audio: fix 48 kHz bug on NTSC consoles and missing static variable initialization #412
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This commit fixes 48 kHz playback on NTSC consoles. Previously
samplesize <= dacrate / 66
requirement was not met causing playback to be slower than expected.playing_queue
is now reinitialized whenaudio_init
is called again. This caused corrupted playback whenaudio_init
needed to be called after first audio initialization (e.g. to change frequency or number of buffers).Some AI registers are now cleared to stop audio playback correctly thus eliminating any undesired clicks and pops.