the model
uint32_t num_skins; ///< Number of skins
model64_skin_t *skins; ///< Pointer to the first skin
uint32_t num_meshes; ///< Number of meshes
mesh_t *meshes; ///< Pointer to the first mesh
} model64_data_t;

/** @brief A model64 instance */
typedef struct model64_s {
model64_data_t *data;
node_transform_state_t *transforms;
model64_data_t *data; ///< Pointer to the model data this instance refers to
node_transform_state_t *transforms; ///< List of transforms for each bone in a model instance
} model64_t;

#endif

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