Skip to content

Version 3.3 beta 2

Pre-release
Pre-release
Compare
Choose a tag to compare
@pierow pierow released this 29 Jun 11:03
· 298 commits to develop since this release

Installation

  • To install the full game, download ns_v33b2_full.zip and follow its instructions, then restart steam.
  • To update an existing installation of NS 3.2 or later, download ns_v33b2_patch.zip and follow its instructions.

Changes

  • Shotgun rework. Previously was inconsistent shooting during reloads and desynced animations with server.
    • Shotgun reload can now be interrupted with a pump animation.
    • Changed pellets 10 -> 17 and damage 17-> 10 to reduce inconsistency
      The shotgun should now feel reliable and consistent, but still provide aliens with a brief window of opportunity during reloads.
  • Lerks no longer stick to the ground if they touch it when gliding.
  • Players can change lifeform and use popupmenu in pregame warmup.
  • Fixed guns getting stuck in the air.
  • cl_ambientsound now scales the volume of ambient sound mp3s (0 to 1).
    The previous implementation involved server side code and forced both mp3 and wav ambient sounds to be off for everyone, so it had to change. The wav ambient sounds generally aren't intrusive to gameplay and add some life to the maps, but can still be replaced with blank files like in earlier versions of NS.
  • Per-weapon configs added that are executed when swapping to each weapon. These are located in the "weaponcfgs" folder.
    These are useful for setting weapon specific crosshairs with the new crosshair system.
  • marineofficial.cfg and alienofficial.cfg now get automatically executed when joining the respective teams or respawning on them.
  • Reserve ammo count and shotgun reload state are now networked.
  • r_dynamic can now be turned off for users on non-nvidia graphics experiencing performance issues.
  • Mouse acceleration will no longer be forced on when raw input is off.
    • Added -forcemaccel for players that want the old acceleration
    • Old -noforcemaccel -noforcemspd parameters removed as they no longer functioned as intended due to windows updates
    • -noforcemparms still functions the same - it retains mouse acceleration parameters from the windows desktop
  • mp_consistency changed to 0 = don't check files, 1 = check game dlls and some cheating prone files like footsteps and map textures, 2 = more stringent check for competitive play (previously 1)
    • Client and server dll consistency checks added. Clients connecting to a server with a different version will be given a link asking them to update.
    • Added additional player sound and map texture checks
    • mp_consistency 1 is now default in the server.cfg
  • Releasing the attack key while +movement is held no longer releases +movement.
  • Slow walk speeds are no longer slower than intended or affected by client cvars.
  • Fixed jetpack lateral acceleration accidentally having player weight scaled twice since v3.2.1b. It's now a bit quicker to accelerate with extra equipment (ex. advanced weapons, ammo, welder, mines).
  • Added cl_mutemenu for players accidentally clicking on the scoreboard and going into squelch mode. Default is "3" which opens the menu with mouse3.
  • Added backwards compatibility check for playing on v3.2 servers to prevent prediction errors.
  • Fixed chatbox issue where backspace being held down prevented additional text inputs.
  • The windows cursor no longer shows over the in game sprite cursor when on the popupmenu.
  • Fixed commander view scrolling keybinds +scrollup +scrolldown +scrollleft +scrollright
  • cl_showspeed no longer requires sv_cheats 1 and is also usable in the readyroom and spectate.
  • Marine structure no build radius is now spherical instead of an infinitely vertical cylinder.
  • Marine structures placed at very low points on the map can now be interacted with by the commander.
  • The Recycling refund now accounts for upgrade costs.
  • Alien health and armor status are now in the correct position on the screen.
  • Certain HUD sprites are now correctly scaled for screen resolutions more than 1600 pixels wide. Fixes tiny legacy crosshairs and incorrect weapon selection HUD images.
  • Scoreboard icons can now be displayed with server plugins.
  • cl_cross circle thickness and outline added.
  • Removed default_fov as it did nothing but change sensitivity.
  • Added nsversion client cvar for clients to check their version.

Known issues introduced in this release

These issues will be fixed in the next release.

  • Using the armory immediately before reloading can cause the reload to not complete.
  • Onos charge gets stuck if selecting it and attacking instead of using +movement.
  • Small animation glitches on weapons without ammo counts.
  • Crosshair circle thickness setting not working correctly.